This sample shows a possible usage of vertical triggers.
A) The vertical triggers have been set to create a non linear climbale wall. In picture A you can see the final result: lara will be able climb only where you see scales textures
B) If she tries to climb over squared frames she will fall down.
The trick to realize this target is to disable the ACTION key (necessary to keep lara in climb status) when the height of lara from floor enters in some setting of vertical trigger placed in the sectors closed to climb wall.
Remark: you have to build this project using standard files of Catacombs (wad and tga).
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