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  1. TRLevel.de
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Featured Tomb Engine

    • TE
  • l.m.
  • December 19, 2022 at 5:21 PM
  • 2.8k Downloads
  • 0 Comments
  • Download
  • Overview
  • Versions 7

Diese Version kann benutzt werden um ein "VORHANDENES" TEN Level Projekt zu aktualisieren (damit das Level Projekt die neueste TEN Version nutzt!).

Möchte man ein neues Level Projekt erstellen, reicht es diesen Download zu benutzen:

File

Tomb Editor

Inoffizieller Level Editor für eigene Levels.
illyaine
June 22, 2025 at 7:33 AM

Für die Installation einfach alle extrahierten Dateien in das vorhandene TEN Level Projekt Verzeichnis überschreiben.

ACHTUNG:

Vorher bitte ein Backup vom Script Ordner machen, da derzeit noch alle Dateien aus dem Ordner überschrieben werden.

Heisst: Hat man Änderungen zb. in der Gameflow.lua oder Strings.lua gemacht, werden diese beim kopieren überschrieben.


TEN: Version 1.0.4

  • Add generic assignable effects for moveables - fire, sparks, smoke and laser / electric ignite.
  • Add ability to burn enemies with FLAME_EMITTER_1 and death blocks.
  • Add wireframe mode and other visual debug information (switch by F10/F11 debug page scroll hotkeys).
  • Activate Lara-bound volume triggers with mounted vehicles.
  • Allow multiple individual activators for the same volume at the same time.
  • Remove TRC remnant which added HK to inventory if pistols weren't available.
  • Change default shatter sound to TR4_SMASH_ROCK (tomb4 default).
  • Reduce idle pose time from 30 to 20 seconds.
  • Automatically align pickups to floor surface.
  • Minecart enhancements:
    • Add landing / jump sound.
    • Add falldamage.
    • Explode in water below 2 click surface.
    • Fix jump.
  • Templar Knight enhancements:
    • Restored spark effects.
    • Can destroy statics in shatter slots.
    • Fix crash when attacking.
  • SAS enhancements:
    • Fix grenade shooting.
    • Fix AI_MODIFY and AI_GUARD behaviour.
  • Fix several renderer performance and room culling issues.
  • Fix choppy camera movement in several cases.
  • Fix Lara's vertical position when shimmying around steep slope corners.
  • Fix legacy pickup triggers not working in certain cases.
  • Fix crawl pickup not actually doing any pickups.
  • Fix demigod and harpy shooting in incorrect directions.
  • Fix particle effects for seth and harpy magic attacks.
  • Fix lasersight always displaying with HK, revolver and crossbow.
  • Fix rapid ammo spending in HK lasersight mode.
  • Fix incorrect string IDs for item combine, HK and revolver with lasersight.
  • Fix puzzle holes not swapping to puzzle done objects.
  • Fix several collision and sound source issues in flipped rooms.
  • Fix several pushable sound and object collision bugs.
  • Fix original bug with incorrect climb up behaviour on ladders under sloped ceilings.
  • Fix original bug with reassigned control keys still triggering default events.
  • Fix TR1 centaur bubble targeting.
  • Fix TR5 autogun rotation.
  • Fix occasional wrong rollingball collision in narrow pits.
  • Fix classic rollingball and big rollingball not behaving properly.
  • Fix caustics not turning off in display settings.
  • Fix windowed mode not using real resolution when DPI scaling is active.
  • Fix control lock not working in flyby sequences.
  • Fix empty inventory when using build and play feature in TE.
  • Fix non-pickupable thrown flares.
  • Fix throwing flare without drawing any weapons if there are no weapons present.
  • Fix several incorrect FOV reset issues.
  • Fix current soundtrack fading into silence if incoming one doesn't exist.
  • Fix crash if there is an attempt to display a string with missing characters.

Lua API changes:

  • Add new Volume class and several methods for it.
  • Add new Moveable functions: GetEffect, SetEffect and SetCustomEffect (for colored fire).
  • Add new Lara functions: GetTarget, GetVehicle and TorchIsLit.
  • Remove Lara functions: SetOnFire and GetOnFire (replaced with GetEffect and SetEffect).
  • Add Gameflow.lua options:
    • Flow.EnableMassPickup for mass pickup functionality.
    • Flow.EnableLaraInTitle for displaying Lara in title flyby.
    • Flow.EnableLevelSelect for title flyby level selection.
    • level.secrets for level-specific secret count.
  • Fix level.ambientTrack property not working for title flyby.
  • Fix action key script functions not fully working in some cases.
  • Fix mounted vehicles ignoring Disable, Shatter and Explode script commands.
  • Fix SetPosition command not updating room number correctly.
  • Fix Rotation class using integers under the hood which prevented using fractional rotation values.
  • Fix distance tests failing on a very high distances.
  • TEN
  • TEN Engine
  • Version 1.2

    • illyaine
    • November 11, 2023 at 11:05 PM
    • 5.13 MB
    • 521 Downloads

    TEN base wad:

    • Integrated new pushable animations.
    • Update names for ID_LARA_EXTRA_ANIMS.
    • Add YETI_DEATH to LARA_EXTRA_ANIMS.
    • Remove ANIMATING2 as that was the old minecart switch, which now has its own dedicated switch (ID_MINECART_SWITCH).
    • Remove PUZZLE_ITEM1 (Jeep keys) as they are not used anymore.
    • Add example pushable block object (ID_PUSHABLE_OBJECT_CLIMBABLE).


    TEN: Version 1.2

    • Fix burning torch not working properly if there are more than 256 objects in a level.
    • Fix grenade and rocket projectiles smoke offset in certain directions.
    • Fix projectiles flying through animating objects.
    • Fix harpoon gun doing enormous damage on enemies.
    • Fix train death animation.
    • Fix various camera issues with unique death animations.
    • Fix zipline not following correct trajectory.
    • Fix TR1 wolf damage value inflicted on a close bite attack.
    • Fix TR1 bear various original AI issues.
    • Fix TR2 knife thrower AI.
    • Fix TR2 doberman crashing the game when killed by explosive weapons.
    • Fix random crashes when killing exploding enemies.
    • Fix random crashes in battle with more than 8 enemies.
    • Fix volume change in settings not affecting voice track.
    • Fix several lighting bugs.
    • Fix double drawing additive faces.
    • Fix savegame count not properly increasing.
    • Fix regeneration of non-ammo pickups with OCB 128.
    • Fix vault bug preventing the player from climbing onto ledges out of deeper sections of wade-depth water.
    • Fix cold exposure status not recovering in non-cold wade-depth water.
    • Fix non-elevated combat camera.
    • Fix camera snap when disengaging the look-around mode.
    • Fix TR4 mapper not being visible.
    • Improve head-on wall collision.
    • Overhaul pushables:
      - Separate climbable and non-climbable pushable object slots.
      - Add new pushable OCB to manipulate pushable properties.
      - Add new animations for pushing pushables off edges (TR1-3 and TR4-5 versions).
      - Fix pushables not working with raising blocks.
      - Fix miscellaneous pushable bugs.
    • Overhaul look-around feature:
      - Allow for more consistent and wider viewing angles while crawling, crouching, and hanging.
      - Improve look camera movement and control.
      - Re-enable looking while performing up jump, backward jump, or backward crawl.
      - Add functionality to rotate slowly when holding Walk while using binoculars or lasersight.
    • Add target highlighter system with toggle in Sound and Gameplay settings.
    • Add sprint slide state 191.
    • Add swinging blade.
    • Add crumbling platform and add new OCBs for behaviour:
      - OCB 0: Default behaviour. When the player steps on the platform, it will shake and crumble after 1.2 seconds.
      - OCB > 0: When the player steps on the platform, it will crumble after the number of frames set in the OCB.
      - A positive value results in activation via player collision.
      - A negative value requires a trigger to activate.
    • Add basic mouse input handling. Allows for binding of mouse inputs in control settings.
    • Add settings for Mouse Sensitivity and Mouse Smoothing (not used in-game yet).
  • Version 1.0.10

    • illyaine
    • July 26, 2023 at 6:35 PM
    • 6.58 MB
    • 227 Downloads

    TEN: Version 1.1.0

    • Fix enemies shooting Lara through static meshes and moveables.
    • Fix skeletons and mummies not being affected by explosive weapons.
    • Fix crash on loading if static meshes with IDs above maximum are present.
    • Fix various crashes specific to 64-bit build.
    • Fix random crashes when playing audio tracks with names longer than 15 symbols.
    • Fix crashes when trying to play .wav audio tracks on some Windows 11 systems.
    • Fix sprint value going below zero.
    • Fix fog bulb density formula.
    • Fix clockwork beetle activation crashing the game.
    • Fix corrupted vehicle positions after savegame reload.
    • Fix default ambience overlapping current one when loading a savegame.
    • Fix doppelganger being limited to a single room.
    • Fix bat AI, damage value, and incorrect collision after death.
    • Fix regeneration for pickups with OCB 128.
    • Fix raising blocks still shaking without OCB.
    • Fix spiky ceiling, improve collision, and allow setting velocity via OCB.
    • Fix TR1 winged mutant pathfinding and damage issues and add new OCBs.
    • Fix TR1 Natla facing angle, bomb and shard projectiles, shooting anim in the second phase.
    • Fix last inventory item position not being saved.
    • Fix some puzzle hole objects crashing the game on item insertion.
    • Fix incorrect harpoon bolt speed and angle when shooting vertically.
    • Fix black shatter debris.
    • Fix Lara's shadow projecting only her joints on some occasions.
    • Fix sun and spot bulbs direction and sheen casts.
    • Fix room collector freezing game on some occasions.
    • Fix incorrect culling for scaled static meshes.
    • Fix normal mapping.
    • Add ability to save screenshot in the "Screenshots" subfolder by pressing the "Print screen" key.
    • Implement separate audio track channel for playing voiceovers with subtitles in .srt format.
    • Don't stop ambience when Lara dies.
    • Pause all sounds when entering inventory or pause menu.
    • Improve deflection against slopes.
    • Move and rotate Lara and activated pickups together with dynamic bridge objects.
    • Reduce camera bounce.
    • Improve spiky wall collision accuracy.
    • Expand control settings page.
    • Allow key bindings for previously hardcoded actions (weapon hotkeys, vehicle controls).
    • Add input actions for weapon scroll.
    • Add splash effect to rockets and grenades when they enter water.
    • Allow multiple doppelgangers by using the same OCB for the origin nullmesh and doppelganger.
    • Add TR1 skateboard kid.
    • Add TR1 Kold.

    Lua API changes:

    • Add soundtrack functions:
      • Misc::GetAudioTrackLoudness() for getting current loudness of a given track type.
      • Misc::IsAudioTrackPlaying() for checking if a given track type is playing.
      • Misc::GetCurrentSubtitle() for getting current subtitle string for the voice track.
  • Version 1.0.9

    • illyaine
    • June 8, 2023 at 6:53 PM
    • 6.46 MB
    • 523 Downloads

    TEN: Version 1.0.9

    • Fix cold bar triggered in non-water rooms.
    • Fix spiky wall speed value and change it via OCB number or Lua (Moveable::SetItemFlags[0]).
    • Fix bats emitter crashing the game if little beetle object does not exist in wad.
    • Fix gunflash rendering and position for entities.
    • Fix snowmobile driver crashing the game.
    • Fix knifethrower not throwing knife.
    • Fix classic rollingball rolling in place into some closed doors.
    • Fix zipline not working properly.
    • Fix missing heavytrigger checks for node events activated from classic triggers.
    • Fix death flag burning enemies underwater.
    • Fix pickups and object collision not working properly in flipped rooms without portals.
    • Fix footprints not being cleared after level change.
    • Fix thumbstick camera option sometimes producing jerky camera movements during object interaction.
    • Fix soundtrack position not restoring if same track is already playing.
    • Fix inventory input interference when entering inventory via puzzle.
    • Fix gamepad still vibrating if Lara was poisoned prior to death.
    • Fix flare brightness.
    • Fix grenade firing angle.
    • Fix rendering for static meshes with custom blending modes and alpha transparency.
    • Fix inconsistent multiline string spacing on different display modes.
    • Remove search object 4 hardcoded meshswap activated with a flipmap.
    • Add TR1 cowboy.
    • Add TR3 wall mounted blade.
    • Add TR3 claw mutant.
    • Add TR5 lasers:
      • Choose colour for the lasers via tint menu.
      • Laser OCB means width of the laser in sectors.
      • Negative OCB laser will trigger heavy trigger.
      • Positive OCB kills Lara.
    • Add removable puzzles from puzzle holes and puzzle dones:
      • Employed by setting the trigger type as "Switch" for either puzzle hole or puzzle done.
      • Can be mixed with puzzle done and puzzle holes of the same or different type.
    • Add reusable keys for key holes:
      • Employed by setting the trigger type as "Switch" for key hole.
    • Allow key hole animation to be played via OCB number:
      • Default OCB 0 will play Lara use key animation.
      • Any positive OCB number will play the animation according to the OCB number.
    • Reimplement fog bulbs.
    • Add missing gunflash for some entities, also include dynamic light and smoke to all gunflashes.
    • Add compass needle wobble in inventory.
    • Add ability to pick up a single inactive flare as an inventory item.
    • Add log reports if title level or other levels don't exist.
    • Add better error handling for missing font, sprites or shaders.
    • Add "Reset to defaults" entry to controls menu and automatically bind XBOX gamepad profile if connected.
    • Add 64-bit executable and place both 32-bit and 64-bit versions into /Bin subdirectory.

    Lua API changes:

    • Add Vec2 class.
    • Add function String::SetTranslated().
    • Add function Misc::IsStringDisplaying().
    • Add the following for use in AddCallback and RemoveCallback:
      • PRESTART, POSTSTART
      • PREEND, POSTEND
      • PRESAVE, POSTSAVE
      • PRELOAD, POSTLOAD
  • Version 1.0.8

    • illyaine
    • April 11, 2023 at 5:40 PM
    • 3.25 MB
    • 431 Downloads

    TEN Base WAD:

    - Amended Lara's sliding back animation to prevent falling backwards too far after sliding.

    TEN: Version 1.0.8:

    - Fix bubbles phasing through ceilings.

    - Fix object camera not clearing at level end.

    - Fix double breath sound effect when coming up for air.

    - Fix flickering hair.

    - Fix harpoon gun triggering water and dry sounds when shooting and reholstering.

    - Fix Z-fighting in inventory rendering.

    - Fix transparent objects not displaying correctly in the Inventory.

    - Fix dozy cheat always giving uzi weapons even if not present in WAD.

    - Fix player getting launched when landing close to an edge.

    - Fix player going through trapdoor/bridge while climbing up a climbable wall.

    - Fix TR3 Sophia's charge ring drawing below floor.

    - Fix TR5 imp collision handling and animations:

    OCB 1: Climbs up to player when triggered.

    OCB 2: Starts rolling on the floor when triggered.

    OCB 3: Will throw stones at player.

    Imp is also scared of of the player if holding a lit torch.

    Please note you must use the patched version found here: https://github.com/TombEngine/Resour...s/tr5_Imp.wad2

    - Fix and improve wraith tails.

    - Add dedicated WRAITH_TRAP object with enhanced effects.

    OCB 0: Effect disabled.

    OCB 1: Effect enabled.

    - Add TR1 slamming doors.

    - Add TR3 mutant wasp (AI_MODIFY object won't allow it to land, the wasp will always fly).

    - Add TR3 Corpse

    OCB 0: used for coprses targeted by the compsognathus dinosaur.

    OCB 1: used for corpses hung in the air to be used as piranha bait. Will fall when shot.

    Please note you must use the patched version found here:https://github.com/TombEngine/Resour...s_Cadavar.wad2

    - Add cold exposure bar (employed by setting the "cold" flag in water rooms in Tomb Editor).

    - Add water wakes for vehicles.

    - Restored light effect nullmeshes (color, electrical, pulse, and strobe):

    Select the light color as object tint in the OCB menu in Tomb Editor.

    ELECTRICAL_LIGHT:

    Can have multiple meshes. Add mesh number to OCB to be rendered with the light.

    OCB +ve (mesh number): Light behaves like a neon light.

    OCB –ve (mesh number): Light flickers.

    - Restored inventory compass.

    - Allow dynamic segment count for hair object.


    Lua API changes:

    - Add function Misc::IsSoundPlaying()

    - Add function DisplayString::SetFlags()

  • Version 1.0.7

    • illyaine
    • February 28, 2023 at 6:25 PM
    • 3.01 MB
    • 496 Downloads

    TEN: Version 1.0.7

    • Fix spark particles not being cleared on level reload.
    • Fix visible but inactive enemies (e.g. Shiva or Xian guardians) taking damage.
    • Fix blockable LOT type enemies (e.g. T-Rex and Shiva) not being able to step up 1 click or drop 2 clicks.
    • Fix valve switch unable to untrigger objects.
    • Fix valve and wall hole switches (OCB 5 and 6) not working as a timed switches.
    • Fix incorrect Lara alignment on monkeyswing autojump.
    • Fix silent crash if hair object or skin joints are missing.
    • Fix holster meshes not displaying for Lara's shadow.
    • Use Lara object's own meshes if Lara skin object does not exist in level file.
    • Fix TR3 Shiva not taking explosive damage (should still block it with the sword).
    • Fix TR3 Puna boss not blocking projectiles (grenade, rocket, harpoon, bolt) with the shield.
    • Fix TR3 Puna boss and TR5 Roman statue taking fire when shot by explosive ammo.
    • Fix TR2 sword and spear guardian:
      • Not doing transition from alive to stone and stone to alive.
      • Taking damage in stone mode.
      • Wrong joint index for rotating the head and torso.
      • Spear guardian not using left and right spear attack when walking (had wrong state ID set as target).
      • Killing move for spear used wrong value.
    • Fix TR3 big gun spawning rocket with 0 life which caused an immediate explosion.
    • Fix TR3 Tony and add boss effect for him.
    • Add TR3 civvy.
    • Add TR3 electric cleaner.
    • Add TR3 Sophia Leigh with following OCBs:
      • 0 – Normal mode. Sophia behaves like a regular enemy.
      • 1 – Tower mode. Behaviour matched from Tomb Raider III.
      • 2 – Tower mode with volumes. Same as tower mode, but Sophia's ascent can be controlled using volumes in Tomb Editor.
    • Add airlock switch object. Achieved by putting valve switch trigger and door trigger on the same sector (TR5 submarine door setup).
    • Add OCB 7 for switches to be used with SetItemFlags Lua commands for customizing on/off animations and reachable distance.
    • Add instant headshot to guards.
    • Polish the distance position between Lara and switch objects.
    • Adjust rocket ammo pickup from 10 to 1.
    • Improve behaviour of tiger and lion enemies.
    • Implement more realistic water bubble effects.
    • Implement a new stacked pickup display inspired by OpenLara.
    • Prevent Lara from drawing weapons during parallel bar swinging.
    • Further renderer performance optimizations and bugfixes.

    Lua API changes:

    • Fix Camera:SetPosition not updating camera position when it is played simultaneously.
    • Add Moveable:GetAirborne and Moveable:SetAirborne.
    • Add Moveable:GetLocationAI and Moveable:SetLocationAI.
  • Version 1.0.5

    • illyaine
    • January 1, 2023 at 12:42 PM
    • 3.03 MB
    • 393 Downloads

    TEN: Version 1.0.5

    • Fix combined items not existing in inventory upon game reload.
    • Fix classic rollingball not behaving properly in rooms beyond the distance of 32 blocks.
    • Fix rollingball not killing Lara under certain movement angles.
    • Fix savegame crashes when rooms with static meshes are flipped.
    • Fix discrepancies between statistics and save / load game time units.
    • Fix draw key incorrectly working in binoculars / lasersight mode.
    • Fix incorrect picking up from plinths concealed by raising blocks.
    • Fix reversed grenade rotation.
    • Fix flame emitter 3 not burning player.
    • Fix TR2 yeti, TR3 civvy and MP with stick vault bugs.
    • Fix TR2 worker with flamethrower and TR3 flamethrower baddy attack ranges and aiming issues.
    • Fix TR3 tribeman with axe not attacking Lara.
    • Fix TR3 tribeman with dart not shooting at Lara's direction.
    • Fix TR3 crow and TR4 harpy death animations not performing correctly.
    • Fix TR4 crocodile attack range and joint rotation speed.
    • Fix TR4 Von Croy not using animation for 2 and 3 step down vaults.
    • Fix TR4 baddies not using animation for 3 step down vaults.
    • Fix TR5 laserhead guardian.
    • Fix crash, water death and meshswap issues for TR5 cyborg.
    • Fix pathfinding problems for first initialized enemy of every slot.
    • Fix pathfinding of flying and water creatures (partial).
    • Fix rare crash when smash item is inside a wall and add warning log for the scenario.
    • Fix bone rotations of some entities.
    • Fix Lara's animation for cog switch release.
    • Add new OCB to cog switch object:
      - Use OCB 0 to have the traditional behaviour.
      - Use any other OCB to can use the Cog Switch without need of any door linked.
    • Allow to freely rotate dart emitter in all directions.
    • Customize dart emitter damage with OCB. Negative number will additionally poison Lara.
    • Draw real mesh for darts.
    • Added warning log when one slot requires another slot which is missing.
  • Version 1.0.4

    • l.m.
    • December 19, 2022 at 5:21 PM
    • 2.83 MB
    • 243 Downloads
Support Thread 6 replies, last: November 11, 2023 at 11:05 PM

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