illyaine
Möchte man ein neues Level Projekt erstellen, reicht es diesen Download zu benutzen:
Für die Installation einfach alle extrahierten Dateien in das vorhandene TEN Level Projekt Verzeichnis überschreiben.
ACHTUNG:
Vorher bitte ein Backup vom Script Ordner machen, da derzeit noch alle Dateien aus dem Ordner überschrieben werden.
Heisst: Hat man Änderungen zb. in der Gameflow.lua oder Strings.lua gemacht, werden diese beim kopieren überschrieben.
TEN: Version 1.0.4
- Add generic assignable effects for moveables - fire, sparks, smoke and laser / electric ignite.
- Add ability to burn enemies with FLAME_EMITTER_1 and death blocks.
- Add wireframe mode and other visual debug information (switch by F10/F11 debug page scroll hotkeys).
- Activate Lara-bound volume triggers with mounted vehicles.
- Allow multiple individual activators for the same volume at the same time.
- Remove TRC remnant which added HK to inventory if pistols weren't available.
- Change default shatter sound to TR4_SMASH_ROCK (tomb4 default).
- Reduce idle pose time from 30 to 20 seconds.
- Automatically align pickups to floor surface.
- Minecart enhancements:
- Add landing / jump sound.
- Add falldamage.
- Explode in water below 2 click surface.
- Fix jump.
- Templar Knight enhancements:
- Restored spark effects.
- Can destroy statics in shatter slots.
- Fix crash when attacking.
- SAS enhancements:
- Fix grenade shooting.
- Fix AI_MODIFY and AI_GUARD behaviour.
- Fix several renderer performance and room culling issues.
- Fix choppy camera movement in several cases.
- Fix Lara's vertical position when shimmying around steep slope corners.
- Fix legacy pickup triggers not working in certain cases.
- Fix crawl pickup not actually doing any pickups.
- Fix demigod and harpy shooting in incorrect directions.
- Fix particle effects for seth and harpy magic attacks.
- Fix lasersight always displaying with HK, revolver and crossbow.
- Fix rapid ammo spending in HK lasersight mode.
- Fix incorrect string IDs for item combine, HK and revolver with lasersight.
- Fix puzzle holes not swapping to puzzle done objects.
- Fix several collision and sound source issues in flipped rooms.
- Fix several pushable sound and object collision bugs.
- Fix original bug with incorrect climb up behaviour on ladders under sloped ceilings.
- Fix original bug with reassigned control keys still triggering default events.
- Fix TR1 centaur bubble targeting.
- Fix TR5 autogun rotation.
- Fix occasional wrong rollingball collision in narrow pits.
- Fix classic rollingball and big rollingball not behaving properly.
- Fix caustics not turning off in display settings.
- Fix windowed mode not using real resolution when DPI scaling is active.
- Fix control lock not working in flyby sequences.
- Fix empty inventory when using build and play feature in TE.
- Fix non-pickupable thrown flares.
- Fix throwing flare without drawing any weapons if there are no weapons present.
- Fix several incorrect FOV reset issues.
- Fix current soundtrack fading into silence if incoming one doesn't exist.
- Fix crash if there is an attempt to display a string with missing characters.
Lua API changes:
- Add new Volume class and several methods for it.
- Add new Moveable functions: GetEffect, SetEffect and SetCustomEffect (for colored fire).
- Add new Lara functions: GetTarget, GetVehicle and TorchIsLit.
- Remove Lara functions: SetOnFire and GetOnFire (replaced with GetEffect and SetEffect).
- Add Gameflow.lua options:
- Flow.EnableMassPickup for mass pickup functionality.
- Flow.EnableLaraInTitle for displaying Lara in title flyby.
- Flow.EnableLevelSelect for title flyby level selection.
- level.secrets for level-specific secret count.
- Fix level.ambientTrack property not working for title flyby.
- Fix action key script functions not fully working in some cases.
- Fix mounted vehicles ignoring Disable, Shatter and Explode script commands.
- Fix SetPosition command not updating room number correctly.
- Fix Rotation class using integers under the hood which prevented using fractional rotation values.
- Fix distance tests failing on a very high distances.
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Version 1.2
-
illyaine -
November 11, 2023 at 11:05 PM -
5.13 MB -
445 Downloads
TEN base wad:
- Integrated new pushable animations.
- Update names for ID_LARA_EXTRA_ANIMS.
- Add YETI_DEATH to LARA_EXTRA_ANIMS.
- Remove ANIMATING2 as that was the old minecart switch, which now has its own dedicated switch (ID_MINECART_SWITCH).
- Remove PUZZLE_ITEM1 (Jeep keys) as they are not used anymore.
- Add example pushable block object (ID_PUSHABLE_OBJECT_CLIMBABLE).
TEN: Version 1.2- Fix burning torch not working properly if there are more than 256 objects in a level.
- Fix grenade and rocket projectiles smoke offset in certain directions.
- Fix projectiles flying through animating objects.
- Fix harpoon gun doing enormous damage on enemies.
- Fix train death animation.
- Fix various camera issues with unique death animations.
- Fix zipline not following correct trajectory.
- Fix TR1 wolf damage value inflicted on a close bite attack.
- Fix TR1 bear various original AI issues.
- Fix TR2 knife thrower AI.
- Fix TR2 doberman crashing the game when killed by explosive weapons.
- Fix random crashes when killing exploding enemies.
- Fix random crashes in battle with more than 8 enemies.
- Fix volume change in settings not affecting voice track.
- Fix several lighting bugs.
- Fix double drawing additive faces.
- Fix savegame count not properly increasing.
- Fix regeneration of non-ammo pickups with OCB 128.
- Fix vault bug preventing the player from climbing onto ledges out of deeper sections of wade-depth water.
- Fix cold exposure status not recovering in non-cold wade-depth water.
- Fix non-elevated combat camera.
- Fix camera snap when disengaging the look-around mode.
- Fix TR4 mapper not being visible.
- Improve head-on wall collision.
- Overhaul pushables:
- Separate climbable and non-climbable pushable object slots.
- Add new pushable OCB to manipulate pushable properties.
- Add new animations for pushing pushables off edges (TR1-3 and TR4-5 versions).
- Fix pushables not working with raising blocks.
- Fix miscellaneous pushable bugs. - Overhaul look-around feature:
- Allow for more consistent and wider viewing angles while crawling, crouching, and hanging.
- Improve look camera movement and control.
- Re-enable looking while performing up jump, backward jump, or backward crawl.
- Add functionality to rotate slowly when holding Walk while using binoculars or lasersight. - Add target highlighter system with toggle in Sound and Gameplay settings.
- Add sprint slide state 191.
- Add swinging blade.
- Add crumbling platform and add new OCBs for behaviour:
- OCB 0: Default behaviour. When the player steps on the platform, it will shake and crumble after 1.2 seconds.
- OCB > 0: When the player steps on the platform, it will crumble after the number of frames set in the OCB.
- A positive value results in activation via player collision.
- A negative value requires a trigger to activate. - Add basic mouse input handling. Allows for binding of mouse inputs in control settings.
- Add settings for Mouse Sensitivity and Mouse Smoothing (not used in-game yet).
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Version 1.0.10
-
illyaine -
July 26, 2023 at 6:35 PM -
6.58 MB -
169 Downloads
TEN: Version 1.1.0
- Fix enemies shooting Lara through static meshes and moveables.
- Fix skeletons and mummies not being affected by explosive weapons.
- Fix crash on loading if static meshes with IDs above maximum are present.
- Fix various crashes specific to 64-bit build.
- Fix random crashes when playing audio tracks with names longer than 15 symbols.
- Fix crashes when trying to play .wav audio tracks on some Windows 11 systems.
- Fix sprint value going below zero.
- Fix fog bulb density formula.
- Fix clockwork beetle activation crashing the game.
- Fix corrupted vehicle positions after savegame reload.
- Fix default ambience overlapping current one when loading a savegame.
- Fix doppelganger being limited to a single room.
- Fix bat AI, damage value, and incorrect collision after death.
- Fix regeneration for pickups with OCB 128.
- Fix raising blocks still shaking without OCB.
- Fix spiky ceiling, improve collision, and allow setting velocity via OCB.
- Fix TR1 winged mutant pathfinding and damage issues and add new OCBs.
- Fix TR1 Natla facing angle, bomb and shard projectiles, shooting anim in the second phase.
- Fix last inventory item position not being saved.
- Fix some puzzle hole objects crashing the game on item insertion.
- Fix incorrect harpoon bolt speed and angle when shooting vertically.
- Fix black shatter debris.
- Fix Lara's shadow projecting only her joints on some occasions.
- Fix sun and spot bulbs direction and sheen casts.
- Fix room collector freezing game on some occasions.
- Fix incorrect culling for scaled static meshes.
- Fix normal mapping.
- Add ability to save screenshot in the "Screenshots" subfolder by pressing the "Print screen" key.
- Implement separate audio track channel for playing voiceovers with subtitles in .srt format.
- Don't stop ambience when Lara dies.
- Pause all sounds when entering inventory or pause menu.
- Improve deflection against slopes.
- Move and rotate Lara and activated pickups together with dynamic bridge objects.
- Reduce camera bounce.
- Improve spiky wall collision accuracy.
- Expand control settings page.
- Allow key bindings for previously hardcoded actions (weapon hotkeys, vehicle controls).
- Add input actions for weapon scroll.
- Add splash effect to rockets and grenades when they enter water.
- Allow multiple doppelgangers by using the same OCB for the origin nullmesh and doppelganger.
- Add TR1 skateboard kid.
- Add TR1 Kold.
Lua API changes:
- Add soundtrack functions:
- Misc::GetAudioTrackLoudness() for getting current loudness of a given track type.
- Misc::IsAudioTrackPlaying() for checking if a given track type is playing.
- Misc::GetCurrentSubtitle() for getting current subtitle string for the voice track.
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Version 1.0.9
-
illyaine -
June 8, 2023 at 6:53 PM -
6.46 MB -
283 Downloads
TEN: Version 1.0.9
- Fix cold bar triggered in non-water rooms.
- Fix spiky wall speed value and change it via OCB number or Lua (Moveable::SetItemFlags[0]).
- Fix bats emitter crashing the game if little beetle object does not exist in wad.
- Fix gunflash rendering and position for entities.
- Fix snowmobile driver crashing the game.
- Fix knifethrower not throwing knife.
- Fix classic rollingball rolling in place into some closed doors.
- Fix zipline not working properly.
- Fix missing heavytrigger checks for node events activated from classic triggers.
- Fix death flag burning enemies underwater.
- Fix pickups and object collision not working properly in flipped rooms without portals.
- Fix footprints not being cleared after level change.
- Fix thumbstick camera option sometimes producing jerky camera movements during object interaction.
- Fix soundtrack position not restoring if same track is already playing.
- Fix inventory input interference when entering inventory via puzzle.
- Fix gamepad still vibrating if Lara was poisoned prior to death.
- Fix flare brightness.
- Fix grenade firing angle.
- Fix rendering for static meshes with custom blending modes and alpha transparency.
- Fix inconsistent multiline string spacing on different display modes.
- Remove search object 4 hardcoded meshswap activated with a flipmap.
- Add TR1 cowboy.
- Add TR3 wall mounted blade.
- Add TR3 claw mutant.
- Add TR5 lasers:
- Choose colour for the lasers via tint menu.
- Laser OCB means width of the laser in sectors.
- Negative OCB laser will trigger heavy trigger.
- Positive OCB kills Lara.
- Add removable puzzles from puzzle holes and puzzle dones:
- Employed by setting the trigger type as "Switch" for either puzzle hole or puzzle done.
- Can be mixed with puzzle done and puzzle holes of the same or different type.
- Add reusable keys for key holes:
- Employed by setting the trigger type as "Switch" for key hole.
- Allow key hole animation to be played via OCB number:
- Default OCB 0 will play Lara use key animation.
- Any positive OCB number will play the animation according to the OCB number.
- Reimplement fog bulbs.
- Add missing gunflash for some entities, also include dynamic light and smoke to all gunflashes.
- Add compass needle wobble in inventory.
- Add ability to pick up a single inactive flare as an inventory item.
- Add log reports if title level or other levels don't exist.
- Add better error handling for missing font, sprites or shaders.
- Add "Reset to defaults" entry to controls menu and automatically bind XBOX gamepad profile if connected.
- Add 64-bit executable and place both 32-bit and 64-bit versions into /Bin subdirectory.
Lua API changes:
- Add Vec2 class.
- Add function String::SetTranslated().
- Add function Misc::IsStringDisplaying().
- Add the following for use in AddCallback and RemoveCallback:
- PRESTART, POSTSTART
- PREEND, POSTEND
- PRESAVE, POSTSAVE
- PRELOAD, POSTLOAD
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Version 1.0.8
-
illyaine -
April 11, 2023 at 5:40 PM -
3.25 MB -
197 Downloads
TEN Base WAD:
- Amended Lara's sliding back animation to prevent falling backwards too far after sliding.
TEN: Version 1.0.8:
- Fix bubbles phasing through ceilings.
- Fix object camera not clearing at level end.
- Fix double breath sound effect when coming up for air.
- Fix flickering hair.
- Fix harpoon gun triggering water and dry sounds when shooting and reholstering.
- Fix Z-fighting in inventory rendering.
- Fix transparent objects not displaying correctly in the Inventory.
- Fix dozy cheat always giving uzi weapons even if not present in WAD.
- Fix player getting launched when landing close to an edge.
- Fix player going through trapdoor/bridge while climbing up a climbable wall.
- Fix TR3 Sophia's charge ring drawing below floor.
- Fix TR5 imp collision handling and animations:
OCB 1: Climbs up to player when triggered.
OCB 2: Starts rolling on the floor when triggered.
OCB 3: Will throw stones at player.
Imp is also scared of of the player if holding a lit torch.
Please note you must use the patched version found here: https://github.com/TombEngine/Resour...s/tr5_Imp.wad2
- Fix and improve wraith tails.
- Add dedicated WRAITH_TRAP object with enhanced effects.
OCB 0: Effect disabled.
OCB 1: Effect enabled.
- Add TR1 slamming doors.
- Add TR3 mutant wasp (AI_MODIFY object won't allow it to land, the wasp will always fly).
- Add TR3 Corpse
OCB 0: used for coprses targeted by the compsognathus dinosaur.
OCB 1: used for corpses hung in the air to be used as piranha bait. Will fall when shot.
Please note you must use the patched version found here:https://github.com/TombEngine/Resour...s_Cadavar.wad2
- Add cold exposure bar (employed by setting the "cold" flag in water rooms in Tomb Editor).
- Add water wakes for vehicles.
- Restored light effect nullmeshes (color, electrical, pulse, and strobe):
Select the light color as object tint in the OCB menu in Tomb Editor.
ELECTRICAL_LIGHT:
Can have multiple meshes. Add mesh number to OCB to be rendered with the light.
OCB +ve (mesh number): Light behaves like a neon light.
OCB –ve (mesh number): Light flickers.
- Restored inventory compass.
- Allow dynamic segment count for hair object.
Lua API changes:
- Add function Misc::IsSoundPlaying()
- Add function DisplayString::SetFlags()
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Version 1.0.7
-
illyaine -
February 28, 2023 at 6:25 PM -
3.01 MB -
450 Downloads
TEN: Version 1.0.7
- Fix spark particles not being cleared on level reload.
- Fix visible but inactive enemies (e.g. Shiva or Xian guardians) taking damage.
- Fix blockable LOT type enemies (e.g. T-Rex and Shiva) not being able to step up 1 click or drop 2 clicks.
- Fix valve switch unable to untrigger objects.
- Fix valve and wall hole switches (OCB 5 and 6) not working as a timed switches.
- Fix incorrect Lara alignment on monkeyswing autojump.
- Fix silent crash if hair object or skin joints are missing.
- Fix holster meshes not displaying for Lara's shadow.
- Use Lara object's own meshes if Lara skin object does not exist in level file.
- Fix TR3 Shiva not taking explosive damage (should still block it with the sword).
- Fix TR3 Puna boss not blocking projectiles (grenade, rocket, harpoon, bolt) with the shield.
- Fix TR3 Puna boss and TR5 Roman statue taking fire when shot by explosive ammo.
- Fix TR2 sword and spear guardian:
- Not doing transition from alive to stone and stone to alive.
- Taking damage in stone mode.
- Wrong joint index for rotating the head and torso.
- Spear guardian not using left and right spear attack when walking (had wrong state ID set as target).
- Killing move for spear used wrong value.
- Fix TR3 big gun spawning rocket with 0 life which caused an immediate explosion.
- Fix TR3 Tony and add boss effect for him.
- Add TR3 civvy.
- Add TR3 electric cleaner.
- Add TR3 Sophia Leigh with following OCBs:
- 0 – Normal mode. Sophia behaves like a regular enemy.
- 1 – Tower mode. Behaviour matched from Tomb Raider III.
- 2 – Tower mode with volumes. Same as tower mode, but Sophia's ascent can be controlled using volumes in Tomb Editor.
- Add airlock switch object. Achieved by putting valve switch trigger and door trigger on the same sector (TR5 submarine door setup).
- Add OCB 7 for switches to be used with SetItemFlags Lua commands for customizing on/off animations and reachable distance.
- Add instant headshot to guards.
- Polish the distance position between Lara and switch objects.
- Adjust rocket ammo pickup from 10 to 1.
- Improve behaviour of tiger and lion enemies.
- Implement more realistic water bubble effects.
- Implement a new stacked pickup display inspired by OpenLara.
- Prevent Lara from drawing weapons during parallel bar swinging.
- Further renderer performance optimizations and bugfixes.
Lua API changes:
- Fix Camera:SetPosition not updating camera position when it is played simultaneously.
- Add Moveable:GetAirborne and Moveable:SetAirborne.
- Add Moveable:GetLocationAI and Moveable:SetLocationAI.
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Version 1.0.5
-
illyaine -
January 1, 2023 at 12:42 PM -
3.03 MB -
340 Downloads
TEN: Version 1.0.5
- Fix combined items not existing in inventory upon game reload.
- Fix classic rollingball not behaving properly in rooms beyond the distance of 32 blocks.
- Fix rollingball not killing Lara under certain movement angles.
- Fix savegame crashes when rooms with static meshes are flipped.
- Fix discrepancies between statistics and save / load game time units.
- Fix draw key incorrectly working in binoculars / lasersight mode.
- Fix incorrect picking up from plinths concealed by raising blocks.
- Fix reversed grenade rotation.
- Fix flame emitter 3 not burning player.
- Fix TR2 yeti, TR3 civvy and MP with stick vault bugs.
- Fix TR2 worker with flamethrower and TR3 flamethrower baddy attack ranges and aiming issues.
- Fix TR3 tribeman with axe not attacking Lara.
- Fix TR3 tribeman with dart not shooting at Lara's direction.
- Fix TR3 crow and TR4 harpy death animations not performing correctly.
- Fix TR4 crocodile attack range and joint rotation speed.
- Fix TR4 Von Croy not using animation for 2 and 3 step down vaults.
- Fix TR4 baddies not using animation for 3 step down vaults.
- Fix TR5 laserhead guardian.
- Fix crash, water death and meshswap issues for TR5 cyborg.
- Fix pathfinding problems for first initialized enemy of every slot.
- Fix pathfinding of flying and water creatures (partial).
- Fix rare crash when smash item is inside a wall and add warning log for the scenario.
- Fix bone rotations of some entities.
- Fix Lara's animation for cog switch release.
- Add new OCB to cog switch object:
- Use OCB 0 to have the traditional behaviour.
- Use any other OCB to can use the Cog Switch without need of any door linked. - Allow to freely rotate dart emitter in all directions.
- Customize dart emitter damage with OCB. Negative number will additionally poison Lara.
- Draw real mesh for darts.
- Added warning log when one slot requires another slot which is missing.
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Version 1.0.4
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l.m. -
December 19, 2022 at 5:21 PM -
2.83 MB -
196 Downloads
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