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  3. Tomb Editor

Featured Tomb Editor

    • TE
  • illyaine
  • May 18, 2020 at 5:48 PM
  • 21k Downloads
  • 1 Comment
  • Download
  • Overview
  • Versions 48
  • Comments 1

Inoffizieller Level Editor für eigene Levels.

Tomb Editor ist ein inoffizieller neuer Level Editor um neue Tomb Raider Levels zu erstellen.

Es gibt u.A. auch für die alte Engine (NG Engine) neue Funktionen. Die Entwickler von Tomb Editor entwickeln aktuell auch eine eigene Engine auf Basis von TR1-TR5 mit erweiterten Funktionen.

Wichtig: Bitte auch das Thema zum TE beachten, den dort werden kleine Hotfix Dateien angehängt.

Thread

Tomb Editor

illyaine hat eine neue Datei hinzugefügt:

Tomb Editor […]

illyaine
May 18, 2020 at 5:48 PM

Images

  • TE1.jpg
    • 239.52 kB
    • 1,920 × 1,050
  • TE2.jpg
    • 333.02 kB
    • 1,920 × 1,050
  • Version 1.10.1

    • illyaine
    • January 11, 2026 at 10:25 PM
    • 270.69 MB
    • 44 Downloads

    Version 1.10.1

    General

    • Delete external material xml file if material settings are reset to default.

    Tomb Editor

    • Copy main room attributes from the parent room when using portal digger tool.
    • Fixed incorrect prompt about other missing resources when reconnecting an offline file.
    • Fixed exceptions when attempting to open a project file while another project is already loading.

    WadTool

    • Fixed incorrect bounding box resizing for several pushable objects while converting them to TEN.

    TEN nodes

    • Fixed flipmap node accepting values only up to 16.

    Version 1.10

    Tomb Editor

    • Added UVRotate texture animation type support for TEN target.
    • Added a button in edit object window to reset tint to default.
    • Added ladder support for TR1X engine target.
    • Added source wad tooltip in item browser for all objects.
    • Fixed textured ceiling portals in water rooms ignoring wave effect strength.
    • Fixed bug with textures not aligned properly for TURNING_WALL_BLADE and TURNING_CEILING_BLADE objects for TEN target.
    • Fixed position and color controls in nodes not accepting objects via drag-n-drop.
    • Fixed search button not working in wad preview window in level settings.
    • Optimized the level compiler and switched compression to LZ4 for TEN target.

    WadTool

    • Added animated textures support for objects in TEN target using the same window as in Tomb Editor.
    • Added ability to fill all bone weights with specified values.
    • Fixed incorrect bone weight writing if other vertex data was changed in the mesh editor.
    • Fixed exceptions when copying objects to a TEN wad without a reference wad present.
    • Fixed incorrect sphere radius when importing some objects from classic TR levels.

    TombIDE

    • Completely reworked scripting autocomplete for TRX game projects.
    • Added hover definitions for TRX scripting.
    • Updated TR1X preset to 4.15.1.
    • Updated TR2X preset to 1.5.1.

    TEN nodes

    • Added batch nodes for moving a group of moveables or statics over specified timespan.
    • Added a node for checking moveable visibility.
    • Add timeout parameter for the node “Set effect for specified moveables”.
  • Version 1.9.2

    • illyaine
    • August 19, 2025 at 3:09 PM
    • 267.59 MB
    • 213 Downloads
    Code
    Tomb Editor
    
        Make deselection by clicking outside rooms more responsive.
    
    
    WadTool
    
        Fixed loading of certain dxtre3d levels with corrupted animcommand data.
    
    
    TombIDE
    
        Added full TEN IntelliSense support for Visual Studio Code, including auto-complete, definition hinting and error underlining.
        Added TR2X support and engine preset (1.3.2).
        Updated TR1X preset to 4.13.2.
    
    Tomb Engine
    
    New features
    
        Added FIRE_PENDULUM (ID 458) object from TR3.
        Added TURNING_WALL_BLADE (ID 456) and TURNING_CEILING_BLADE (ID 457) objects from TR3.
        Added final shot before death for TROOPS and SAS slots, if Lara is in sight.
        Added error message and log entry for critical engine errors instead of a silent crash.
        Added logging to a separate file for every game launch.
    
    
    Bug fixes
    
        Fixed inability to perform backjumps or grabs after climbing onto a triangular slope.
        Fixed ROLLINGBALL not stopped by full walls.
        Fixed several JEEP and MOTORBIKE vehicle collision bugs.
        Fixed undead enemies not killed in a proper way by vehicles.
        Fixed smoke emitters crashing the game if placed underwater with OCB 0.
        Fixed puzzle holes losing collision after inserting puzzle items.
        Fixed occasional Lara rotation when grabbing pushable objects.
        Fixed incorrect collision detection with fire particles.
        Fixed incorrect distance checks on very large room coordinates, which could have caused random Lara teleportations.
        Fixed projectile weapon hits not registering in statistics and collision callbacks.
        Fixed firearms bullet range limited to targeting range.
        Fixed significantly worse firearm accuracy compared to the original engines.
        Fixed pistols not allowing to spam fire in untargeted mode.
        Fixed two-handed weapon targeting when locked on enemy.
        Fixed random crashes and visual issues with exploding body part effects.
        Fixed random crashes when spawning or killing enemies.
        Fixed shatterable static meshes not producing shatter sound when hit by projectile weapons.
        Fixed mechanical beetle and waterskin inventory items not appearing in the inventory.
        Fixed HUD bars displaying incorrect update animation after loading savegame.
        Fixed slowdowns and freezes when too many sounds are playing.
        Fixed Doppler effect not applied to sounds.
        Fixed incorrect cropping for video textures.
        Fixed snapping while transitioning between two gliding fixed cameras.
        Fixed overbright ambient light not applied correctly to moveables.
    
    
    Lua API changes
    
        Added log warnings in case callbacks or level functions are being redefined.
        Added Effects.EmitFogBulb function to emit a dynamic fog bulb for a single frame.
        Fixed Moveable:SetOnCollidedWithObject not working for Lara and invisible or inactive objects.
        Fixed Input.ActionID.MOUSE_SCROLL_UP and Input.ActionID.MOUSE_SCROLL_DOWN polling mouse movement instead of scrolling.
        Fixed Strings.ShowString called without last two arguments not showing strings indefinitely.
    Display More
  • Version 1.9.1

    • illyaine
    • July 7, 2025 at 4:51 PM
    • 246.53 MB
    • 119 Downloads
    Code
    List of changes:
    
    Tomb Editor
    
        Highlight flyby camera 2D icons for currently selected flyby sequence.
        Fixed volume rotation on roll axis.
        Fixed TRNG plugin trigger issues with Timer values above 255.
        Added clustering setting to weather node.
    
    
    WadTool
    
        Fixed vertex weight coloring.
        Fixed texture replacement for skinned meshes.
    
    
    TombIDE
    
        Added "Open project in Visual Studio Code" option for TEN projects.
    
    
    Tomb Engine
    
    New features
    
        Added ability to open doors with draw weapon key in dozy mode.
        Added headlight for UPV.
        Use spotlight with shadow casting for motorbike headlight.
    
    
    Bug fixes
    
        Fixed WATERFALL_EMITTER performance and occasional game freezes, and make it work with OCB 0.
        Fixed SENTRY_GUN object not tracking Lara at some angles.
        Fixed ENEMY_JEEP object lifting all other objects in a level one block up.
        Fixed ELECTRIC_CLEANER not following correct directions.
        Fixed ROLLINGBALL interpolation and collision detection.
        Fixed underwater drifting when using PULLEY object.
        Fixed incorrect hardcoded sounds for the ZIPLINE_HANDLE.
        Fixed JEEP vehicle locking incorrect Lara animation after using reverse.
        Fixed inability to use revolver with lasersight in crouched state.
        Fixed incorrect room collision for negative room coordinates.
        Fixed exclusive video playback not working when triggered at the end of a level.
        Fixed garbage particle positions in high FPS mode.
        Fixed issues with garbage camera movement when switching between fixed cameras.
        Fixed issues with sound initialization if sound device list has changed.
    
    
    Lua API changes
    
        Added weatherClustering setting to Flow.Level.
        Fixed Camera:SetPosition interfering with non-fixed camera position.
        Renamed Camera:PlayCamera to Camera:Play.
    Display More
  • Version 1.9

    • illyaine
    • June 22, 2025 at 7:33 AM
    • 246.02 MB
    • 109 Downloads
    Code
    Tomb Editor
    
        Added "Re-align floor to step height" and "Re-align ceiling to step height" transform options.
        Added "Convert floor to quads" and "Convert ceiling to quads" transform options.
        Added "Smooth floor" and "Smooth ceiling" transform options.
        Added streaming video animated texture type for TEN.
        Added ability to drag-n-drop objects from item browser into wad slot lists in nodes.
        Added skinned mesh preview if it is available.
        Added flyby sequence color highlight.
        Handle portal crossing geometry rendering and texturing correctly.
        Increased node editor performance and response time.
        Reworked smooth geometry brush tool.
        Fixed PRJ converter to accept projects with inconsistent animated texture data.
        Fixed functions from nested Lua scripts not appearing in the function list.
        Fixed multiline textbox in text nodes not parsing Unix-like newline symbols correctly.
        Fixed incorrect handling of single and double quotes in text nodes.
        Fixed nodes randomly not saving parameters.
        Fixed incorrect TRNG plugin trigger parameter sorting.
        Fixed occasional garbage polygons in merged static meshes in TEN levels.
    
    
    WadTool
    
        Added skinned mesh import option in skeleton editor and vertex weight painting mode in mesh editor.
        Added support for importing models with embedded textures.
        Fixed crashes when exporting meshes with incorrectly sized textures.
    
    
    TombIDE
    
        Fixed random crash caused by cloud drives locking temporary files.
    
    
    TEN nodes
    
        Added nodes for video playback.
        Updated "Add item to inventory" node with pickup summary toggle.
    
    
    TEN base WAD
    
        Added snow sprites in a dedicated sprite slot.
        Fixed some underwater animation sounds not playing.
    
    
    TEN
    
    New features
    
        Added skinned meshes support for any object.
        Added video playback and video texture streaming support.
        Added muzzle glow effect for firearms and flares.
        Added weather particle clustering and increased weather particle density and performance.
        Added examine mode text rendering (string key should be in the format like examine1_text, examine2_text, and so on).
        Added breakable wall object with land and underwater modes. Use this asset version.
        Added land mode for underwater switches. Asset change required for both types. Use this asset version.
        Added ability to use big push switch (OCB 3) underwater.
        Added extra behaviour for PIERRE and LARSON objects with non-zero OCBs to escape to either AI_AMBUSH with the same OCB or any other point.
    
    
    Bug fixes
    
        Fixed LASER_BEAM object going through walls.
        Fixed WRAITH objects not working correctly in flipped rooms.
        Fixed SPIKY_CEILING object not having default speed assigned.
        Fixed FISH_EMITTER object missing random targets due to distance.
        Fixed FISH_EMITTER and COMPSOGNATHUS objects not attacking corpses.
        Fixed TELEPORTER object.
        Fixed AI_PATROL and AI_AMBUSH objects to work with suitable enemies.
        Fixed multiple trap objects not emitting blood on collision.
        Fixed locked camera flag and glide timer not working for fixed cameras.
        Fixed weapon hotkeys not unholstering already selected weapon.
        Fixed weapons not hitting non-intelligent objects.
        Fixed collision issues for subsector bridges and bridges moving between rooms.
        Fixed missing step up animation when switching from tread to wade.
        Fixed ledge grabbing on platforms made from lowered ceilings.
        Fixed dozy mode switching to a swim state after special death animation has played.
        Fixed lensflare enabled status and far view not saved in a savegame.
        Fixed HK sound effects.
        Fixed HK and crossbow shots not registered in statistics.
        Fixed incorrect arm rotation for revolver animations in crouched state.
        Fixed incorrect flare effects position in crouched state.
        Fixed distorted knee and elbow joint vertices.
        Fixed multi-mesh objects not shattering correctly.
        Fixed splash effects remaining in the level after reloading from the savegame.
        Fixed caustics not rendered correctly if texture compression was enabled.
        Fixed exclusion blend mode not working correctly.
        Fixed SSAO incorrectly applied through alpha blended textures.
        Fixed hair not rendered correctly if alpha blended textures are present.
        Fixed disappearing Lara when climbing through specific L-shaped portal setups.
        Fixed flickering Lara color when running into static meshes submerged in water.
        Fixed clipping of overlapped rooms during flyby sequences.
        Fixed static meshes not interpolating when dynamically changing their positional data.
        Fixed crashes when shooting if gunflash or gunshell objects are not present.
        Fixed crashes when activating objects without animations.
        Fixed crashes when Lara is on a vehicle unreachable by friendly NPCs.
        Fixed incorrect conversion of non-Latin characters in setup dialog.
        Fixed menu option scrolling when input keys are held.
        Fixed PUZZLE_HOLE Poseidon statue animation (ID 423). You must use updated Lara object from base wad.
        Refactored PULLEY object. No need to use OCB 1 for a single pull. Use this asset version.
        Removed legacy TR5 code for SEARCH_OBJECT1 which caused issues with meshswaps.
        Removed excessive HK nerfing in running state.
        Removed mipmapping for point filter rendering mode.
    
    
    Lua API changes
    
        Added Effects.EmitFlow and Effects.EmitWaterfallMist functions.
        Added Flow.ItemAction enum to reconfigure inventory item actions.
        Added Flow.SetIntroVideoPath function to specify intro video.
        Added Input.IsKeyPulsed, Input.IsKeyReleased, Input.GetAnalogKeyValue, and Input.GetAnalogAxisValue functions.
        Added Objects.IsNameInUse to check if script name is already in use.
        Added View.PlayVideo, View.StopVideo, and other video playback helpers.
        Added Moveable:SwapSkinnedMesh and Moveable:UnswapSkinnedMesh for mesh management.
        Added Lara:Interact to allow alignment with moveables.
        Added muzzleGlow and muzzleOffset to weapon settings.
        Added muzzleGlow to flare settings.
        Added ability to use gunflash parameters for all weapons.
        Added negative priority values for View.DisplaySprite to draw above strings.
        Added raw input IDs to Input.ActionID.
        Added area parameter for Strings.DisplayString for word wrapping.
        Added Strings.DisplayStringOption.VERTICAL_CENTER flag for vertical centering.
        Renamed Input.KeyIsHit and Input.KeyIsHeld to Input.IsKeyHit and Input.IsKeyHeld.
        Updated Timer and EventSequence modules.
        Updated Input.IsKeyHeld with delay parameter.
        Updated Effects.MakeExplosion and Effects.EmitBlood to work underwater.
        Fixed DisplayString prematurely deleting timed strings.
        Fixed Rotation to use 0–360 range and added Rotation:Signed method.
        Fixed Inventory.GiveItem to spawn off-screen.
        Fixed Moveable.GetJointPosition for invisible objects.
        Fixed Moveable.GetMeshSwapped.
        Fixed Util.PickMoveableByDisplayPosition.
    
    
    Notes
    
        This release will break compatibility with Lua scripts using negative rotation comparisons. Update to 0–360 degree logic or use Rotation:Signed().
    Display More
  • Version 1.8.1

    • illyaine
    • March 29, 2025 at 8:35 PM
    • 209.09 MB
    • 175 Downloads
    Code
    Tomb Editor
    Save transform window position after closing it.
    Invert vertical position value in a transform window.
    Order nodes in a list by category.
    Fixed exception when a classic trigger was created with a volume selected.
    TombIDE
    Added default placeholder texture for newly created TEN projects.
    Fixed string editor throwing exception with TRNG scripts.
    TEN nodes
    Added nodes for moving moveables and statics along flyby paths.
    Added a node for changing scale of a moveable (visual only).
    TEN
    
    Bugfixes
    Fixed pathfinding for friendly NPCs such as monkeys.
    Fixed particles remaining in the level after reloading from the savegame.
    Fixed particles being canceled by fog bulbs.
    Fixed crash in case hair object is the last object in a level.
    Fixed crash with incorrectly applied animated textures on static meshes.
    Fixed console window not hiding in non-debug mode on Windows 11.
    Fixed key binding settings saving for the current play session after hitting Esc to cancel.
    Fixed lensflare blending formula to avoid screen overbright.
    New features
    Added Firefly Emitter object (ID 1099) with corresponding sprite slot (ID 1379).
    Added live console input to perform Lua commands in realtime.
    Lua API changes
    Added missing constructor for Collision.Probe without room number.
    Added optional looping argument for View.GetFlybyPosition and View.GetFlybyRotation functions.
    Display More
  • Version 1.8.0

    • illyaine
    • March 16, 2025 at 1:34 PM
    • 418.13 MB
    • 295 Downloads

    Tomb Editor

    • Fixed exception on copying memo, imported geometry or light position to clipboard.
    • Fixed TRNG trigger export returning wrong ConditionNg mask for non-moveable objects.
    • Fixed animated texture errors with high texinfo count in TEN levels.
    • Fixed merged static meshes in TEN levels.
    • Fixed double-sided room faces generating incorrect normals in TEN levels.
    • Fixed few cases of new nodes spawning in the bottom left corner of a node graph.
    • Added object transform window and Ctrl+T shortcut for precise editing of object position, rotation, and scale.
    • Added a button to expand all nodes in the node selection window.
    • Added ability to scale a group of static meshes in TEN levels.
    • Allow to move camera up and down with E and Q keys in fly mode.
    • Imported geometry object tag now also shows rotation and scale.

    WadTool

    • Added option to cancel skeleton editor closing if a warning about unbalanced meshtree is thrown.
    • Fixed incorrect copying of sprite sequences from one wad to another.
    • Fixed TR3-TEN remapping of puzzle objects.

    TombIDE

    • Updated TR1X preset to 4.8.3 - no auto-update available due to breaking changes in the engine.
    • Updated PLAY.exe to 2.0.2.5 - fixed non-ASCII executable paths not working.
    • Fixed archive creator not including patches.fpd for TRNG projects.
    • Fixed incorrect assignment of secret audio track for TEN projects.

    TEN nodes

    • Added nodes for weather and environmental conditions, such as horizon, starfield, or fog.
    • Added nodes for custom bars and enemy health bars.
    • Added nodes to create and customize the diary feature.
    • Added nodes for using keypads.
    • Added nodes to change transparency of moveables and statics.
    • Added a node for showing ammo counter.
    • Added a node to hide or show a moveable.
    • Added a node to add or remove collision from a static mesh.

    TEN base wad

    • Added WATERFALL_SPRITES (ID 1378) for use with the Waterfall Emitter object.
    • Added CUSTOM_BAR_GRAPHICS (ID 1382) and CUSTOM_AMMO_GRAPHICS (ID 1383) for custom bars and ammo counter.
    • Added DIARY_ITEM (ID 986) and associated sprite slots (ID 1384, 1385).
    • Added Lara underwater floor trapdoor animation (ID 442).
    • Replaced stopwatch with a generic model due to legal reasons.
    • Fixed incorrect sound effect playing during the Lara's sprint jump animation.

    TEN

    Bugfixes

    • Improved engine performance up to 20%.
    • Fixed bridges moving the player when the player is underwater.
    • Fixed trigger triggerer not working.
    • Fixed two block platform room portal traversal failing in some cases.
    • Fixed incorrect handling of dynamic light shadows.
    • Fixed ricochet flashes after using explosive weapons.
    • Fixed incorrect flare draw in crawl state.
    • Fixed starfield remaining active in the next level if it does not have a starfield specified.
    • Fixed underwater dust particles overflowing when camera is underwater.
    • Fixed wetness player attribute not being preserved in savegames.
    • Fixed invisible HK ammo in the inventory.
    • Fixed flickering rat emitter.
    • Fixed camera glitch when going into quicksand rooms with weapons drawn.
    • Fixed player model submerging into the floor while swimming underwater.
    • Fixed custom shatter sounds with custom sound IDs not playing correctly.
    • Fixed crashes with sound samples larger than 2 megabytes.

    New features

    • Added multithreading and an option for it in flow system settings.
    • Added ability to use floor trapdoors, keys and puzzle items underwater. Updated Lara object needed.
    • Added a particle based waterfall emitter object and associated sprite slots. Use this wad to get needed assets.
    • Added TR1 Hammer. Use this wad to get needed assets.
    • Added TR3 Moving Laser.
    • Added TR4 Statue Plinth.

    Lua API changes

    • Added diary module.
    • Added custom bar module.
    • Added Collision.Probe class for basic room collision detection.
    • Added Flow.Horizon class and two layers of horizons in a Flow.Level class.
    • Added Effects.EmitAdvancedParticle function, allowing animations and other effects.
    • Added Effects.EmitAirBubble function to spawn air bubbles.
    • Added Effects.EmitStreamer function to emit streamers.
    • Added Flow.GetTotalSecretCount function to get total amount of secrets in the game.
    • Added View.GetFlyByPosition and View.GetFlyByRotation functions to get flyby sequence coordinates at a specified time point.
    • Added Moveable:GetScale and Movebale:SetScale methods to set visible scale of moveables.
    • Added Rotation:Lerp function to allow linear interpolation between rotations.
    • Added ability to perform additive and subtractive operations on Rotation class and compare one Rotation to another.
    • Added various Translate methods to Vec2 and Vec3 script objects.
    • Added alpha transparency functionality for statics and moveables to be used with SetColor method.
    • Added extra arguments for sprite object slots and starting rotation value for EmitParticle function.
    • Added ability to dynamically change Flow.Level weather and environment parameters and save them to a savegame.
    • Added pickup count to Flow.Statistics class.
    • Changed Flow.Starfield and Flow.LensFlare primitive types to use parameters instead of getters and setters.
    • Fixed medipack level count in Flow.Statistics class.


    Notes

    • This release unifies Tomb Editor and Tomb Engine versions. From now on, a single version number will be used for both projects.
    • This release drops 32-bit support for Tomb Editor toolchain. However, TEN template will continue shipping both 32-bit and 64-bit binaries for game bundles.
  • Version 1.7.4

    • illyaine
    • January 5, 2025 at 4:11 PM
    • 206.85 MB
    • 377 Downloads
    Code
    Tomb Editor
    
        Fixed occasional incorrect slide directions for flat slopes.
        Fixed incorrect wall collision generation near vertical portals in TEN.
    
    
    TEN Version 1.7.1
    
    Bug Fixes
    
        Fixed static meshes with dynamic light mode not accepting room lights.
        Fixed silent crashes if no Visual C++ runtimes are installed, and provide a dialog box to download them instead.
        Fixed issues with launching the engine from directories with non-Western characters in the path.
        Fixed rare case of not being able to start a new game or exit game from the main menu on very slow GPUs.
        Fixed occasional crashes with creatures stuck in a sector with no pathfinding set.
        Fixed occasional cases of underwater switch animation not playing, if player spams jump key while pulling the switch.
        Fixed player's blob shadows not rendering on moveables and static meshes.
        Fixed antialiasing quality not changing after changing it in display settings.
        Fixed endless explosion effect for Puna.
        Fixed diary pick-up item inventory state not preserved in the savegame.
        Fixed gravity being applied when vaulting on the same frame as the player lands.
        Fixed unreliable stop at an edge when running at it while holding walk button.
    
    
    New Features
    
        Added realtime shader reloading in debug mode by pressing F9 key.
        Added load, save, stopwatch and compass as a functional pick-up items with ability to individually add or remove them from inventory.
        Increased particle limit from 1024 to 4096.
    
    
    Lua API Changes
    
        Fixed Flow.FreezeMode.FULL drawing incorrect background.
        Fixed DisplayString scale argument not being optional, as stated in documentation.
    Display More
  • Version 1.7.3

    • illyaine
    • January 5, 2025 at 4:06 PM
    • 206.79 MB
    • 147 Downloads
    Code
    List of changes:
    
    Tomb Editor
    
        Fixed memory leaks while rendering wad objects.
        Fixed nodes randomly moving out of bounds.
        Fixed lists in nodes sometimes incorrectly saving selected value.
        Fixed lists in nodes giving an exception if no objects of specified type exist.
        Fixed incorrect slide direction calculations for sub-click heights.
        Fixed incorrect diagonal wall collision calculations below blocked portal sectors in TEN levels.
        Fixed incorrect normal calculations for opposite polygons sharing same vertices in TEN levels.
        Fixed garbage vertices in extremely large rooms in TEN levels.
        Fixed .trg file's #REPEAT# key not being read correctly for TRNG plugin triggers.
        Added classic mirror workflow for TEN and edit portal dialog (use O hotkey or "Edit object" menu entry).
        Added transparency field in text drawing nodes.
        Added OnFreeze global event handling and TEN nodes to get and set freeze mode.
        Added TEN node to check Lara's airborne status.
        Added TEN node to remove moveable effect.
        Added TEN nodes to get and set moveable animations from other slots.
        Added TEN nodes to get and set moveable collision state.
        Added TEN nodes to get and set hit points for a shatterable static mesh.
        Split flyby sequence path preview in case cut camera flag is present.
    
    
    WadTool
    
        Added ability to customize static mesh shatter attributes for TEN wads.
        Added "Disable Interpolation" animcommand type for TEN wads.
        Fixed exception in skeleton editor while replacing existing mesh if no new mesh was selected.
    
    
    TombIDE
    
        Added new "More Actions..." menu in place of "Exit Project" button.
        Added the ability to re-apply an engine update.
        Improved autocomplete popup visuals for TRNG scripting.
        TEN base wad will now be added into a dedicated "Assets" folder when creating a new TEN project.
    
    
    TEN Version 1.7
    
    Bug Fixes
    
        Significantly improved renderer performance.
        Improved engine performance around bridges.
        Improved engine performance if weather or bubble effects are active.
        Improved engine start-up time.
        Fixed silent crashes if loaded level is corrupted or in incorrect format.
        Fixed occasional crashes if there are static meshes placed within room border walls.
        Fixed climbable pushables clipping Lara under the bridges when pulled.
        Fixed incorrect clipping of scaled off-centered static meshes.
        Fixed incorrect collision detection for off-centered moveables.
        Fixed incorrect slide directions for sub-click geometry.
        Fixed stutter during jumps between cameras in a flyby sequence.
        Fixed uzi targeting issues after using flycheat.
        Fixed hair object vertices not always linking properly.
        Fixed snow particles not always melting on the ground.
        Fixed enemies not damaging Lara if she is staying on the sector where enemies were triggered.
        Fixed enemy pickups dropping on death sectors.
        Fixed Sarcophagus and Search Object pickup triggers.
        Fixed vehicle transfer not happening for levels which were not previously visited.
        Fixed audio tracks placed in subfolders not restoring after loading savegame.
        Fixed initial position and lack of fade-in for looped audio track on level start.
        Fixed shatter debris spawning on incorrect position for the first frame.
        Fixed scripted input events not registering on the same game frame.
        Fixed incorrect object camera position.
        Fixed incorrect camera movement near walls after leaving look mode.
        Fixed binocular or lasersight camera not switching off correctly after flyby.
        Fixed binocular or lasersight camera transitions.
        Fixed target highlighter still being active in binocular or lasersight mode.
        Fixed Lara's Home entry not working.
        Fixed exploding TR3 bosses.
        Fixed original issue with deactivation of Dart Emitter.
        Fixed original issue with weapon hotkeys available in binoculars or lasersight mode.
        Fixed Electricity Wires object not doing instant kill when Lara is in close proximity.
        Fixed Lens Flare object not functioning properly.
        Fixed lens flares not being occluded by static meshes and moveables.
        Fixed spotlight shadows.
        Fixed Skeleton and Mummy not reacting to shotgun hits.
    
    
    New Features
    
        Added classic mirror effect with ability to reflect moveables and static meshes.
        Added dynamic shadow casting on objects and static meshes.
        Added fast savegame reloading.
        Added ricochet sounds and make the effect more prominent.
        Allow camera shake during flybys.
        Allow to run the engine without title level.
        Allow more than 1024 objects in a level.
        Allow more than 1000 static mesh slots in a level.
    
    
    Lua API Changes
    
        Added ability to customize many hardcoded parameters, such as flare or weapon settings, in settings.lua file.
        Added Flow.Statistics class, Flow.GetStatistics() and Flow.SetStatistics() functions.
        Added Flow.GetFreezeMode() and Flow.SetFreezeMode() functions.
        Added Effects.EmitSpotLight() function for directional spotlights.
        Added optional cast shadow and name parameters for Effects.EmitLight() function.
        Added Effects.GetWind() function to get current wind speed vector.
        Added Moveable:GetCollidable() and Moveable:SetCollidable() functions.
        Added Moveable:GetAnimSlot() and optional second argument for Moveable:SetAnim() to access different animation slots.
        Added Rotation: Direction() method to get directional vector.
        Added support for transparency value in Strings.DisplayString class.
        Added extra argument for Sound.SetAmbientTrack() function to specify if new ambient track should play from the beginning.
        Added new View.CameraType enum entries and return it by View.GetCameraType(), when flyby camera or binoculars/lasersight is active.
        Added new primitive Time class, which allows to manipulate and format game time without precision loss.
        Renamed Flow.WeaponType enumeration to Objects.WeaponType, and removed similar Objects.LaraWeaponType enumeration for consistency.
        Renamed Objects.PlayerAmmoType to Objects.AmmoType for consistency.
        Fixed Strings.DisplayString class not supporting some Unicode characters and empty lines in multiline strings.
        Fixed Strings.DisplayString not being deallocated after showing.
        Fixed GameVars not transferring between levels in hub mode.
        Fixed incorrect return value of Moveable:GetAnim() function, if animation from another slot is currently playing.
        Fixed incorrect behaviour of Moveable:GetJointRotation() function.
        Fixed incorrect behaviour of Logic.EnableEvent() and Logic.DisableEvent() functions.
        Fixed Util.HasLineOfSight() not taking static meshes into consideration.
        Fixed collision callbacks not properly clearing after leveljump.
        Fixed Flow.SetIntroImagePath() not using the correct path.
    
    
    Base Wad
    
        Added LARA_BINOCULARS_MESH (ID 29), used for seeing player using the binoculars in a mirrored room.
        Removed LARA_EXTRA_MESH2 as unused.
        Changed default braid to the one used in TR4.
    
    
    Notes
    
        For mirror button to appear on TE toolbar, right-click on the toolbar and go to customize dialog.
        TEN file format has changed in this TEN version. You need to rebuild all your levels, including title.
        File format of settings.lua script has changed in this TEN version. File will be overwritten on engine update in TIDE.
    Display More
  • Version 1.7.2

    • illyaine
    • November 3, 2024 at 3:44 PM
    • 210.28 MB
    • 217 Downloads
    Code
    Tomb Editor:
    Added native support for TRNG plugin triggers.
    Added smaller texture selection sizes into the texturing panel.
    Added adjustable quality settings for 3D objects (potentially fixes 3D view texture corruption).
    Added TEN nodes for revolving / stopping the revolution of an object around other object (vertically and horizontally).
    Added TEN nodes for checking and modifying last used inventory object.
    Added TEN nodes to generate particles from a static object or from a volume.
    Added TEN node to check if a particular sound is playing.
    Added TEN node to activate a camera.
    Added TEN node to attach the game camera to a moveable.
    Added TEN node to reset game camera if it has been modified.
    Added optional offset to TEN nodes for adding dynamic lighting to moveable or static objects.
    Added handling for OnUseItem event in node editor.
    Added ability to enable or disable particular event.
    Added drag-n-drop support for object ID controls in node editor.
    Increased TEN flipmap count up to 255.
    Improved geometry manipulation and texturing performance.
    Improved "Edit volume" window's initial opening time.
    Improved Particle Generator nodes to allow user to choose a sprite number to use up to 100.
    Improved slope detection for more precise steps.
    Fixed illegal generation of slanted portals.
    Fixed wrong bone offsets for custom Lara outfits.
    Fixed title bar using dark mode even if Windows theme is not set to dark.
    Fixed incorrect sounds for all classic override TEN sound catalogs.
    Fixed "Set specified mesh visibility" TEN node.
    Fixed text nodes to allow usage of string keys in external script files.
    Fixed Trigger Window assigning wrong ExtraNG String IDs when path to Script directory is set up.
    Fixed UI for Emit Particle Node as previously hidden the source and destination point when the name was too long.
    Fixed ghost blocks not rotating when transforming rooms.
    Fixed textures at extra split level not rotating when transforming rooms.
    WadTool:
    Added "In quicksand" and "Underwater" sound conditions for TEN.
    Fixed TR2 BIG_SPIDER sounds remapping incorrectly for TEN.
    Fixed animcommand editor incorrectly pasting selected command to selected frames if framerate is bigger than 1.
    TombIDE:
    Updated FLEP for new TRNG projects.
    FLEP widescreen patch will now be installed by default for new projects.
    Updated Plugin_Video for new TRNG projects - now makes the game DPI-aware.
    Updated TR1X preset to 4.5.1.
    When creating a new script file, the correct file format will now be automatically selected, depending on the current engine.
    Added the option to turn off auto closing of parentheses when working with .lua files.
    Fixed infinite loop when trying to switch projects after opening a .trproj file.
    Fixed Gameflow.lua not automatically saving when creating new levels in a TEN project.
    TEN Base WAD:
    Changed stateID for animation 440 of Lara to 37 to fix errors when pulling the draggable body.
    Removed Animating 2 as it has been superseded by Minecart Switch.
    TEN: Version 1.5
    Bug fixes
    Fixed original issue with classic switch off trigger incorrectly activating some trigger actions.
    Fixed moveable status after antitriggering.
    Fixed leveljump vehicle transfer.
    Fixed weapons not properly hitting enemies.
    Fixed falling through dynamic bridges that are moving upwards.
    Fixed Laserhead teleporting Lara and making her invisible on death.
    Fixed pick-ups from Sarcophagus objects.
    Fixed issue with Lara not rotating together with dynamic bridges while picking up items.
    Fixed ghost collision with objects with zero bounds.
    Fixed several binocular bugs.
    Fixed faulty death sectors.
    Fixed shimmy softlocks around static meshes with soft collision.
    Fixed incorrect swing ledge grabs with steep grab angles.
    Fixed incorrect climbing out of water on bridge objects and in front of static meshes.
    Fixed incorrect diving animation when swandiving from a high place.
    Fixed room clipping when flyby path goes out of room bounds.
    Fixed camera rotating with the player's hips when climbing out of water.
    Fixed camera behaviour on sloped surfaces after player's death.
    Fixed camera position after loading a savegame.
    Fixed broken ropes after loading a savegame.
    Fixed AI for TR2 Skidoo driver and Worker with shotgun.
    Fixed Ember Emitter crashing when ocb is between -1 and -10.
    Fixed Electric Cleaner and Squishy Block not detecting collision with certain block heights.
    Fixed Squishy Blocks crashing the level.
    Fixed Larson and Pierre pathfinding.
    Fixed Dart Emitters failing with antitrigger.
    Fixed Homing Dart Emitter spawning darts continously when player is on its trigger.
    Fixed Four Blade Trap floor and ceiling collision.
    Fixed Joby Spikes collision and deformation.
    Fixed Sentry Gun joint rotation.
    Fixed Teeth Spikes not triggering the player impale animation.
    Fixed TR4 Mine crash with OCB 1 when triggered.
    Fixed cases where Atlantean Mutant's bombs cause the game to crash.
    Fixed torch flame delay when the player throws or drops a torch.
    Fixed display sprites and display strings rendering in the inventory background.
    Fixed young Lara hair drawing. https://tombengine.com/docs/level-settings/#young_lara
    New features
    Added high framerate mode (also known as 60 FPS mode).
    Added a customisable global lensflare effect. https://tombengine.com/docs/level-settings/#lensflare
    Added a customisable starry sky and meteor effect. https://tombengine.com/docs/level-settings/#stars
    Added the ability to display "Lara's Home" entry in the main menu.
    Added the ability to change pickup item count by modifying item hit points.
    Added F12 as alternative to PrtSc for screenshots.
    Added ability to invoke load game dialog after death by pressing any key.
    Added visible mouse pointer in windowed mode.
    Added portal debug mode.
    Added new sound conditions: Quicksand and Underwater.
    Quicksand - sound effect plays when a moveable is in quicksand.
    Underwater - sound plays when the camera is submerged.
    Added TR3 Seal Mutant. https://tombengine.com/docs/ocb-and-setup-instructions/#sealmutant
    You must use this version: https://github.com/TombEngine/Resources/raw/main/Wad2%20Objects/Enemies/TEN_Seal_Mutant.wad2
    Added TR4 Enemy Jeep. https://tombengine.com/docs/ocb-and-setup-instructions/#enemy_jeep
    You must use this version: https://github.com/TombEngine/Resources/raw/main/Wad2%20Objects/Enemies/TR4_Enemy_Jeep.wad2
    Changed TR5 Rome Hammer to not hurt player whilst deactivated.
    Changed TR2 Statue with blade damage from 20 to 200.
    Changed sound effect that is triggered when using the level.rumble feature in a level (ID 359 in the soundmap).
    Changed hardcoded sound for Raising Block 1/2 back to the ID used in TRLE (ID 149).
    Enhanced TR2 Rolling Spindle detection to avoid them going down through pits.
    Enhanced Sentry Guns, with a new ItemFlags[3], to contain the ID of the inventory item that deactivates the sentry guns (Puzzle Item 5 by default).
    Enhanced Dart Emitter, with a new ItemFlags[0], to contain the number of frames between shots (by default 32 in Dart Emitter, and 24 in Homing-Dart Emitter).
    Enhanced Raptor behaviour and handling. https://tombengine.com/docs/ocb-and-setup-instructions/#raptor
    You must use this version: https://github.com/TombEngine/Resources/raw/main/Wad2%20Objects/Enemies/TEN_Raptor.wad2
    Removed original limit of 32 active Flame Emitters.
    Lua API changes:
    Added Flow.EnableHomeLevel() function.
    Added Flow.IsStringPresent() function.
    Added Flow.LensFlare() and Flow.Starfield() classes.
    Added Inventory.GetUsedItem(), Inventory.SetUsedItem() and Inventory.ClearUsedItem() functions.
    Added Input.KeyClearAll() function.
    Added Moveable.GetJointRotation() and optional 'offset' parameter for Moveable.GetJointPosition().
    Added Moveable.GetTargetState() function.
    Added Room:GetRoomNumber() function.
    Removed anims.monkeyAutoJump. It is now a player menu configuration.
    NOTE: This version is the last version to be distributed in 32-bit format. Following versions will be released as 64-bit only.
    NOTE: Due to bug in previous TEN version, directional flame emitters were pointing to a wrong direction. You have to rotate them 180 degrees manually, when you migrate to this TEN version.
    Display More
  • Version 1.7.1

    • illyaine
    • April 21, 2024 at 7:05 PM
    • 209.13 MB
    • 530 Downloads
    Code
    Tomb Editor:
    Added default texture for new rooms (right-click in texture panel to open context menu).
    Added TEN adjustable step height (can also be enabled for classic engines, but the behavior is unpredictable).
    Added TEN batch action nodes to change properties or call other node functions for certain group of similar objects.
    Added TEN timespan action nodes to transform various moveable and static parameters on a specified timespan.
    Added TEN nodes to check and modify ItemFlags, to check if a flipmap is active and to do a partial check of a moveable name.
    Added the ability to remap subdivision highlight hotkeys (1-9).
    Using subdivision highlighting should now allow the user to modify geometry using keyboard only.
    Copying room geometry will now include texture information with each face.
    Double-clicking on empty space in node editor will now open node list.
    Use native Windows dark theme setting for window titles.6
    Fixed autosave file cleanup not working.
    Fixed undo / redo not working on yellow walls (portals).
    Fixed issue where creating portals manually would display phantom subdivisions.
    Fixed issue where slope indicator would mark diagonal steps as slopes if one side is taller than 2 clicks.
    Fixed TRNG trigger parameters showing up for other engine versions.
    Fixed TEN OnLoop callback appearing in level script functions list.
    Fixed TEN nodes not using default values for new arguments, if node wasn't reopened in a node editor.
    Fixed exception when trying to copy a volume without event set assigned to it.
    Fixed AI pathfinding not recognizing ghost blocks.
    Fixed room rotation / mirroring causing textures to disappear at extra subdivisions level.
    Fixed horizontal room merging yielding wrong results.
    WadTool:
    Fixed incorrect annotation for set jump reference animcommand.
    Fixed incorrect animation frame display after switching from null animation in animation editor.
    TombIDE:
    Added splash screen frame customization dialog.
    Added Plugin_Video into default TRNG preset.
    Updated TR1X preset to 3.1.1.
    Removed real-time directory checking for *.prj2 file changes as it caused too many unpredictable issues and slowdowns.
    Fixed a rare bug where closing TE caused an infinite level list refresh loop.
    Fixed a bug where '>' symbols inside comments were taken into consideration when error checking.
    Fixed a randomly appearing "Out of memory" and "ArgumentException" error when working with TEN projects.
    TEN: Version 1.4
    Fixed drawing of display sprites in title level.
    Fixed drawing of smoke sprites and various other sprites.
    Fixed drawing of transparent surfaces when debris are present in scene.
    Fixed player holster state and current vehicle not preserved correctly on level jump.
    Fixed diving when swimming over sinks.
    Fixed fire item effect not extinguishing in water.
    Fixed fade-in and fade-out effects not canceling correctly when next level is loaded.
    Fixed shadows still being visible after shattering a moveable.
    Fixed dynamic light objects incorrectly using object tint value to specify their colour.
    Fixed FOV interpolation at the end of the flyby sequence.
    Fixed sounds resuming in pause mode while switching between apps.
    Fixed slide directions.
    Fixed occasional collision warnings in a log when teeth spikes object was activated.
    Fixed climbable pushables collision during continuous pulling action.
    Fixed collision for solid static meshes with zero collision box.
    Fixed bottom collision for solid static meshes.
    Fixed T-Rex's head rotation.
    Auto-switch to a crawl state if player start position is in a crawlspace.
    Allow directional flame emitter (negative OCBs) to be rotated at any angle.
    Revise wall spikes:
    Wall spikes now stop when they touch a pushable, another spike wall or a normal wall.
    Wall spikes will shatter any shatter in its path.
    Wall spikes can be stopped by normal antitrigger or with a volume.
    Added hub system to preserve level state on level jumps.
    Added ember emitter.
    Added fish emitter.
    Added laser beam object.
    Added TR2 dragon.
    Added TR3 Winston (requires updated TEN .wad2 on TombEngine.com).
    Added TR4 squishy blocks (requires updated TEN .wad2 on TombEngine.com).
    Lua API changes:
    Added resetHub flag to Flow.Level, which allows to reset hub data.
    Added Flow.GetFlipMapStatus() function to get current flipmap status.
    Added Moveable:GetMeshCount() function to get number of moveable meshes.
    Added timeout parameter for Moveable:Enable() function.
    Added Static:GetHP() and Static:SetHP() functions to change shatterable static mesh hit points.
    Fixed Moveable:SetOnCollidedWithObject() callback.
    Display More
Gruselstudio
May 7, 2024 at 6:39 PM
  • Report Content

Gibt es kein Handbuch als PDF zum Editor ? Wäre einfacher als sich hier durch zu Klicken.

Support Thread 52 replies, last: January 11, 2026 at 10:25 PM

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