• Offizieller Beitrag

    illyaine hat eine neue Version hinzugefügt:

    illyaine
    10. September 2021 um 21:42
    Zitat

    Tomb Editor:

    • Use indirect in-place search only if no exact matches were found.
    • Fix possible issues with controls not acting properly on certain systems.
    • Fix exception while trying to split a room with incorrect selection area.


    WadTool:

    • Highlight first found face when searching for textures in mesh editor.


    TombIDE:

    • Update TRNG+FLEP package to fix issues with missing C++ dlls on latest Windows 10 builds.
    • Offizieller Beitrag

    illyaine hat eine neue Version hinzugefügt:

    illyaine
    28. September 2021 um 09:21
    • Offizieller Beitrag

    illyaine hat eine neue Version hinzugefügt:

    illyaine
    8. Oktober 2021 um 15:22
    Zitat

    Version 1.4.4


    List of changes:


    Tomb Editor:

    • Use object multiselection to make quick item group.
    • Fix script IDs not updating properly in object list.


    WadTool:

    • Fix possible issues with saving progress in Mesh editor when used from Tools menu.
    • Prevent and warn about loading oversized textures into mesh editor due to precision loss.
    • Offizieller Beitrag

    illyaine hat eine neue Version hinzugefügt:

    illyaine
    31. Oktober 2021 um 18:40
    Zitat

    Version 1.4.5 is now released!


    List of changes:


    Tomb Editor:

    • Implement tint for TR1-2 room sprites and pickups.
    • Add hotkey commands for flipping floor and ceiling splits.
    • Flip floor and ceiling split only if block is triangulated.
    • Preserve sound source script IDs in project files.
    • Fix sink strength value indication in 3D view.
    • Update item indication when new script ID is assigned.
    • Fix item order in search window.


    WadTool:

    • Add option to pack textures when exporting meshes.
    • Indicate unsaved changes in single-mesh mode of mesh editor.
    • Fix imported mesh not being saved for moveables when imported using multimesh mode.
    • Scale end frame along with framerate in animation editor.
    • Offizieller Beitrag

    illyaine hat eine neue Version hinzugefügt:

    illyaine
    20. November 2021 um 12:54
    Zitat

    Version 1.4.6 is now released!


    List of changes:


    Tomb Editor:

    • Add search textbox to top-side menu.
    • Add texture selection lists to bumpmap and texture sound windows.
    • Add TR2 Gold sound catalog (by Danath).
    • Add TR3 Gold sound catalog (by piano_raider).
    • Fix occasional ghost grid cells in bumpmap and texture sound windows.
    • Fix exception when unloading textures.
    • Fix wrong depiction of some NG timer flipeffects.
    • Fix corrupted textures on double-sided object and static mesh triangular faces.
    • Fix Lara type and weather type not updating in level settings for TR5.
    • Fix spotlight and sun light types compilation for TR5.


    WadTool:

    • An option to disable automatic bound for state change editor values.
    • Offizieller Beitrag

    illyaine hat eine neue Version hinzugefügt:

    illyaine
    7. Februar 2022 um 10:50
    • Offizieller Beitrag

    illyaine hat eine neue Version hinzugefügt:

    illyaine
    6. Juni 2022 um 09:59
    Zitat

    Tomb Editor:

    • Choose room when creating a portal by double-clicking on room in list.
    • Automatically search subfolders in sample paths to find sound samples.
    • Allow free editing for block subdivisions (ED/RF) for diagonal steps.
    • Allow group editing of object tint.
    • Allow to change light type for existing lights.
    • Add shadow property for lights (forthcoming in TEN).
    • Flatten starting block too while using bulldozer tool.
    • Add Alt+T hotkey to quickly show/hide texture panel.
    • Ignore incorrect anim dispatches instead of stopping level compilation.
    • Better handling and fallback to safe mode in case of rendering errors.
    • Fix corrupted MQO imported geometry.
    • Fix incorrect mesh light type importing in retail levels.

    WadTool:

    • Add embedded wad metadata: timestamp and user notes.
    • Add "Apply" button to animcommand and state change editors.
    • Add pop-up warnings in case current or imported animation has incorrect anim dispatches.
    • An option to disable packed texture padding when exporting mesh.
    • Fix copying same source object into different slots.
    • Fix occasional misfires when picking textures in mesh editor.
    • Fix exception when trying to save wad2 file with very large amount of textures.
    • Fix exception when deleting last frame of an animation.
    • Fix exception if object with same ID is copied from wad with another game version.

    TombIDE:

    • Completely redesigned the Start Page.
    • Completely redesigned the "Create a new project" window.
    • Completely redesigned the Project Master, now it's 3 separate tabs. (Level Manager, Plugins Manager and Miscellaneous)
    • Completely redesigned the "Create a new level" window.
    • Completely redesigned the implementation and handling of TRNG Plugins. Now they are per-project rather than global.
    • Slightly redesigned the Reference Browser.
    • Updated "launch.exe" files for new game projects and renamed them to "PLAY.exe" by default.
    • Added vanilla TR4 (TRLE), TR3, TR2 and Tomb1Main support with presets.
    • Added "Create a 'Ready To Play' game archive", which allows the user to create a game archive with no dev files.
    • Added the ability to view F12 definitions of constants which were given in decimal or hexadecimal form.
    • Added CTRL+F5 to create a new #INCLUDE file at caret position.
    • Added keyboard shortcuts for the File Explorer.
    • Added autocomplete for #INCLUDE directives.
    • Added more details into "hover over" tooltips.
    • Scripting Studio docking layouts now save with the config.
    • Scripting Studio bookmarks now save with files.
    • #FIRST_ID is now being recognised when pressing F1. (May not be fully accurate yet.)
    • Improved bracket and quote autoclosing.
    • Generally improved autocomplete for TRNG scripting.
    • Slightly improved syntax highlighting for TRNG scripting.
    • Fixed some error false-positives for TRNG scripting.
    • Fixed some Scripting Studio performance issues.
    • Fixed Scripting Studio right-click menus not appearing.
    • Fixed F12 on directives like "#INCLUDE" not working.
    • Fixed autocomplete for constants added with "+" not working correctly.
    • Fixed F12 for constants added with "+" not working correctly.
    • Fixed mnemonic constants of plugins not being recognized by syntax highlighting when installed in the same session.
    • Fixed an issue where Strings Editor would paste text twice.
    • Fixed an issue where the Syntax Hint in Scripting Studio would extend out of bounds.
    • Fixed an issue where .backup files would be missing before compiling an unsaved script.
    • Other minor bugfixes.

    General:

    • Stabilize gizmo positioning.
    • Offizieller Beitrag

    Es wurde vor kurzen ein Update der Version 1.5.0 hochgeladen. In der Download Datenbank auf TRLevel gibt es jetzt nur noch die aktuelle.
    Wenn jemand keine Lust hat die komplette Datei neu herunter zu laden, habe ich hier den "Patch" angehängt, wo nur die veränderten Version zwischen 1.4.7 und 1.5.0 enthalten sind.

    • Offizieller Beitrag

    illyaine hat eine neue Version hinzugefügt:

    illyaine
    6. August 2022 um 20:19
    Zitat

    List of changes:


    General:

    • First release with official support for Tomb Engine (TEN).
    • Upgrade framework to .NET 6, which improves performance and compatibility with modern systems.


    Tomb Editor:

    • Fix ghost blocks causing room geometry clipping when placed on floor portals.
    • Fix serious memory leak when switching between objects in item browser.
    • Add option to display moveable and static mesh bounding boxes.
    • Add roll pointer for selected flyby camera.
    • Hide selection highlight when editing colorable objects from palette.
    • Delete room with hotkey if no object is selected.
    • Avoid texturing inaccessible floors and ceilings with fill tool.
    • Flash taskbar button when level compile is finished.
    • Visually indicate lights which can cast TEN shadows in 3D window.
    • Allow to quick-start TEN levels.
    • Fix some TR2 objects not appearing properly in 3D window.
    • Fix some hardcoded TR3 sounds not being selected on sound autodetect.
    • Fix exception in animated texture window when clicking on text fields in frame list.
    • Fix exception when trying to select all sound infos without valid sound catalogs present.


    WadTool:

    • Add options to convert selected objects from/to dynamic light model.
    • Add option to convert loaded destination wad to TombEngine format.
    • Fix batch animation import not importing to correct slots.


    TombIDE:

    • Added basic support for TEN project setup, engine and assets bundle included (except textures).
    • Updated FLEP for new projects.
    • Updated Tomb1Main preset to 2.10.2.
    • Offizieller Beitrag

    illyaine hat eine neue Version hinzugefügt:

    illyaine
    16. August 2022 um 19:04
    • Offizieller Beitrag

    illyaine hat eine neue Version hinzugefügt:

    illyaine
    19. September 2022 um 11:13
    • Offizieller Beitrag

    illyaine hat eine neue Version hinzugefügt:

    illyaine
    18. November 2022 um 20:22
  • illyaine hat eine neue Version hinzugefügt:

    illyaine
    18. Dezember 2022 um 09:29
    Zitat

    Tomb Editor:

    • Added node functions:
      • PushKey - emulates specified key push.
      • ClearKey - blocks specified key from pushing.
      • SetEffect, SetCustomEffect - assigns an effect to a moveable.
      • TestLaraVehicle - checks if Lara is on a vehicle.
      • TestLaraTargeting - checks if Lara is targeting any enemy.
      • TestLaraTorchIsLit - checks if Lara holds a torch and it is lit.
      • SetMoveablePositionToAnotherMoveable - moves one moveable to another moveable position.
    • Don't allow to export nodes if there are no nodes.
    • Filter out AI objects from moveable lists in node editor.
    • Fix minor UI issues in node editor.
    • Fix texture border bleeding in TEN compiler.
    • Fix broken double-sided triangle textures in TEN compiler.
    • Fix several memory leaks related to texture conversion.
    • Fix some objects not linking to triggers in TEN compiler.
    • Fix rename object dialog locking up editor when switching to other app.
    • Fix possible exceptions with gizmo assigned to an object about to be deleted.
    • Fix possible exceptions after using context menus.

    WadTool:

    • Automatically correct bounding boxes for standable objects when importing to TEN wad.
    • Fix main window right-click menus not working after visiting other windows.
    • Fix state change editor clamping high frame to one frame less than frame count.
    • TEN Base WAD:
      • Make Lara standing animation less wobbly.
      • Update pose animations to make Lara breath whilst posing.
      • Update minecart animations to include death anim.
      • Add placeholder detachable HK lasersight mesh.
      • Fix Lara animations 464, 466, and 472 which were missing sound effects.
      • Fix Lara train death animation followed by Seth death animation.

    TombIDE:

    • Update TEN template to include font with extended character set.

    TEN: Version 1.0.4

    • Add generic assignable effects for moveables - fire, sparks, smoke and laser / electric ignite.
    • Add ability to burn enemies with FLAME_EMITTER_1 and death blocks.
    • Add wireframe mode and other visual debug information (switch by F10/F11 debug page scroll hotkeys).
    • Activate Lara-bound volume triggers with mounted vehicles.
    • Allow multiple individual activators for the same volume at the same time.
    • Remove TRC remnant which added HK to inventory if pistols weren't available.
    • Change default shatter sound to TR4_SMASH_ROCK (tomb4 default).
    • Reduce idle pose time from 30 to 20 seconds.
    • Automatically align pickups to floor surface.
    • Minecart enhancements:
      • Add landing / jump sound.
      • Add falldamage.
      • Explode in water below 2 click surface.
      • Fix jump.
    • Templar Knight enhancements:
      • Restored spark effects.
      • Can destroy statics in shatter slots.
      • Fix crash when attacking.
    • SAS enhancements:
      • Fix grenade shooting.
      • Fix AI_MODIFY and AI_GUARD behaviour.
    • Fix several renderer performance and room culling issues.
    • Fix choppy camera movement in several cases.
    • Fix Lara's vertical position when shimmying around steep slope corners.
    • Fix legacy pickup triggers not working in certain cases.
    • Fix crawl pickup not actually doing any pickups.
    • Fix demigod and harpy shooting in incorrect directions.
    • Fix particle effects for seth and harpy magic attacks.
    • Fix lasersight always displaying with HK, revolver and crossbow.
    • Fix rapid ammo spending in HK lasersight mode.
    • Fix incorrect string IDs for item combine, HK and revolver with lasersight.
    • Fix puzzle holes not swapping to puzzle done objects.
    • Fix several collision and sound source issues in flipped rooms.
    • Fix several pushable sound and object collision bugs.
    • Fix original bug with incorrect climb up behaviour on ladders under sloped ceilings.
    • Fix original bug with reassigned control keys still triggering default events.
    • Fix TR1 centaur bubble targeting.
    • Fix TR5 autogun rotation.
    • Fix occasional wrong rollingball collision in narrow pits.
    • Fix classic rollingball and big rollingball not behaving properly.
    • Fix caustics not turning off in display settings.
    • Fix windowed mode not using real resolution when DPI scaling is active.
    • Fix control lock not working in flyby sequences.
    • Fix empty inventory when using build and play feature in TE.
    • Fix non-pickupable thrown flares.
    • Fix throwing flare without drawing any weapons if there are no weapons present.
    • Fix several incorrect FOV reset issues.
    • Fix current soundtrack fading into silence if incoming one doesn't exist.
    • Fix crash if there is an attempt to display a string with missing characters.

    Lua API changes:

    • Add new Volume class and several methods for it.
    • Add new Moveable functions: GetEffect, SetEffect and SetCustomEffect (for colored fire).
    • Add new Lara functions: GetTarget, GetVehicle and TorchIsLit.
    • Remove Lara functions: SetOnFire and GetOnFire (replaced with GetEffect and SetEffect).
    • Add Gameflow.lua options:
      • Flow.EnableMassPickup for mass pickup functionality.
      • Flow.EnableLaraInTitle for displaying Lara in title flyby.
      • Flow.EnableLevelSelect for title flyby level selection.
      • level.secrets for level-specific secret count.
    • Fix level.ambientTrack property not working for title flyby.
    • Fix action key script functions not fully working in some cases.
    • Fix mounted vehicles ignoring Disable, Shatter and Explode script commands.
    • Fix SetPosition command not updating room number correctly.
    • Fix Rotation class using integers under the hood which prevented using fractional rotation values.
    • Fix distance tests failing on a very high distances.
  • illyaine hat eine neue Version hinzugefügt:

    illyaine
    31. Dezember 2022 um 12:15
    Zitat

    Tomb Editor:

    • Add several node functions for room scripting.
    • Add TestMoveableFrameNumber node function for moveables.
    • Allow free axis rotation for dart emitter object in TEN projects.
    • Offset pasted nodes if they land on same position.
    • Fix exception when trying to copy lua name to clipboard for objects without a name.
    • Fix sound sources not properly compiled for TEN.
    • Fix game executable path field not displaying properly for TEN target in level settings.

    WadTool:

    • Add animation names to ID_SWAT and ID_GUARD.
    • Add Ctrl+I shortcut in animation editor to interpolate frames.
    • Use timeline selection size as a default value for interpolated frame count.
    • Fix state ID list not properly selecting states with similar names.
    • Fix incorrect remapping of TR1-TR3 rollingballs to TEN.

    TombIDE:

    • Update Tomb1Main preset to 2.12.
    • Update TR3 preset to include tomb3 project.

    TEN: Version 1.0.5

    • Fix combined items not existing in inventory upon game reload.
    • Fix classic rollingball not behaving properly in rooms beyond the distance of 32 blocks.
    • Fix rollingball not killing Lara under certain movement angles.
    • Fix savegame crashes when rooms with static meshes are flipped.
    • Fix discrepancies between statistics and save / load game time units.
    • Fix draw key incorrectly working in binoculars / lasersight mode.
    • Fix incorrect picking up from plinths concealed by raising blocks.
    • Fix reversed grenade rotation.
    • Fix flame emitter 3 not burning player.
    • Fix TR2 yeti, TR3 civvy and MP with stick vault bugs.
    • Fix TR2 worker with flamethrower and TR3 flamethrower baddy attack ranges and aiming issues.
    • Fix TR3 tribeman with axe not attacking Lara.
    • Fix TR3 tribeman with dart not shooting at Lara's direction.
    • Fix TR3 crow and TR4 harpy death animations not performing correctly.
    • Fix TR4 crocodile attack range and joint rotation speed.
    • Fix TR4 Von Croy not using animation for 2 and 3 step down vaults.
    • Fix TR4 baddies not using animation for 3 step down vaults.
    • Fix TR5 laserhead guardian.
    • Fix crash, water death and meshswap issues for TR5 cyborg.
    • Fix pathfinding problems for first initialized enemy of every slot.
    • Fix pathfinding of flying and water creatures (partial).
    • Fix rare crash when smash item is inside a wall and add warning log for the scenario.
    • Fix bone rotations of some entities.
    • Fix Lara's animation for cog switch release.
    • Add new OCB to cog switch object:
      • Use OCB 0 to have the traditional behaviour.
      • Use any other OCB to can use the Cog Switch without need of any door linked.
    • Allow to freely rotate dart emitter in all directions.
    • Customize dart emitter damage with OCB. Negative number will additionally poison Lara.
    • Draw real mesh for darts.
    • Added warning log when one slot requires another slot which is missing.

    Lua API changes:

    • Add new Room class and several methods for it.
  • illyaine hat eine neue Version hinzugefügt:

    illyaine
    1. Februar 2023 um 16:15
    Zitat

    TEN: Version 1.0.6

    • Fix major pathfinding bug which could have caused lots of issues with enemy behaviour.
    • Fix potential random crashes due to incorrect rendering behaviour.
    • Fix savegame crash for disabled enemies with partially set activation mask.
    • Fix certain enemies not damaging Lara if binoculars or lasersight mode is active.
    • Fix invisible Lara after starting a new game from title flyby with hidden Lara.
    • Fix backholster weapons not updating their sound position together with player.
    • Fix black screen bug when there was an obstacle between the fixed camera and the target.
    • Fix underwater caustics not appearing without visiting options menu beforehand.
    • Fix TR1 ape climbing.
    • Fix TR1 rat which crashed the game when it was killed.
    • Fix TR2 small spider climbing and pathfinding.
    • Fix TR3 Shiva and TR4 baddy 2 not blocking bullets.
    • Fix TR4 harpy's sting attack which was neither hurting nor poisoning Lara.
    • Fix TR4 SAS teleporting over the blocks he walks by.
    • Fix TR4 seth blades that were doing a double activation when used an OCB different than 0.
    • Fix TR4 skeleton spawn when used with OCB 3.
    • Fix TR4 sphinx solving his bugged behaviour that happened if it received a lot of damage.
    • Fix TR5 Roman statue and its meshswap.
    • Fix TR5 twogun laser guard.
    • Fix enemy projectile effect colours.
    • Fix enemy shadow position.
    • Fix sound positions not updated during flybys.
    • Fix grenade launcher super ammo emitting too many fragments.
    • Fix grenade and rocket launcher lighting.
    • Fix ceiling trapdoor and floor trapdoor that Lara couldn't open manually.
    • Make enemies drop pickups at first available bounding box corner point, not centerpoint.
    • Restore original volumetric explosion effects.
    • Add TR3 lizard and Puna.
    • Add TR3 boss effects in ID_BOSS_SHIELD and ID_BOSS_SHOCKWAVE_EXPLOSION slots.
    • Add an option to activate Lua or node events from legacy triggers.
    • Add more warnings in logs to enemies which animation or required slot is missing.
    • Antitriggering an enemy will now cause it to vanish and pause.
    • Re-triggering an enemy will cause it to reappear and unpause.
    • Lua Moveable functions Enable and Disable now correctly trigger and antitrigger the moveable.
    • Improve level loading speed a lot.


    Lua API changes:

    • Moveable:SetVisible has been added. MakeInvisible is now an alias for SetVisible(false).
    • Moveable:MeshIsVisible is now GetMeshVisible.
    • Moveable:SetMeshVisible has been added to replace ShowMesh/HideMesh.
    • Moveable:MeshIsSwapped is now GetMeshSwapped
    • Primitive Classes (Color, Rotation, Vec3) can now be saved via Levelvars and Gamevars variables.
    • OnSave function now gets called just before data is saved, rather than just after.
    • Add new function CameraObject::PlayCamera().
    • Add new function Misc::GetCameraType().


    NOTE: This version updates level file format, so you should recompile your existing levels, including title. Dummy title level is also provided in TEN update package for existing projects.

  • illyaine hat eine neue Version hinzugefügt:

    illyaine
    28. Februar 2023 um 18:23
    Zitat

    Tomb Editor:

    • Add an option to level settings to apply DirectX texture compression for TEN target.
    • Extend 2D map depth bar range for TEN target.
    • Detect TEN version when building a level and throw a warning if target editor version does not match.
    • Initialize nonexistent Lua variables in nodes as initial value for assignment operations.
    • Fix exception when trying to select floor below object out of room bounds.
    • Fix incorrect lighting bit depth when 32-bit lighting option is set for TRNG target.

    WadTool:

    • Fix sound previews not working for interpolated frames.
    • Amended slot name for Sophia Leigh in TEN.
    • TEN Base WAD:
      • Addition of dedicated slot ID_MINECART_SWITCH for the minecart vehicle.
      • Removal of duplicated animations in ID_LARA_EXTRA_ANIMS.

    TombIDE:

    • Amended the TEN preset with the sound file corrections for Sophia Leigh.

    TEN: Version 1.0.7

    • Fix spark particles not being cleared on level reload.
    • Fix visible but inactive enemies (e.g. Shiva or Xian guardians) taking damage.
    • Fix blockable LOT type enemies (e.g. T-Rex and Shiva) not being able to step up 1 click or drop 2 clicks.
    • Fix valve switch unable to untrigger objects.
    • Fix valve and wall hole switches (OCB 5 and 6) not working as a timed switches.
    • Fix incorrect Lara alignment on monkeyswing autojump.
    • Fix silent crash if hair object or skin joints are missing.
    • Fix holster meshes not displaying for Lara's shadow.
    • Use Lara object's own meshes if Lara skin object does not exist in level file.
    • Fix TR3 Shiva not taking explosive damage (should still block it with the sword).
    • Fix TR3 Puna boss not blocking projectiles (grenade, rocket, harpoon, bolt) with the shield.
    • Fix TR3 Puna boss and TR5 Roman statue taking fire when shot by explosive ammo.
    • Fix TR2 sword and spear guardian:
      • Not doing transition from alive to stone and stone to alive.
      • Taking damage in stone mode.
      • Wrong joint index for rotating the head and torso.
      • Spear guardian not using left and right spear attack when walking (had wrong state ID set as target).
      • Killing move for spear used wrong value.
    • Fix TR3 big gun spawning rocket with 0 life which caused an immediate explosion.
    • Fix TR3 Tony and add boss effect for him.
    • Add TR3 civvy.
    • Add TR3 electric cleaner.
    • Add TR3 Sophia Leigh with following OCBs:
      • 0 – Normal mode. Sophia behaves like a regular enemy.
      • 1 – Tower mode. Behaviour matched from Tomb Raider III.
      • 2 – Tower mode with volumes. Same as tower mode, but Sophia's ascent can be controlled using volumes in Tomb Editor.
    • Add airlock switch object. Achieved by putting valve switch trigger and door trigger on the same sector (TR5 submarine door setup).
    • Add OCB 7 for switches to be used with SetItemFlags Lua commands for customizing on/off animations and reachable distance.
    • Add instant headshot to guards.
    • Polish the distance position between Lara and switch objects.
    • Adjust rocket ammo pickup from 10 to 1.
    • Improve behaviour of tiger and lion enemies.
    • Implement more realistic water bubble effects.
    • Implement a new stacked pickup display inspired by OpenLara.
    • Prevent Lara from drawing weapons during parallel bar swinging.
    • Further renderer performance optimizations and bugfixes.

    Lua API changes:

    • Fix Camera:SetPosition not updating camera position when it is played simultaneously.
    • Add Moveable:GetAirborne and Moveable:SetAirborne.
    • Add Moveable:GetLocationAI and Moveable:SetLocationAI.
  • illyaine hat eine neue Version hinzugefügt:

    illyaine
    11. April 2023 um 18:30
  • illyaine hat eine neue Version hinzugefügt:

    illyaine
    8. Juni 2023 um 18:52

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