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Tomb Editor 1.6.8
Tomb Editor:
- Add preview button for sound playback node functions.
- Add nodes to manage timers.
- Fix current node item list remaining open after scrolling node graph with mouse wheel.
- Fix legacy triggers wrongly set to switch type in rooms containing "switch" in their name.
- Fix TEN level compiler producing incorrect normals for imported geometry.
- Fix TEN level compiler not scaling merged static meshes.
- Fix particle emitter node not working.
- Don't recalculate normals silently when
illyaine
ZitatTomb Editor:
- Add preview button for sound playback node functions.
- Add nodes to manage timers.
- Fix current node item list remaining open after scrolling node graph with mouse wheel.
- Fix legacy triggers wrongly set to switch type in rooms containing "switch" in their name.
- Fix TEN level compiler producing incorrect normals for imported geometry.
- Fix TEN level compiler not scaling merged static meshes.
- Fix particle emitter node not working.
WadTool:
- Don't recalculate normals silently when importing mesh through static mesh editor.
- Fix broken sound remap when copying objects from legacy wads to TEN wad.
TombIDE:
- Many minor bugfixes.
- Update Tomb1Main preset to 2.5.2.
TEN: Version 1.1.0
- Fix enemies shooting Lara through static meshes and moveables.
- Fix skeletons and mummies not being affected by explosive weapons.
- Fix crash on loading if static meshes with IDs above maximum are present.
- Fix various crashes specific to 64-bit build.
- Fix random crashes when playing audio tracks with names longer than 15 symbols.
- Fix crashes when trying to play .wav audio tracks on some Windows 11 systems.
- Fix sprint value going below zero.
- Fix fog bulb density formula.
- Fix clockwork beetle activation crashing the game.
- Fix corrupted vehicle positions after savegame reload.
- Fix default ambience overlapping current one when loading a savegame.
- Fix doppelganger being limited to a single room.
- Fix bat AI, damage value, and incorrect collision after death.
- Fix regeneration for pickups with OCB 128.
- Fix raising blocks still shaking without OCB.
- Fix spiky ceiling, improve collision, and allow setting velocity via OCB.
- Fix TR1 winged mutant pathfinding and damage issues and add new OCBs.
- Fix TR1 Natla facing angle, bomb and shard projectiles, shooting anim in the second phase.
- Fix last inventory item position not being saved.
- Fix some puzzle hole objects crashing the game on item insertion.
- Fix incorrect harpoon bolt speed and angle when shooting vertically.
- Fix black shatter debris.
- Fix Lara's shadow projecting only her joints on some occasions.
- Fix sun and spot bulbs direction and sheen casts.
- Fix room collector freezing game on some occasions.
- Fix incorrect culling for scaled static meshes.
- Fix normal mapping.
- Add ability to save screenshot in the "Screenshots" subfolder by pressing the "Print screen" key.
- Implement separate audio track channel for playing voiceovers with subtitles in .srt format.
- Don't stop ambience when Lara dies.
- Pause all sounds when entering inventory or pause menu.
- Improve deflection against slopes.
- Move and rotate Lara and activated pickups together with dynamic bridge objects.
- Reduce camera bounce.
- Improve spiky wall collision accuracy.
- Expand control settings page.
- Allow key bindings for previously hardcoded actions (weapon hotkeys, vehicle controls).
- Add input actions for weapon scroll.
- Add splash effect to rockets and grenades when they enter water.
- Allow multiple doppelgangers by using the same OCB for the origin nullmesh and doppelganger.
- Add TR1 skateboard kid.
- Add TR1 Kold.
Lua API changes:
- Add soundtrack functions:
- Misc::GetAudioTrackLoudness() for getting current loudness of a given track type.
- Misc::IsAudioTrackPlaying() for checking if a given track type is playing.
- Misc::GetCurrentSubtitle() for getting current subtitle string for the voice track.