illyaine hat eine neue Datei hinzugefügt:
This demo contains four projects to illustrate the usage of:
A) Stop and Go Elevator.
This elevator has no keypad, it runs endless up and down, stopping for some second for each floor, opening and closing the door byself.
B) KeyPad Elevator.
C) Pointer Detector.
The detector is a fully new object for all tomb raider saga.
In script you can set the target and working mode.
The pointer detector allows to monitor only a single target for time, but when first target has been picked up or killed, the detector can start to monitor another object of the list you typed in script.txt file.
D) Radar Detector
The main difference of Radar Detector respect that Pointer Detector, is that, with Radar detector you can monitor many targets in same time, if they enter in the range of distance you set in script.txt file
Remarks about Detectors:
1) The detector object is always in slot Quest1, usually used by Amulet of Horus.
2) If you want move Radar detector in your wad remember to copy also the MISC_SPRITES slot, because it contains some little sprites used to show the found items on the detector (those little blinking lights)
Read description of Detector script command for more infos.
Remarks about Elevators:
1) The "Stop and go" elevator, has invisble collision panels placed around it to avoid that lara may falls out.
There are two kind of invisible panels: the Animating1 and Animating1_Mip.
The difference is their size, the first has size 1x2 sector (2 is the height in vertical), while the other has a size of 1x1 sextor.
2) The "Keypad Elevator" has no moving door, while the "Stop and go" elevator has a fake (simulated) door using the animating2.
Read description of Elevator script command for more infos.