• illyaine hat eine neue Version hinzugefügt:

    illyaine
    26. Juli 2023 um 18:33
    Zitat

    Tomb Editor:

    • Add preview button for sound playback node functions.
    • Add nodes to manage timers.
    • Fix current node item list remaining open after scrolling node graph with mouse wheel.
    • Fix legacy triggers wrongly set to switch type in rooms containing "switch" in their name.
    • Fix TEN level compiler producing incorrect normals for imported geometry.
    • Fix TEN level compiler not scaling merged static meshes.
    • Fix particle emitter node not working.

    WadTool:

    • Don't recalculate normals silently when importing mesh through static mesh editor.
    • Fix broken sound remap when copying objects from legacy wads to TEN wad.

    TombIDE:

    • Many minor bugfixes.
    • Update Tomb1Main preset to 2.5.2.

    TEN: Version 1.1.0

    • Fix enemies shooting Lara through static meshes and moveables.
    • Fix skeletons and mummies not being affected by explosive weapons.
    • Fix crash on loading if static meshes with IDs above maximum are present.
    • Fix various crashes specific to 64-bit build.
    • Fix random crashes when playing audio tracks with names longer than 15 symbols.
    • Fix crashes when trying to play .wav audio tracks on some Windows 11 systems.
    • Fix sprint value going below zero.
    • Fix fog bulb density formula.
    • Fix clockwork beetle activation crashing the game.
    • Fix corrupted vehicle positions after savegame reload.
    • Fix default ambience overlapping current one when loading a savegame.
    • Fix doppelganger being limited to a single room.
    • Fix bat AI, damage value, and incorrect collision after death.
    • Fix regeneration for pickups with OCB 128.
    • Fix raising blocks still shaking without OCB.
    • Fix spiky ceiling, improve collision, and allow setting velocity via OCB.
    • Fix TR1 winged mutant pathfinding and damage issues and add new OCBs.
    • Fix TR1 Natla facing angle, bomb and shard projectiles, shooting anim in the second phase.
    • Fix last inventory item position not being saved.
    • Fix some puzzle hole objects crashing the game on item insertion.
    • Fix incorrect harpoon bolt speed and angle when shooting vertically.
    • Fix black shatter debris.
    • Fix Lara's shadow projecting only her joints on some occasions.
    • Fix sun and spot bulbs direction and sheen casts.
    • Fix room collector freezing game on some occasions.
    • Fix incorrect culling for scaled static meshes.
    • Fix normal mapping.
    • Add ability to save screenshot in the "Screenshots" subfolder by pressing the "Print screen" key.
    • Implement separate audio track channel for playing voiceovers with subtitles in .srt format.
    • Don't stop ambience when Lara dies.
    • Pause all sounds when entering inventory or pause menu.
    • Improve deflection against slopes.
    • Move and rotate Lara and activated pickups together with dynamic bridge objects.
    • Reduce camera bounce.
    • Improve spiky wall collision accuracy.
    • Expand control settings page.
    • Allow key bindings for previously hardcoded actions (weapon hotkeys, vehicle controls).
    • Add input actions for weapon scroll.
    • Add splash effect to rockets and grenades when they enter water.
    • Allow multiple doppelgangers by using the same OCB for the origin nullmesh and doppelganger.
    • Add TR1 skateboard kid.
    • Add TR1 Kold.

    Lua API changes:

    • Add soundtrack functions:
      • Misc::GetAudioTrackLoudness() for getting current loudness of a given track type.
      • Misc::IsAudioTrackPlaying() for checking if a given track type is playing.
      • Misc::GetCurrentSubtitle() for getting current subtitle string for the voice track.
  • illyaine hat eine neue Version hinzugefügt:

    illyaine
    11. November 2023 um 23:07
  • illyaine hat eine neue Version hinzugefügt:

    illyaine
    6. Januar 2024 um 22:03

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