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Tomb Editor
illyaine
Tomb Editor ist ein inoffizieller neuer Level Editor um neue Tomb Raider Levels zu erstellen.
Es gibt u.A. auch für die alte Engine (NG Engine) neue Funktionen. Die Entwickler von Tomb Editor entwickeln aktuell auch eine eigene Engine auf Basis von TR1-TR5 mit erweiterten Funktionen.
Wichtig: Bitte auch das Thema zum TE beachten, den dort werden kleine Hotfix Dateien angehängt.
Tomb Editor:
WadTool:
TombIDE:
TEN: Version 1.4
Lua API changes:
List of changes:
Tomb Editor:
TombIDE:
TEN: Version 1.3
Lua API changes:
Tomb Editor:
TombIDE:
TEN base wad:
TEN: Version 1.2
Lua API changes:
NOTE: Some Lua functions were moved from Misc namespace to other namespaces. If your existing scripts will stop working, refer to TEN Scripting API manual to update them.
NOTE: Pushable objects are now divided to two separate groups - classic solid pushables, on which Lara can climb (names starting from PUSHABLE_OBJECT_CLIMBABLE) and "soft" pushables, like in TR4 and TR5 (names starting from PUSHABLE_OBJECT). They use same set of updated OCBs listed on the TEN website.
NOTE: To avoid collisions while updating Strings.lua file, starting from this version, system strings, such as menu names, are moved to new script file called SystemStrings.lua, which should not be edited by builders. You can still customize your other strings in Strings.lua.
Tomb Editor:
WadTool:
TombIDE:
TEN: Version 1.1.0
Lua API changes:
Tomb Editor:
WadTool:
TombIDE:
TEN: Version 1.0.9
Lua API changes:
NOTE: TEN folder structure has changed because of the inclusion of the 64-bit version. If you are updating existing TEN projects, manually remove all *.dll
files and TombEngine.exe
from Engine
subfolder after copying TombEngine109_Update.zip
contents to that folder.
Tomb Editor:
- Add precise movement hotkeys (8 units) into settings.
TombIDE:
- Update Tomb1Main preset to V2.14
- Update Tomb3 preset to V1.6
- Fix Tomb1Main preset not having title.phd in the package.
TEN Base WAD:
- Amended Lara's sliding back animation to prevent falling backwards too far after sliding.
TEN: Version 1.0.8:
- Fix bubbles phasing through ceilings.
- Fix object camera not clearing at level end.
- Fix double breath sound effect when coming up for air.
- Fix flickering hair.
- Fix harpoon gun triggering water and dry sounds when shooting and reholstering.
- Fix Z-fighting in inventory rendering.
- Fix transparent objects not displaying correctly in the Inventory.
- Fix dozy cheat always giving uzi weapons even if not present in WAD.
- Fix player getting launched when landing close to an edge.
- Fix player going through trapdoor/bridge while climbing up a climbable wall.
- Fix TR3 Sophia's charge ring drawing below floor.
- Fix TR5 imp collision handling and animations:
OCB 1: Climbs up to player when triggered.
OCB 2: Starts rolling on the floor when triggered.
OCB 3: Will throw stones at player.
Imp is also scared of of the player if holding a lit torch.
Please note you must use the patched version found here: https://github.com/TombEngine/Resour...s/tr5_Imp.wad2
- Fix and improve wraith tails.
- Add dedicated WRAITH_TRAP object with enhanced effects.
OCB 0: Effect disabled.
OCB 1: Effect enabled.
- Add TR1 slamming doors.
- Add TR3 mutant wasp (AI_MODIFY object won't allow it to land, the wasp will always fly).
- Add TR3 Corpse
OCB 0: used for coprses targeted by the compsognathus dinosaur.
OCB 1: used for corpses hung in the air to be used as piranha bait. Will fall when shot.
Please note you must use the patched version found here:https://github.com/TombEngine/Resour...s_Cadavar.wad2
- Add cold exposure bar (employed by setting the "cold" flag in water rooms in Tomb Editor).
- Add water wakes for vehicles.
- Restored light effect nullmeshes (color, electrical, pulse, and strobe):
Select the light color as object tint in the OCB menu in Tomb Editor.
ELECTRICAL_LIGHT:
Can have multiple meshes. Add mesh number to OCB to be rendered with the light.
OCB +ve (mesh number): Light behaves like a neon light.
OCB –ve (mesh number): Light flickers.
- Restored inventory compass.
- Allow dynamic segment count for hair object.
Lua API changes:
- Add function Misc::IsSoundPlaying()
- Add function DisplayString::SetFlags()
Tomb Editor:
WadTool:
TombIDE:
TEN: Version 1.0.7
Lua API changes:
List of changes:
Tomb Editor:
WadTool:
SoundTool:
TombIDE:
TEN: Version 1.0.6
Lua API changes:
NOTE: This version updates level file format, so you should recompile your existing levels, including title. Dummy title level is also provided in TEN update package for existing projects.
Tomb Editor:
WadTool:
TombIDE:
TEN: Version 1.0.5
Lua API changes:
Tomb Editor:
WadTool:
TombIDE:
TEN: Version 1.0.4
Lua API changes: