In this sample you have two different quick sand pools: floating/semitransparent (Picture B) and still/opaque (Picture A).
About settings, the quicksand doesn't require any script settings but you can set the waving of surface in NGLE.
You can set the quick-sand type using the white numeric box immediatly at right of special button [water/rain/snow/q-sand] below 2d panel.
The first three values "1", "2" and "3" work like for water, with waves always bigger increasing the number, while the setting "4" for quicksand force a full still surface (no waves, like in Picture A), this could be useful to hidden the view of quicksand to player, getting a most difficultous game.
In this project there is also an example to use globaltrigger script command to force a trigger (in this case I used a finish trigger) when Lara picked up a given number of items (6 canopic jars).
Remark: this sample requires a tombnextgeneration.dll with version 1.1.8.4 or higher. (20 august 2008)
-
Version 1.0.0
-
illyaine -
1. Juni 2020 um 15:16 -
2,57 MB -
475 Downloads
-