Collisions under TRNG 1.0.0

From version 1.2.1.5 there are new collision feature in trng.

Remark: if you are interested to the collisions, look also for the Miscellanous 2 demo in this page, where you can find the new bridge collisions.


Now you can create invisible collisions in your level and, using this trick, you can permit to Lara to walk (Picture A) or climb (Picture B) on static and moveable objects.


Thanks to this chance we can also create a cabin like that in Picture C, where lara can enter, finding correct collision on all walls in spite it is hanged in the space and it has been made only with static objects and invisible collisions.


In the collis.wad file you find also a set of new objects: the collision panels.

They are a set of invisible panels (picture D) to integrate the room collisions created with the new "Collision. ..." flipeffects.


The new collision panels have own slot name in the wad: PANEL_BORDER, PANEL_MIDDLE, PANEL_CORNER, PANEL_DIAGONAL, PANEL_STRIP, PANEL_HALF_BORDER1, PANEL_HALF_BORDER2, PANEL_MIDDLE_CORNER.


With above panels you can create easily diagonal collisions and other detailed shapes.


For example in the cabin I used the invisible panels only to round the collision of the balcon, while the other collision have been created using the "collision" flipeffect triggers.


In this zip file you fin also an html tutorial about the new collision feature.