Featured Tomb Editor 1.3.13

Inoffizieller Tomb Raider Custom Level Editor.

Tomb Editor ist ein inoffizieller neuer Level Editor um neue Tomb Raider Levels zu erstellen.

Es gibt u.A. auch für die alte Engine (NG Engine) neue Funktionen. Die Entwickler von Tomb Editor entwickeln aktuell auch eine eigene Engine auf Basis von TR1-TR5 mit erweiterten Funktionen.

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  • Version 1.3.13

    Version 1.3.13 is now released!



    List of changes:



    Tomb Editor:

    • Palette button to quickly change current object colour, if applicable.
    • An option to display a hint with wad name in item browser.
    • Fix exception if sink with maximum strength is selected.
    • Fix exception if a bunch of corrupted wads are added via level settings.
    • Fix incorrect sound catalog path assignment for imported legacy prjs.


    Sound Tool:

    • Add ability to unpack MAIN.SFX file using current sound catalog sample names.


    General:

    • Fix incorrect light mode assigned for static meshes in compiled levels loaded as wads.
  • Version 1.3.12

    Version 1.3.12 is now released!



    List of changes:



    Tomb Editor:

    • Change tint for moveables with static light model.
    • Display missing texture errors correctly for imported MQO files.
    • Display room size in status bar.
    • Use relative texture paths when exporting rooms.
    • An option to highlight selected object tint in palette if it has it.
    • An option to grid border walls in new rooms, as in dxtre3d.
    • Autofill dummy trigger type for bridge objects.
    • Remove extra Laras on level compile if any.
    • Fix issues with parsing original wad mesh lighting type.
    • Fix prj2 saving issue if imported geometry duplicates are present in level settings.
    • Fix undo for imported geometry tint.
    • Fix MQO drawing in imported geometry browser.
    • Fix exception if animated frame repeat is set to 0 or less.


    Wad Tool:

    • Import WadMerger .trw animations.
    • Allow changing mesh light type in skeleton editor for moveables.
    • A feature to apply selected animcommand to all selected frames.
  • Version 1.0.0

    Version 1.3.11 is now released!


    List of changes:



    Tomb Editor:

    • Added "copy object statistics" function which copies counts of placed objects into clipboard.
    • Level settings option to remove unused statics and moveables from level file.
    • Implement color tint for imported geometry.
    • Import double-sided face attributes via material name prefix.
    • Export additive blending properly for MQO.
    • Added separate "delete all lights" function.
    • Make "delete all objects" and "delete all triggers" functions aware of room selection.
    • Hide internally used objects such as LARA_SKIN from item browser.
    • Don't reset room selection while switching between objects in search window.
    • Address precision loss in vertex positions for reimported room geometry.
    • Ability to disable "digged" descriptions in autogenerated room names.
    • Display slot names in mesh conversion errors instead of numerical IDs.
    • Preserve item selection if available, if loaded wad list was changed.
    • Several minor UI fixes.
    • Fix animated textures not being remapped with default scale.
    • Fix static mesh intensity for TR2 target.
    • Fix incorrect default hotkey for switching blend mode.
    • Fix exception when find & replace objects dialog was opened with trigger selected.
    • Fix exception when script with invalid flipeffect ID is imported into trigger window.
    • Fix mousewheel zoom speed not being updated in options window.
    • Fix inconsistent 3D view descriptions for sinks and locked cameras.


    Wad Tool:

    • Export static and moveable meshes with textures to all supported 3D formats.
    • Fix incorrect bounding sphere coordinates for objects imported from compiled levels.
  • Version 1.3.10

    Version 1.3.10 is now released!



    List of changes:



    Tomb Editor:

    • Added level statistics in the bottom of main view. Blue highlight signals a limit exceed.
    • Show actual 15-bit lighting for TR3-4 targets and grayscale lighting for TR1-2 targets.
    • Apply double-sided attribute for imported geometry, if any.
    • Properly show double-sided and blending mode attributes for objects.
    • Change default FPS for animated textures to 16 to comply with NGLE defaults.
    • An option to reset texture attributes when new selection is done in texture map.
    • An option to display warning if double-sided texture is applied to a single-sided face.
    • Cleaner font rendering in 3D window.
    • Fix room ambient lighting not updating after undo.
    • Fix invalid hidden object picking.
    • Fix occasional exceptions while using "split sector-based object" function.
    • Fix rendering crashes with invalid vertex buffers.


    Wad Tool:

    • Add alt + double click hotkey in source wad panel to copy object to different slot.
    • Fix additive blending attribute not being imported correctly.



    Sound Tool:

    • Fix incorrect pitch preview.
  • Version 1.3.8

    Version 1.3.8


    List of changes:


    Tomb Editor:

    • Add Memo object type to store annotations right inside the project.
    • Properly calculate lightmap for TR1-3 software rendering.
    • Automatically change level version according to loaded wads version.
    • Indicate wad version mismatch in level settings.
    • Indicate imported geometry with missing textures in level settings properly.
    • Allow usage of wav samples with different codecs (not recommended to use).
    • Warn if any rooms are outside of map bounds, which may cause pathfinding issues.
    • Remove duplicated meshes on compilation.
    • Fix camera target trigger not working correctly in some cases.
    • Fix imported geometry textures not reconnecting if project directory was moved.
    • Fix text labels occasionally rendered in wrong places in 3D window.
    • Fix some TR1 entity names.


    Wad Tool:

    • Internally import actual vertex colors when importing static meshes and models.
    • Fix exceptions when any Lara-related object was deleted from wad.
    • Fix last entry in animation list not showing properly.
    • Fix frame number labels in animation editor.



    Sound Tool:

    • Properly preview sounds with different sample rates.



    TombIDE:

    • Increase compile timeout for very large script files.
  • Version 1.3.7

    List of changes:



    Tomb Editor:

    • Add "Import trigger from script" function to trigger window.
    • Renderer optimizations (now up to 4 times faster in full world view mode).
    • Don't move locked rooms with movement hotkeys.
    • Don't move connected rooms with movement hotkeys if not all connected rooms are selected.
    • Make room sprites replaceable through "Find & Replace" dialog.
    • Prevent room sprite shuffling when adding new sprite sequences.
    • Fix room sprite positioning in TR1-2.
    • Fix EXTRA field not importing correctly from NGLE prj files in some cases.
    • Fix exception on compilation if disjointed portals were found.
    • Fix exceptions after deleting certain objects in find window.
    • Fix another serious memory leak which was happening on project or wad reloading.



    WadTool:

    • Fix empty sprite sequence preview.
  • Version 1.3.6


    Tomb Editor:

    • Added TR1 support.
    • Added room sprites support for TR1-2.
    • Added fog bulb support for TR5.
    • Added 8-bit texture support for TR2-3.
    • Added move timer customization for TR1-2 cameras.
    • Added ability to copy and paste triggers.
    • Added "Export as animcommand" button to trigger window.
    • Added ability to delete objects from search window.
    • Added ability to delete multiple objects at once from object list.
    • Added "Find & replace object" context menu.
    • An option to apply chosen room properties to all selected rooms.
    • Level settings option to safely increase a limit of 255 rooms per level.
    • Allow undo for room ambient light changes.
    • Draw service objects as 2D icons by default.
    • Point to specific trigger area when "Find where is triggered" context menu was engaged.
    • Always resample sounds to proper format.
    • Store last selected room in project file.
    • Store last used tool and texture remap window properties in config file.
    • Define version-specific game limits in TrCatalog.xml.
    • Sort triggers in the same order as in final level file in trigger list.
    • Highlight "special" trigger which is used to setup parameters in trigger list.
    • Better trigger sorting to avoid issues with specific trigger setups.
    • Show warning if orphaned switch/key triggers were found in level.
    • Optimize level compilation speed.
    • Fix UVRotate textures on triangles.
    • Fix incorrect pathfinding generation for TR2-3 which caused crashes and weird NPC behaviour.
    • Fix incorrect animation transitions in TR2-3.
    • Fix light radius calculation in TR2-3.
    • Fix drag-n-drop in find & replace objects dialog.
    • Fix incorrect TR1-3 item names in find & replace objects dialog.
    • Fix incorrect rendering of last imported geometry in a room.
    • Fix infinite loop while compiling pathfinding data for incorrect portal setups.
    • Fix several issues with auto-reloading textures for imported geometry.
    • Fix multiple exceptions when prj import with missing resources is aborted.
    • Fix exception when Lara skin mesh count doesn't correspond to Lara mesh count.
    • Fix epic memory leak which caused abnormally high CPU usage and aburpt crashes over time.



    WadTool:

    • Add recent wads list.
    • Add animation fixer menu entry in animation editor.
    • Add alignment controls in sprite editor (for TR1-3 room and UI sprites).


    General:

    • Allow loading legacy wads without .swd and .was files.
    • Fix distorted texturing on TR1-3 models.


    NOTE: This update is critical, because it addresses serious memory leak that could have caused Tomb Editor to randomly crash after several hours of building.

  • Version 1.3.5


    Tomb Editor:

    • Fix MQO importer to accept spaces in texture paths.
    • Fix possible issues with seamless texturing.
    • Fix texture coordinates in TR2-3.
    • Fix texture sounds window picking up wrong texture set if texture from other set is selected.
    • Fix imported geometry light flag being overwritten by static light flag.
    • Allow selecting ghost blocks embedded into walls.
    • Add warnings for box/overlap limits.
    • Prevent loading MAIN.SFX as sound catalog.


    TombIDE:

    • Assign sound sample path correctly for levels generated with TombIDE.
    • Fix exceptions while using F1 key outside of section blocks.



    WadTool:

    • Allow selecting numerical slot ID when copying object to another slot.
    • Load TR level files with animcommands corrupted by FexMerger properly.
    • Show meshswaps properly for different Lara animation objects.
  • Version 1.3.4

    Tomb Editor:

    • Implement negative timer.
    • Implement TRNG timerfield trigger target type.
    • Fix sinks in TR2.
    • Update TR2 sound names.
    • Don't jump to flipped rooms in fly mode.
    • Clamp window positions to maximum if resolution was changed.
  • Version 1.3.3

    Tomb Editor:

    • Added imported geometry browser (toggle it in "Window" menu).
    • Implement fast preview compile mode (new button in the toolbar, reset toolbar to defaults to see).
    • Autosave window layout on closing editor.
    • Update list of hardcoded sounds for TR3.
    • Don't draw transparency in item browser preview.
    • Focus on tool window while picking texture or object.
    • Warn user about oversized samples.
    • Ask for confirmation before deleting multiple triggers.
    • Remove stray triangle on ceiling after converting diagonal wall to full wall.
    • Add missing antitrigger type for TR2.
    • Fix persistent issues with auto-reloading resources.
    • Fix ExtraNG string index in trigger window.
    • Fix incorrect texel alignment in TR4-5 levels with padding set to 0.
    • Fix Metasequoia room exporter.
    • Fix corrupted faces in the corner of the exported room mesh.
    • Fix selected texture not being dereferenced when "Remove all textures" command is used.
    • Fix prj2 drag-n-drop into main window.
    • Fix drag-n-drop from recent files in Windows 10.
    • Fix floating toolbox getting out of reach on low-res mode switch.



    TombIDE:

    • Added direct plugin uninstalling.
    • Fixed several plugin issues.



    WadTool:

    • Fix static mesh properties not updated after mesh import.
    • Fix exception after deleting root bone in skeleton editor.
    • Fix potential issues with meshes with inconsistent vertex color count.



    SoundTool:

    • Fix exception when last sound was deleted.