Tomb Editor

  • illyaine hat eine neue Datei hinzugefügt:

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    Tomb Editor ist ein inoffizieller neuer Level Editor um neue Tomb Raider Levels zu erstellen.

    Es gibt u.A. auch für die alte Engine (NG Engine) neue Funktionen. Die Entwickler von Tomb Editor entwickeln aktuell auch eine eigene Engine auf Basis von TR1-TR5 mit erweiterten Funktionen.

  • illyaine hat eine neue Version hinzugefügt:

  • illyaine hat eine neue Version hinzugefügt:

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    Tomb Editor:

    • Add "Search & Replace objects" feature
    • Add short NG trigger names as prefixes
    • Add option to pick texture without blending mode and double-sided attribs
    • Fix room effect value of 1
    • Fix broken textures on imported geometry if same level texture set is used
    • Fix occasional floordata generation bug
    • Fix inability to cancel "Set ambient light for selected rooms" action
    • Implement undo for changing light colour
    • Remove triggers to nonexistent targets on room removal
    • Prevent lock-ups when prj2 with broken trigger with nonexistent target is selected

    WadTool:

    • Add "Copy" button to animcommand editor
    • Prevent exceptions while reference project without sounds is loaded
    • Fix some more geometry import bugs
    • Fix state change editor foolproofing
    • Unset "Prefer 32-bit" flag which caused WT to stop working on some Win10 systems

    SoundTool:


    • Fix misplaced samples warning condition
  • illyaine hat eine neue Version hinzugefügt:

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    Tomb Editor:

    • Add new "Find untextured" feature
    • Add scaling to texture remap tool
    • Add extra checkbox for merged statics to replace room ambient light with static color
    • Specify source/destination in find & replace window based on where the item was dropped
    • Change the way TRNG flipeffects/actions/conditions are listed to preserve alphabetical sorting
    • Limit camera distance to prevent annoying zoom slowdown
    • Import objectless prjs without error
    • Properly display imported geometry names on prj2 loading
    • Fix for death + climb floordata flag combination
    • Fix invisible objects picking
    • Fix nullref exception with missing sound catalogs
    • Fix item browser reset on paste object action
    • Fix inconsistent texture mirroring on ceiling while using group and grid paint texturing tools
    • Attempt to fix texture sorting exception on resource reload
    • Add texture info diagnostics for possible system-specific compile issues

    WadTool:

    • An option to alphanumerically sort meshes on model/animation import
    • Collect and play custom sounds from reference level in animcommand editor
    • Additional safety measures to prevent potential wad2/prj2 corruption if saving was unsuccessful
    • Fix corruption of EndFrame value with null animations re-saved from pre-1.2.9 wad2s
    • Fix index out of range exception if anim parameters were edited with mousewheel
  • illyaine hat eine neue Version hinzugefügt:

  • illyaine hat eine neue Version hinzugefügt:

    Quote

    Tomb Editor:

    • Fix exception with merged statics out of room bounds.
    • Fix exception when reloading wads with resource auto-reload turned off.
    • Fix endless exception loop when switching to merged statics settings after wad removal.
    • Fix drawing and merging issues with static meshes in TR2 and TR3.
    • Fix sounds, lighting and GUI in TR2.
    • Automatically load default sound catalog for TR2 and TR3 if there is no any.
    • An option to compile MAIN.SFX file for TR2 as well.
    • Restore accidentally deleted TRNG snow flag.
    • Optimize memory usage.
    • Fix Lara rendering for TR5Main target.
    • Bring back compatibility with legacy TR5Main file format.


    TombIDE:

    • Added the ability to compile single levels.
    • Many ScriptEditor bug fixes.


    WadTool:

    • Read normals and shades for imported meshes.
  • illyaine hat eine neue Version hinzugefügt:

  • illyaine hat eine neue Version hinzugefügt:

  • illyaine hat eine neue Version hinzugefügt:

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    Tomb Editor:

    • Fix MQO importer to accept spaces in texture paths.
    • Fix possible issues with seamless texturing.
    • Fix texture coordinates in TR2-3.
    • Fix texture sounds window picking up wrong texture set if texture from other set is selected.
    • Fix imported geometry light flag being overwritten by static light flag.
    • Allow selecting ghost blocks embedded into walls.
    • Add warnings for box/overlap limits.
    • Prevent loading MAIN.SFX as sound catalog.


    TombIDE:

    • Assign sound sample path correctly for levels generated with TombIDE.
    • Fix exceptions while using F1 key outside of section blocks.



    WadTool:

    • Allow selecting numerical slot ID when copying object to another slot.
    • Load TR level files with animcommands corrupted by FexMerger properly.
    • Show meshswaps properly for different Lara animation objects.



    Wer den ganzen Installer nicht downloaden möchte, kann entsprechend die angehängte Datei in den TE Installations Ordner entpacken, dadurch werden nur die geänderten Dateien ausgetauscht.

  • illyaine hat eine neue Version hinzugefügt:

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    Tomb Editor:

    • Added TR1 support.
    • Added room sprites support for TR1-2.
    • Added fog bulb support for TR5.
    • Added 8-bit texture support for TR2-3.
    • Added move timer customization for TR1-2 cameras.
    • Added ability to copy and paste triggers.
    • Added "Export as animcommand" button to trigger window.
    • Added ability to delete objects from search window.
    • Added ability to delete multiple objects at once from object list.
    • Added "Find & replace object" context menu.
    • An option to apply chosen room properties to all selected rooms.
    • Level settings option to safely increase a limit of 255 rooms per level.
    • Allow undo for room ambient light changes.
    • Draw service objects as 2D icons by default.
    • Point to specific trigger area when "Find where is triggered" context menu was engaged.
    • Always resample sounds to proper format.
    • Store last selected room in project file.
    • Store last used tool and texture remap window properties in config file.
    • Define version-specific game limits in TrCatalog.xml.
    • Sort triggers in the same order as in final level file in trigger list.
    • Highlight "special" trigger which is used to setup parameters in trigger list.
    • Better trigger sorting to avoid issues with specific trigger setups.
    • Show warning if orphaned switch/key triggers were found in level.
    • Optimize level compilation speed.
    • Fix UVRotate textures on triangles.
    • Fix incorrect pathfinding generation for TR2-3 which caused crashes and weird NPC behaviour.
    • Fix incorrect animation transitions in TR2-3.
    • Fix light radius calculation in TR2-3.
    • Fix drag-n-drop in find & replace objects dialog.
    • Fix incorrect TR1-3 item names in find & replace objects dialog.
    • Fix incorrect rendering of last imported geometry in a room.
    • Fix infinite loop while compiling pathfinding data for incorrect portal setups.
    • Fix several issues with auto-reloading textures for imported geometry.
    • Fix multiple exceptions when prj import with missing resources is aborted.
    • Fix exception when Lara skin mesh count doesn't correspond to Lara mesh count.
    • Fix epic memory leak which caused abnormally high CPU usage and aburpt crashes over time.



    WadTool:

    • Add recent wads list.
    • Add animation fixer menu entry in animation editor.
    • Add alignment controls in sprite editor (for TR1-3 room and UI sprites).


    General:

    • Allow loading legacy wads without .swd and .was files.
    • Fix distorted texturing on TR1-3 models.


    NOTE: This update is critical, because it addresses serious memory leak that could have caused Tomb Editor to randomly crash after several hours of building.

  • illyaine hat eine neue Version hinzugefügt:

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    List of changes:



    Tomb Editor:

    • Add "Import trigger from script" function to trigger window.
    • Renderer optimizations (now up to 4 times faster in full world view mode).
    • Don't move locked rooms with movement hotkeys.
    • Don't move connected rooms with movement hotkeys if not all connected rooms are selected.
    • Make room sprites replaceable through "Find & Replace" dialog.
    • Prevent room sprite shuffling when adding new sprite sequences.
    • Fix room sprite positioning in TR1-2.
    • Fix EXTRA field not importing correctly from NGLE prj files in some cases.
    • Fix exception on compilation if disjointed portals were found.
    • Fix exceptions after deleting certain objects in find window.
    • Fix another serious memory leak which was happening on project or wad reloading.



    WadTool:

    • Fix empty sprite sequence preview.
  • illyaine hat eine neue Version hinzugefügt:

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