Featured Tomb Editor 1.5.0

Inoffizieller Tomb Raider Custom Level Editor.

Tomb Editor ist ein inoffizieller neuer Level Editor um neue Tomb Raider Levels zu erstellen.

Es gibt u.A. auch für die alte Engine (NG Engine) neue Funktionen. Die Entwickler von Tomb Editor entwickeln aktuell auch eine eigene Engine auf Basis von TR1-TR5 mit erweiterten Funktionen.

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  • Version 1.5.0

    Tomb Editor:


    • Choose room when creating a portal by double-clicking on room in list.
    • Automatically search subfolders in sample paths to find sound samples.
    • Allow free editing for block subdivisions (ED/RF) for diagonal steps.
    • Allow group editing of object tint.
    • Allow to change light type for existing lights.
    • Add shadow property for lights (forthcoming in TEN).
    • Flatten starting block too while using bulldozer tool.
    • Add Alt+T hotkey to quickly show/hide texture panel.
    • Ignore incorrect anim dispatches instead of stopping level compilation.
    • Better handling and fallback to safe mode in case of rendering errors.
    • Fix corrupted MQO imported geometry.
    • Fix incorrect mesh light type importing in retail levels.

    WadTool:


    • Add embedded wad metadata: timestamp and user notes.
    • Add "Apply" button to animcommand and state change editors.
    • Add pop-up warnings in case current or imported animation has incorrect anim dispatches.
    • An option to disable packed texture padding when exporting mesh.
    • Fix copying same source object into different slots.
    • Fix occasional misfires when picking textures in mesh editor.
    • Fix exception when trying to save wad2 file with very large amount of textures.
    • Fix exception when deleting last frame of an animation.
    • Fix exception if object with same ID is copied from wad with another game version.

    TombIDE:


    • Completely redesigned the Start Page.
    • Completely redesigned the "Create a new project" window.
    • Completely redesigned the Project Master, now it's 3 separate tabs. (Level Manager, Plugins Manager and Miscellaneous)
    • Completely redesigned the "Create a new level" window.
    • Completely redesigned the implementation and handling of TRNG Plugins. Now they are per-project rather than global.
    • Slightly redesigned the Reference Browser.
    • Updated "launch.exe" files for new game projects and renamed them to "PLAY.exe" by default.
    • Added vanilla TR4 (TRLE), TR3, TR2 and Tomb1Main support with presets.
    • Added "Create a 'Ready To Play' game archive", which allows the user to create a game archive with no dev files.
    • Added the ability to view F12 definitions of constants which were given in decimal or hexadecimal form.
    • Added CTRL+F5 to create a new #INCLUDE file at caret position.
    • Added keyboard shortcuts for the File Explorer.
    • Added autocomplete for #INCLUDE directives.
    • Added more details into "hover over" tooltips.
    • Scripting Studio docking layouts now save with the config.
    • Scripting Studio bookmarks now save with files.
    • #FIRST_ID is now being recognised when pressing F1. (May not be fully accurate yet.)
    • Improved bracket and quote autoclosing.
    • Generally improved autocomplete for TRNG scripting.
    • Slightly improved syntax highlighting for TRNG scripting.
    • Fixed some error false-positives for TRNG scripting.
    • Fixed some Scripting Studio performance issues.
    • Fixed Scripting Studio right-click menus not appearing.
    • Fixed F12 on directives like "#INCLUDE" not working.
    • Fixed autocomplete for constants added with "+" not working correctly.
    • Fixed F12 for constants added with "+" not working correctly.
    • Fixed mnemonic constants of plugins not being recognized by syntax highlighting when installed in the same session.
    • Fixed an issue where Strings Editor would paste text twice.
    • Fixed an issue where the Syntax Hint in Scripting Studio would extend out of bounds.
    • Fixed an issue where .backup files would be missing before compiling an unsaved script.
    • Other minor bugfixes.

    General:


    • Stabilize gizmo positioning.
  • Version 1.4.7

    Version 1.4.7 is now released!



    List of changes:



    Tomb Editor:


    • Add different types of texture search (untextured, broken, full match, partial match).
    • Add room normals calculation for TR5.
    • Add sniper camera type for TR5.
    • Add glide out camera flag to be used together with glidecam FLEP patch.
    • Add option to always display memo text.
    • Add some missing global sounds for TR1 sound catalog.
    • Reconnect all resources from level settings window.
    • Fix quick start feature for new FLEP workflow.
    • Fix rendering bugs when editing very large levels in "Draw all rooms" mode.
    • Fix rendering in imported geometry browser preview.
    • Fix crash when reconnecting duplicated resources.
    • Fix occasional object ID changes when clicking around script controls in trigger window.
    • Fix block arrows not displaying on diagonal faces.


    WadTool:


    • Add ability to rename meshes in mesh editor.
    • Add ability to replace any texture in mesh editor.
    • Add context menus for editing currently selected object mesh in main window.
    • Jump to currently selected object when opening mesh editor from main window.
    • Don't steal focus to item preview in main window.
    • Fix persistent issues with disjointed MQO vertices on mesh import.
    • Fix orphaned textures not showing on texture list after delete and redo.
    • Fix UI brightness not affecting tree list views.
    • Fix occasional incorrect end frame values when importing compiled levels.


    SoundTool:

    • Fix incorrect bit depth for TR2 samples when compiling MAIN.SFX.


    TombIDE:

    • Fix exception when double-clicking on empty search results window.
    • Fix exception when setting textbox background colour in options window.
  • Version 1.4.6

    Version 1.4.6 is now released!



    List of changes:



    Tomb Editor:


    • Add search textbox to top-side menu.
    • Add texture selection lists to bumpmap and texture sound windows.
    • Add TR2 Gold sound catalog (by Danath).
    • Add TR3 Gold sound catalog (by piano_raider).
    • Fix occasional ghost grid cells in bumpmap and texture sound windows.
    • Fix exception when unloading textures.
    • Fix wrong depiction of some NG timer flipeffects.
    • Fix corrupted textures on double-sided object and static mesh triangular faces.
    • Fix Lara type and weather type not updating in level settings for TR5.
    • Fix spotlight and sun light types compilation for TR5.


    WadTool:


    • An option to disable automatic bound for state change editor values.
  • Version 1.4.5

    Version 1.4.5 is now released!



    List of changes:



    Tomb Editor:


    • Implement tint for TR1-2 room sprites and pickups.
    • Add hotkey commands for flipping floor and ceiling splits.
    • Flip floor and ceiling split only if block is triangulated.
    • Preserve sound source script IDs in project files.
    • Fix sink strength value indication in 3D view.
    • Update item indication when new script ID is assigned.
    • Fix item order in search window.


    WadTool:


    • Add option to pack textures when exporting meshes.
    • Indicate unsaved changes in single-mesh mode of mesh editor.
    • Fix imported mesh not being saved for moveables when imported using multimesh mode.
    • Scale end frame along with framerate in animation editor.
  • Version 1.4.4

    Version 1.4.4



    List of changes:



    Tomb Editor:


    • Use object multiselection to make quick item group.
    • Fix script IDs not updating properly in object list.


    WadTool:


    • Fix possible issues with saving progress in Mesh editor when used from Tools menu.
    • Prevent and warn about loading oversized textures into mesh editor due to precision loss.
  • Version 1.4.3

    Version 1.4.3

    =============


    Tomb Editor:

    * Allow fixed camera move timer editing for all game versions.

    * Reduce memory usage after saving project.

    * Don't show missing recent files in list.

    * Fix vertex lights not resetting when editing mode is changed.

    * Fix overflow exception for FOV setting in options.


    SoundTool:

    * Added recent file list.


    WadTool:

    * Don't copy textures from source wad if there's already same textures in destination.

    * Highlight and automatically update end frame on frame add/remove action.

    * Prevent and warn about mesh files with incorrect (non-Latin) file paths when importing.


    TombIDE:

    * Don't trim leading and trailing spaces in strings.

    * Load default sound catalog for new levels created within Project Master.

  • Version 1.4.2

    Tomb Editor:


    • Use indirect in-place search only if no exact matches were found.
    • Fix possible issues with controls not acting properly on certain systems.
    • Fix exception while trying to split a room with incorrect selection area.


    WadTool:


    • Highlight first found face when searching for textures in mesh editor.


    TombIDE:


    • Update TRNG+FLEP package to fix issues with missing C++ dlls on latest Windows 10 builds.
  • Version 1.4.1

    Tomb Editor:


    • Support timer and variable speed in TR1-3 flyby sequences.
    • Automatically grid walls when creating adjoining rooms, if option is set.
    • Loop item list when pressing up/down buttons in item browser.
    • Fix issues with double sided wad polygons in TR1-2.
    • Fix exception when opening wad preview in level settings.


    WadTool:


    • Add support for importing untextured meshes.
    • Import animations in generic formats preserving original animation properties.
    • Fix exception while opening mesh editor on an empty wad.
    • Fix memory leaks in skeleton and mesh editor.
    • Fix incorrect state changes in .trw animation import.
  • Version 1.4

    Tomb Editor:


    • Select multiple objects by Ctrl+click or from block selection (Ctrl+drag mouse on the blocks):
      - Bulk position change.
      - Bulk rotate individually or around root object by holding Alt key.
      - Bulk delete and copy-paste.
      - Batch triggering in dxtre3d style, including key/switch trigger type autodetection.
    • Compile flyby sequences as cinematic frames for TR1-3 (use together with StartAnim script command).
    • Hotkeys for quick in-place search for rooms (Shift+F1), items (Shift+F2) and imported geometry (Shift+F3).
    • An option to toggle bilinear filter on or off (right-click and customize toolbar to see the button).
    • Accept new wad2 vertex effects (glow and movement) for merged statics.
    • Level setting to specify sample rate for sounds, in case builder uses custom one via FLEP patch.
    • Allow shiny effect on static meshes, if light type is set to dynamic.
    • Properly fit every item in item browser preview and optionally animate it.
    • Draw triangular portals in 2D grid.
    • Automatically increase pasted flyby camera index.
    • Fix exception if level with missing merged statics is compiled.
    • Fix launching of SoundTool and WadTool from Tomb Editor in case project is opened from explorer.
    • Fix possible "key not found" deadlocks when corrupted project files are saved.
    • Fix possible corruption of very small textures (less than 5px).
    • Fix fly mode slowdowns if performance is low.
    • Fix statistics GUI memory leak which led to editor slowdown over time.

    WadTool:


    • Fully-fledged mesh editor which largely replicates missing strpix functionality:
      - Retexture mesh and add new textures.
      - Edit face attributes, such as shininess, double-sided and blending modes (including FLEP ones).
      - Remap vertices, including automatic mode.
      - Individually edit vertex shades.
      - Individually edit vertex effects (glow and movement) and convert them from legacy vertex shades workflow.
      - Edit and automatically calculate sphere.
    • Batch XML animation export and import.
    • Multiple selection in animation editor list (Ctrl+click) for batch operations (fix, delete or import/export).
    • New function in animation fixer to restore original animation names for current game version.
    • Export meshes with single texture without shuffling texture pieces.
    • Animate main window item preview.
    • Add search button to object lists in main window.
    • Fix problems with disjointed vertices when non-UV-mapped objects are imported from external 3D models.
    • Fix incorrect importing of shininess value for obj format.
    • Fix incorrect exporting of normals.
    • Fix wrong depiction of skinned model in skeleton editor.
    • Fix gizmo size in static mesh editor.


    TombIDE:


    • Fix issue with non-standard symbols being corrupted after reloading strings file.

    Please note: this is a major version upgrade which introduces certain functionality which will be available only in Tomb Engine (ex-TR5Main). Some features (e.g. mesh vertex effects and colours) may not work in legacy engines. Please report any unexpected issues with this version.

  • Version 1.3.15

    List of changes:



    Tomb Editor:

    • An option to remove missing wad objects from level.
    • Hide missing wad objects too when hide option is set.
    • Fix exception in context menus for missing wad objects.
    • Fix TR5 compiler incorrectly matching portal shades.


    WadTool:

    • Fix occasional state ID textbox autocomplete mistakes.
    • Fix sprite transparency issues with faulty TRNG draw routines (use TGA format).


    TombIDE:

    • Fix random exceptions for out of range values in text editor.
    • Fix exception when selecting "Open containing folder" context menu entry.
    • Fix exception when using F1 to autocomplete the ID of a parameter in external .txt files.