FMVs: Video Cutscenes 1.0.0

Remark: follow the installation infos in Read_me.txt file you find in above zip file.

Remark: follow the installation infos in Read_me.txt file you find in above zip file.


This demo has a big size (22 Mb) because it contains three FMV videos of about 1 minute for each.


Since the common usage of FMVs in game is easy, I tried to use this sample project to explain some little tricks to reach common targets about fmv management.


1) Starting a video at begin of Level


Remark: see Room0 for this example.


If you want have a video introducing the begin of a level, i.e. a video starting before of the level, you can see the example of first fmv. This fmv will be played before the level was visible.


2) Perform a change in game when a fmv has been completed


Remark: see Room0 for this example.


In most cases we use a video to illustrate some important facts happened in game, for this reason at end of the fmv we should set some change in game to give a sense to our fmv.


3) Play a video at end of current level and first of loading another level.


When you mean have a final fmv for your level and having the loading of next level immediatly at end of the fmv, you can follow the example in room 54.