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FMVs: Video Cutscenes
ZitatAlles anzeigenRemark: follow the installation infos in Read_me.txt file you find in above zip file.
This demo has a big size (22 Mb) because it contains three FMV videos of about 1 minute for each.
Since the common usage of FMVs in game is easy, I tried to use this sample project to explain some little tricks to reach common targets about fmv management.
1) Starting a video at begin of Level
Remark: see Room0 for this example.
If you want have a video introducing the begin of a level, i.e. a video starting before of the level, you can see the example of first fmv. This fmv will be played before the level was visible.
2) Perform a change in game when a fmv has been completed
Remark: see Room0 for this example.
In most cases we use a video to illustrate some important facts happened in game, for this reason at end of the fmv we should set some change in game to give a sense to our fmv.
3) Play a video at end of current level and first of loading another level.
When you mean have a final fmv for your level and having the loading of next level immediatly at end of the fmv, you can follow the example in room 54.