Featured Tomb Editor 1.4.4

Inoffizieller Tomb Raider Custom Level Editor.

Tomb Editor ist ein inoffizieller neuer Level Editor um neue Tomb Raider Levels zu erstellen.

Es gibt u.A. auch für die alte Engine (NG Engine) neue Funktionen. Die Entwickler von Tomb Editor entwickeln aktuell auch eine eigene Engine auf Basis von TR1-TR5 mit erweiterten Funktionen.

Images

  • Version 1.4.4

    Version 1.4.4



    List of changes:



    Tomb Editor:


    • Use object multiselection to make quick item group.
    • Fix script IDs not updating properly in object list.


    WadTool:


    • Fix possible issues with saving progress in Mesh editor when used from Tools menu.
    • Prevent and warn about loading oversized textures into mesh editor due to precision loss.
  • Version 1.4.3

    Version 1.4.3

    =============


    Tomb Editor:

    * Allow fixed camera move timer editing for all game versions.

    * Reduce memory usage after saving project.

    * Don't show missing recent files in list.

    * Fix vertex lights not resetting when editing mode is changed.

    * Fix overflow exception for FOV setting in options.


    SoundTool:

    * Added recent file list.


    WadTool:

    * Don't copy textures from source wad if there's already same textures in destination.

    * Highlight and automatically update end frame on frame add/remove action.

    * Prevent and warn about mesh files with incorrect (non-Latin) file paths when importing.


    TombIDE:

    * Don't trim leading and trailing spaces in strings.

    * Load default sound catalog for new levels created within Project Master.

  • Version 1.4.2

    Tomb Editor:


    • Use indirect in-place search only if no exact matches were found.
    • Fix possible issues with controls not acting properly on certain systems.
    • Fix exception while trying to split a room with incorrect selection area.


    WadTool:


    • Highlight first found face when searching for textures in mesh editor.


    TombIDE:


    • Update TRNG+FLEP package to fix issues with missing C++ dlls on latest Windows 10 builds.
  • Version 1.4.1

    Tomb Editor:


    • Support timer and variable speed in TR1-3 flyby sequences.
    • Automatically grid walls when creating adjoining rooms, if option is set.
    • Loop item list when pressing up/down buttons in item browser.
    • Fix issues with double sided wad polygons in TR1-2.
    • Fix exception when opening wad preview in level settings.


    WadTool:


    • Add support for importing untextured meshes.
    • Import animations in generic formats preserving original animation properties.
    • Fix exception while opening mesh editor on an empty wad.
    • Fix memory leaks in skeleton and mesh editor.
    • Fix incorrect state changes in .trw animation import.
  • Version 1.4

    Tomb Editor:


    • Select multiple objects by Ctrl+click or from block selection (Ctrl+drag mouse on the blocks):
      - Bulk position change.
      - Bulk rotate individually or around root object by holding Alt key.
      - Bulk delete and copy-paste.
      - Batch triggering in dxtre3d style, including key/switch trigger type autodetection.
    • Compile flyby sequences as cinematic frames for TR1-3 (use together with StartAnim script command).
    • Hotkeys for quick in-place search for rooms (Shift+F1), items (Shift+F2) and imported geometry (Shift+F3).
    • An option to toggle bilinear filter on or off (right-click and customize toolbar to see the button).
    • Accept new wad2 vertex effects (glow and movement) for merged statics.
    • Level setting to specify sample rate for sounds, in case builder uses custom one via FLEP patch.
    • Allow shiny effect on static meshes, if light type is set to dynamic.
    • Properly fit every item in item browser preview and optionally animate it.
    • Draw triangular portals in 2D grid.
    • Automatically increase pasted flyby camera index.
    • Fix exception if level with missing merged statics is compiled.
    • Fix launching of SoundTool and WadTool from Tomb Editor in case project is opened from explorer.
    • Fix possible "key not found" deadlocks when corrupted project files are saved.
    • Fix possible corruption of very small textures (less than 5px).
    • Fix fly mode slowdowns if performance is low.
    • Fix statistics GUI memory leak which led to editor slowdown over time.

    WadTool:


    • Fully-fledged mesh editor which largely replicates missing strpix functionality:
      - Retexture mesh and add new textures.
      - Edit face attributes, such as shininess, double-sided and blending modes (including FLEP ones).
      - Remap vertices, including automatic mode.
      - Individually edit vertex shades.
      - Individually edit vertex effects (glow and movement) and convert them from legacy vertex shades workflow.
      - Edit and automatically calculate sphere.
    • Batch XML animation export and import.
    • Multiple selection in animation editor list (Ctrl+click) for batch operations (fix, delete or import/export).
    • New function in animation fixer to restore original animation names for current game version.
    • Export meshes with single texture without shuffling texture pieces.
    • Animate main window item preview.
    • Add search button to object lists in main window.
    • Fix problems with disjointed vertices when non-UV-mapped objects are imported from external 3D models.
    • Fix incorrect importing of shininess value for obj format.
    • Fix incorrect exporting of normals.
    • Fix wrong depiction of skinned model in skeleton editor.
    • Fix gizmo size in static mesh editor.


    TombIDE:


    • Fix issue with non-standard symbols being corrupted after reloading strings file.

    Please note: this is a major version upgrade which introduces certain functionality which will be available only in Tomb Engine (ex-TR5Main). Some features (e.g. mesh vertex effects and colours) may not work in legacy engines. Please report any unexpected issues with this version.

  • Version 1.3.15

    List of changes:



    Tomb Editor:

    • An option to remove missing wad objects from level.
    • Hide missing wad objects too when hide option is set.
    • Fix exception in context menus for missing wad objects.
    • Fix TR5 compiler incorrectly matching portal shades.


    WadTool:

    • Fix occasional state ID textbox autocomplete mistakes.
    • Fix sprite transparency issues with faulty TRNG draw routines (use TGA format).


    TombIDE:

    • Fix random exceptions for out of range values in text editor.
    • Fix exception when selecting "Open containing folder" context menu entry.
    • Fix exception when using F1 to autocomplete the ID of a parameter in external .txt files.
  • Version 1.3.14

    List of changes:



    Tomb Editor:

    • Add hotkey command and context menu entry to select floor below current object.
    • Show toggle opacity portals as hatch highlight in 2D grid.
    • New level settings to show FLEP blending modes and new ChocolateFan's patch reverb presets in UI.
    • Select portals and triggers in 2D grid window by double-click or alt+click.
    • Fix undo for empty imported geometries.
    • Fix exception if a room with empty imported geometry was copypasted.
    • Fix potential timer overflow in flyby camera dialog.
    • Fix static mesh OCB text field issues.


    TombIDE:

    • Added a brand new String Editor for language files (e.g. ENGLISH.TXT).
    • Implemented "plugins.parc", which is an archive that stores a copy of all plugins a project is using.
    • Fixed issues with plugin installation and scripts not being properly generated.
    • Some UI adjustments.
    • Bug fixes.


    General:

    • Update application icons.
    • Installer option and separate utility to associate file types with TE toolchain.
  • Version 1.3.13

    Version 1.3.13 is now released!



    List of changes:



    Tomb Editor:

    • Palette button to quickly change current object colour, if applicable.
    • An option to display a hint with wad name in item browser.
    • Fix exception if sink with maximum strength is selected.
    • Fix exception if a bunch of corrupted wads are added via level settings.
    • Fix incorrect sound catalog path assignment for imported legacy prjs.


    Sound Tool:

    • Add ability to unpack MAIN.SFX file using current sound catalog sample names.


    General:

    • Fix incorrect light mode assigned for static meshes in compiled levels loaded as wads.
  • Version 1.3.12

    Version 1.3.12 is now released!



    List of changes:



    Tomb Editor:

    • Change tint for moveables with static light model.
    • Display missing texture errors correctly for imported MQO files.
    • Display room size in status bar.
    • Use relative texture paths when exporting rooms.
    • An option to highlight selected object tint in palette if it has it.
    • An option to grid border walls in new rooms, as in dxtre3d.
    • Autofill dummy trigger type for bridge objects.
    • Remove extra Laras on level compile if any.
    • Fix issues with parsing original wad mesh lighting type.
    • Fix prj2 saving issue if imported geometry duplicates are present in level settings.
    • Fix undo for imported geometry tint.
    • Fix MQO drawing in imported geometry browser.
    • Fix exception if animated frame repeat is set to 0 or less.


    Wad Tool:

    • Import WadMerger .trw animations.
    • Allow changing mesh light type in skeleton editor for moveables.
    • A feature to apply selected animcommand to all selected frames.
  • Version 1.0.0

    Version 1.3.11 is now released!


    List of changes:



    Tomb Editor:

    • Added "copy object statistics" function which copies counts of placed objects into clipboard.
    • Level settings option to remove unused statics and moveables from level file.
    • Implement color tint for imported geometry.
    • Import double-sided face attributes via material name prefix.
    • Export additive blending properly for MQO.
    • Added separate "delete all lights" function.
    • Make "delete all objects" and "delete all triggers" functions aware of room selection.
    • Hide internally used objects such as LARA_SKIN from item browser.
    • Don't reset room selection while switching between objects in search window.
    • Address precision loss in vertex positions for reimported room geometry.
    • Ability to disable "digged" descriptions in autogenerated room names.
    • Display slot names in mesh conversion errors instead of numerical IDs.
    • Preserve item selection if available, if loaded wad list was changed.
    • Several minor UI fixes.
    • Fix animated textures not being remapped with default scale.
    • Fix static mesh intensity for TR2 target.
    • Fix incorrect default hotkey for switching blend mode.
    • Fix exception when find & replace objects dialog was opened with trigger selected.
    • Fix exception when script with invalid flipeffect ID is imported into trigger window.
    • Fix mousewheel zoom speed not being updated in options window.
    • Fix inconsistent 3D view descriptions for sinks and locked cameras.


    Wad Tool:

    • Export static and moveable meshes with textures to all supported 3D formats.
    • Fix incorrect bounding sphere coordinates for objects imported from compiled levels.