
illyaine
Möchte man ein neues Level Projekt erstellen, reicht es diesen Download zu benutzen:
Für die Installation einfach alle extrahierten Dateien in das vorhandene TEN Level Projekt Verzeichnis überschreiben.
ACHTUNG:
Vorher bitte ein Backup vom Script Ordner machen, da derzeit noch alle Dateien aus dem Ordner überschrieben werden.
Heisst: Hat man Änderungen zb. in der Gameflow.lua oder Strings.lua gemacht, werden diese beim kopieren überschrieben.
TEN: Version 1.0.4
Lua API changes:
TEN base wad:
TEN: Version 1.2
TEN: Version 1.1.0
Lua API changes:
TEN: Version 1.0.9
Lua API changes:
TEN Base WAD:
- Amended Lara's sliding back animation to prevent falling backwards too far after sliding.
TEN: Version 1.0.8:
- Fix bubbles phasing through ceilings.
- Fix object camera not clearing at level end.
- Fix double breath sound effect when coming up for air.
- Fix flickering hair.
- Fix harpoon gun triggering water and dry sounds when shooting and reholstering.
- Fix Z-fighting in inventory rendering.
- Fix transparent objects not displaying correctly in the Inventory.
- Fix dozy cheat always giving uzi weapons even if not present in WAD.
- Fix player getting launched when landing close to an edge.
- Fix player going through trapdoor/bridge while climbing up a climbable wall.
- Fix TR3 Sophia's charge ring drawing below floor.
- Fix TR5 imp collision handling and animations:
OCB 1: Climbs up to player when triggered.
OCB 2: Starts rolling on the floor when triggered.
OCB 3: Will throw stones at player.
Imp is also scared of of the player if holding a lit torch.
Please note you must use the patched version found here: https://github.com/TombEngine/Resour...s/tr5_Imp.wad2
- Fix and improve wraith tails.
- Add dedicated WRAITH_TRAP object with enhanced effects.
OCB 0: Effect disabled.
OCB 1: Effect enabled.
- Add TR1 slamming doors.
- Add TR3 mutant wasp (AI_MODIFY object won't allow it to land, the wasp will always fly).
- Add TR3 Corpse
OCB 0: used for coprses targeted by the compsognathus dinosaur.
OCB 1: used for corpses hung in the air to be used as piranha bait. Will fall when shot.
Please note you must use the patched version found here:https://github.com/TombEngine/Resour...s_Cadavar.wad2
- Add cold exposure bar (employed by setting the "cold" flag in water rooms in Tomb Editor).
- Add water wakes for vehicles.
- Restored light effect nullmeshes (color, electrical, pulse, and strobe):
Select the light color as object tint in the OCB menu in Tomb Editor.
ELECTRICAL_LIGHT:
Can have multiple meshes. Add mesh number to OCB to be rendered with the light.
OCB +ve (mesh number): Light behaves like a neon light.
OCB –ve (mesh number): Light flickers.
- Restored inventory compass.
- Allow dynamic segment count for hair object.
Lua API changes:
- Add function Misc::IsSoundPlaying()
- Add function DisplayString::SetFlags()
TEN: Version 1.0.7
Lua API changes:
TEN: Version 1.0.5