WICHTIG:
Seit dieser Version wird die Engine anders gepatcht. Es wird nicht mehr die tomb4.exe gepatcht, sondern eine "patches.bin" Datei. Dadurch sollte kein Anti Virus Programm mehr anspringen, wenn man den Ordner öffnet, welche eine geänderte tomb4.exe beinhaltet.
Die patches Datei wird öfters von einigen Mitgliedern im TombRaiderForums.com erweitert. Ganz aktiv ist das Mitglied "ChocolateFan".
Original Thema welches sich um FLEP dreht:
FLEP custom patches: updates, testing and discussion - www.tombraiderforums.com
Aktuelles Update (stand 24.05.2020, welches natürlich morgen nicht mehr aktuell sein kann)
https://www.tombraiderforums.com/showpost.php?p…3&postcount=781
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Version 1.0.25
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Jörg -
26. Februar 2024 um 13:09 -
775,12 kB -
6 Downloads
2024-02-11
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New patches:
- Add copyright notice under main menu
- Grenadegun ammo and animations
- Title logo fade in
- Fix PuzzleCombiner
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Version 1.0.24
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Jörg -
5. Februar 2024 um 14:20 -
772,37 kB -
12 Downloads
2024-01-14
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New patches:
- Fix ceiling trapdoor bug
- Change floor trapdoor fixed camera
- Disable floor trapdoor fixed camera
- Change ceiling trapdoor fixed camera
- Disable ceiling trapdoor fixed camera2024-01-07
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New patches:
- Angkor Wat Von Croy
- Fix load.bmp stretching2023-08-20
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New patches:
- Fix Sarcophagus pickups2023-08-13
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Fixed commands:
- Old style rollingballs2023-08-06
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New patches:
- Fix null static collision bounds
- Fix vertical rotation toward AI objectsNew commands:
- Old style rollingballs2023-06-03
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New patches:
- Change jump camera angles
- Fix Lara's backstep down animation2023-05-29
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New patches:
- Change pickup camera angles
- Change object interaction camera angles -
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Version 1.0.23
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Jörg -
29. Mai 2023 um 12:18 -
767,11 kB -
81 Downloads
2023-05-28
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New patches:
- Remove baddies pickup hack
- Baddies and small medipacks
- Decouple baddies animations
- Remap regenerating pickups array
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Version 1.0.22
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Jörg -
21. April 2023 um 18:59 -
766,6 kB -
305 Downloads
New patches:
- Hardware Acceleration preselection
- Fix sector boundaries
- Accurate hair mesh collision
- Fix wade snap
- Quake camera
New commands:
- Sprite objects
Given that the Quake camera patch is enabled, the occasional earthquakes that happen in the level Sinking submarine from TR5: https://youtu.be/Q2Di0Vi2aaw?t=551 can be produced by this script:
Spoiler anzeigen
Code
Alles anzeigen#DEFINE GT 1 ; GlobalTrigger ID #DEFINE TG 1 ; TriggerGroup ID #define @Plugin_FLEP 1 ; Set Trigger Type - FLIPEFFECT 237 ; Exporting: TRIGGER(192:0) for FLIPEFFECT(237) {Tomb_NextGeneration} ; <#> : Variables. Store. Copy <&>Store variable to CurrentValue ; <&> : Store Long A ; (E) : ; Values to add in script command: $2000, 237, $C0 ; Set Trigger Type - CONDITION 46 ; Exporting: CONDITION(46:0) for PARAMETER(0) {Tomb_NextGeneration} ; <#> : Value= 0 ; <&> : Variables. The Current Value variable is >= than <#>Value ; (E) : ; Values to add in script command: $8000, 0, $2E ; Set Trigger Type - FLIPEFFECT 231 ; Exporting: TRIGGER(511:0) for FLIPEFFECT(231) {Tomb_NextGeneration} ; <#> : Variables. Numeric. Add to <&>Variable the (E)value ; <&> : Current Value ; (E) : Value 1 ; Values to add in script command: $2000, 231, $1FF ; Set Trigger Type - FLIPEFFECT 236 ; Exporting: TRIGGER(192:0) for FLIPEFFECT(236) {Tomb_NextGeneration} ; <#> : Variables. Store. Copy CurrentValue to <&>Store variable ; <&> : Store Long A ; (E) : ; Values to add in script command: $2000, 236, $C0 GlobalTrigger=GT,IGNORE,GT_ALWAYS,IGNORE,IGNORE,TG,IGNORE TriggerGroup=TG,$012000,6,0,$2000,237,$C0,$8000,0,$2E,$2000,231,$1FF,$2000,236,$C0 ; Set Trigger Type - FLIPEFFECT 271 ; Exporting: TRIGGER(112:0) for FLIPEFFECT(271) {Tomb_NextGeneration} ; <#> : Variables. Numeric. Copy <&>Numeric Variable to CurrentValue ; <&> : Local Long Alfa ; (E) : ; Values to add in script command: $2000, 271, $70 ; Set Trigger Type - FLIPEFFECT 236 ; Exporting: TRIGGER(194:0) for FLIPEFFECT(236) {Tomb_NextGeneration} ; <#> : Variables. Store. Copy CurrentValue to <&>Store variable ; <&> : Store Long C ; (E) : ; Values to add in script command: $2000, 236, $C2 ; Set Trigger Type - FLIPEFFECT 371 ; Exporting: TRIGGER(3:0) for FLIPEFFECT(371) {Tomb_NextGeneration} ; <#> : TriggerGroup. Perform <&>TriggerGroup from script.dat (Single execution to use when in TriggerGroup there are only com ; <&> : TriggerGroup= 3 ; (E) : ; Values to add in script command: $2000, 371, $3 ; Set Trigger Type - FLIPEFFECT 237 ; Exporting: TRIGGER(194:0) for FLIPEFFECT(237) {Tomb_NextGeneration} ; <#> : Variables. Store. Copy <&>Store variable to CurrentValue ; <&> : Store Long C ; (E) : ; Values to add in script command: $2000, 237, $C2 ; Set Trigger Type - FLIPEFFECT 272 ; Exporting: TRIGGER(112:0) for FLIPEFFECT(272) {Tomb_NextGeneration} ; <#> : Variables. Numeric. Copy CurrentValue to <&>Numeric Variable ; <&> : Local Long Alfa ; (E) : ; Values to add in script command: $2000, 272, $70 GlobalTrigger=GT+1,IGNORE,GT_ALWAYS,IGNORE,IGNORE,TG+1,IGNORE TriggerGroup=TG+1,$2000,271,$70,$2000,236,$C2,$2000,371,TG+2,$2000,237,$C2,$2000,272,$70 ; Set Trigger Type - CONDITION 46 ; Exporting: CONDITION(46:0) for PARAMETER(450) {Tomb_NextGeneration} ; <#> : Value= 450 ; <&> : Variables. The Current Value variable is >= than <#>Value ; (E) : ; Values to add in script command: $8000, 450, $2E ; Set Trigger Type - FLIPEFFECT 232 ; Exporting: TRIGGER(255:0) for FLIPEFFECT(232) {Tomb_NextGeneration} ; <#> : Variables. Numeric. Set <&>Variable with (E)value ; <&> : Current Value ; (E) : Value 0 ; Values to add in script command: $2000, 232, $FF ; Set Trigger Type - FLIPEFFECT 234 ; Exporting: TRIGGER(2559:0) for FLIPEFFECT(234) {Tomb_NextGeneration} ; <#> : Variables. Numeric. Set in <&>Variable the (E)bit ; <&> : Current Value ; (E) : Bit 9 ($00000200 ; 512) ; Values to add in script command: $2000, 234, $9FF ; Set Trigger Type - FLIPEFFECT 304 ; Exporting: TRIGGER(255:0) for FLIPEFFECT(304) {Tomb_NextGeneration} ; <#> : Variables. Numeric. Generate in <&>Numeric Variable a random CurrentValue ; <&> : Current Value ; (E) : ; Values to add in script command: $2000, 304, $FF ; Set Trigger Type - CONDITION 48 ; Exporting: CONDITION(48:0) for PARAMETER(0) {Tomb_NextGeneration} ; <#> : Value= 0 ; <&> : Variables. The Current Value variable is = than <#>Value ; (E) : ; Values to add in script command: $8000, 0, $30 ; Set Trigger Type - FLIPEFFECT 236 ; Exporting: TRIGGER(193:0) for FLIPEFFECT(236) {Tomb_NextGeneration} ; <#> : Variables. Store. Copy CurrentValue to <&>Store variable ; <&> : Store Long B ; (E) : ; Values to add in script command: $2000, 236, $C1 ; Set Trigger Type - FLIPEFFECT 232 ; Exporting: TRIGGER(8447:0) for FLIPEFFECT(232) {Tomb_NextGeneration} ; <#> : Variables. Numeric. Set <&>Variable with (E)value ; <&> : Current Value ; (E) : Value 32 ; Values to add in script command: $2000, 232, $20FF ; Set Trigger Type - FLIPEFFECT 284 ; Exporting: TRIGGER(255:0) for FLIPEFFECT(284) {Tomb_NextGeneration} ; <#> : Variables. Numeric. Invert the sign of <&>Numeric Variable ; <&> : Current Value ; (E) : ; Values to add in script command: $2000, 284, $FF ; Set Trigger Type - FLIPEFFECT 233 ; Exporting: TRIGGER(8447:0) for FLIPEFFECT(233) {Tomb_NextGeneration} ; <#> : Variables. Numeric. Substract from <&>Variable the (E)value ; <&> : Current Value ; (E) : Value 32 ; Values to add in script command: $2000, 233, $20FF ; Set Trigger Type - CONDITION 42 ; Exporting: CONDITION(42:62) for PARAMETER(112) {Tomb_NextGeneration} ; <#> : Local Long Alfa ; <&> : Variables. The <#>Numeric Variable is < than (E)Value ; (E) : Value= 0 ; Values to add in script command: $8000, 112, $2A ; Set Trigger Type - FLIPEFFECT 237 ; Exporting: TRIGGER(193:0) for FLIPEFFECT(237) {Tomb_NextGeneration} ; <#> : Variables. Store. Copy <&>Store variable to CurrentValue ; <&> : Store Long B ; (E) : ; Values to add in script command: $2000, 237, $C1 ; Set Trigger Type - FLIPEFFECT 285 ; Exporting: TRIGGER(112:0) for FLIPEFFECT(285) {Tomb_NextGeneration} ; <#> : Variables. Numeric. Add to CurrentValue the <&>Numeric Variable ; <&> : Local Long Alfa ; (E) : ; Values to add in script command: $2000, 285, $70 ; Set Trigger Type - CONDITION 42 ; Exporting: CONDITION(42:62) for PARAMETER(255) {Tomb_NextGeneration} ; <#> : Current Value ; <&> : Variables. The <#>Numeric Variable is < than (E)Value ; (E) : Value= 0 ; Values to add in script command: $8000, 255, $2A TriggerGroup=TG+2,> $2000,237,$C0,$2000,272,$70,$8000,450,$2E,$2000,232,$FF,$2000,234,$9FF,$2000,304,$FF,$8000,0,$30,> $2000,232,$FF,$2000,236,$C1,$2000,232,$20FF,$2000,304,$FF,$2000,284,$FF,$2000,233,$20FF,$2000,236,$C0,> $8000+TGROUP_ELSE,112,$2A,$2000,237,$C1,$2000,285,$70,$8000,255,$2A,> $2000,237,$C1,$2000,231,$1FF,$2000,236,$C1,$2000,304,$FF,$012000,3,0,$012000,4,0,> $8000+TGROUP_ELSE,112,$2A,> $2000,271,$70,$2000,284,$FF,$2000,304,$FF,$012000,3,0,$012000,4,0,$2000,271,$70,$2000,231,$1FF,$2000,236,$C0 #define @plugins CLEAR
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Version 1.0.21
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Jörg -
13. April 2023 um 13:07 -
763,55 kB -
137 Downloads
Code
Alles anzeigen2023-04-13 ---------- Fixed patches: - Disable Hair Skinning 2023-04-10 ---------- Updated patches: - Disable Hair Skinning 2023-04-06 ---------- New patches: - Disable Hair Skinning
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Version 1.0.20
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Jörg -
13. April 2023 um 12:54 -
762,78 kB -
74 Downloads
2023-04-01
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Fixed patches:
- Wibble rooms
2023-03-24
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Fixed patches:
- Fast alignment
- Pushable Object alignment
New patches:
- Pushable Object TestPosition
2023-03-06
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Fixed patches:
- HK Gun
- Wibble rooms
New patches:
- Wibble objects
2023-02-21
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Fixed patches:
- Fast alignment
New patches:
- Fix dying flare colours
- Rotate debris
- Pushable Object alignment
- Wibble rooms
- tomb4 circle shadow
New commands:
- Lift doors
2023-01-29
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New patch:
- Fix rainbow bug
2022-12-13
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New patches:
- Skedaddler baddies
- Fix hurt Von Croy bug
2022-11-01
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New patches:
- Enable bike nitro without Puzzle_Item1
- Change bike nitro item
2022-10-05
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New patches:
- HK Gun
2022-09-12
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Fixed patches:
- Keep dead enemies
New patches:
- Remove MUMMY stun animations
2022-08-09
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Fixed patches:
- Disable "Hang game thread" on lost focus
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Version 1.0.19
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illyaine -
31. Juli 2022 um 17:28 -
500,27 kB -
159 Downloads
New patches:
- Add dynamic lighting to statics
- Disable "Hang game thread" on lost focus
- Save Turn Switch direction
New commands:
- Original bridges
Updated patches:
- Force bilinear filtering
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Version 1.0.18
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illyaine -
29. Juli 2022 um 12:39 -
497,87 kB -
139 Downloads
Fixed patches:
- Font Colour Customization
Updated patches:
- Burning torch customizer
New patches:
- Level secrets counter
FLEP now comes with Plugin_FLEP. This new plugin will allow the creation of patches with less effort, as well as better integration with TRNG. Each patch will tell in the description which script commands are used and their goal.
New patches:
- Disable mummy follow block
- Fix Lara's elbows
"Fix Lara's elbows" fixes the bug where Lara's elbows would collapse when holding weapons or a flare. With this patch, reducing the details of her elbow mesh as a workaround is no longer required. -
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Version 1.0.17
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illyaine -
9. Juli 2022 um 15:36 -
495,48 kB -
153 Downloads
Added patches:
- Change blood sprite
- FLEP number
- Disable harmless Sentry Gun behaviour
- Burning torch customizer
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Version 1.0.16
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illyaine -
1. Juni 2022 um 16:49 -
494,01 kB -
196 Downloads
New patches:- Save ropes
- Fix rope glitch
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