Tomb Editor 1.2.11 veröffentlicht

  • Quote

    Tomb Editor:

    • Add new "Find untextured" feature
    • Add scaling to texture remap tool
    • Add extra checkbox for merged statics to replace room ambient light with static color
    • Specify source/destination in find & replace window based on where the item was dropped
    • Change the way TRNG flipeffects/actions/conditions are listed to preserve alphabetical sorting
    • Limit camera distance to prevent annoying zoom slowdown
    • Import objectless prjs without error
    • Properly display imported geometry names on prj2 loading
    • Fix for death + climb floordata flag combination
    • Fix invisible objects picking
    • Fix nullref exception with missing sound catalogs
    • Fix item browser reset on paste object action
    • Fix inconsistent texture mirroring on ceiling while using group and grid paint texturing tools
    • Attempt to fix texture sorting exception on resource reload
    • Add texture info diagnostics for possible system-specific compile issues


    WadTool:

    • An option to alphanumerically sort meshes on model/animation import
    • Collect and play custom sounds from reference level in animcommand editor
    • Additional safety measures to prevent potential wad2/prj2 corruption if saving was unsuccessful
    • Fix corruption of EndFrame value with null animations re-saved from pre-1.2.9 wad2s
    • Fix index out of range exception if anim parameters were edited with mousewheelTomb Editor:
      • Add new "Find untextured" feature
      • Add scaling to texture remap tool
      • Add extra checkbox for merged statics to replace room ambient light with static color
      • Specify source/destination in find & replace window based on where the item was dropped
      • Change the way TRNG flipeffects/actions/conditions are listed to preserve alphabetical sorting
      • Limit camera distance to prevent annoying zoom slowdown
      • Import objectless prjs without error
      • Properly display imported geometry names on prj2 loading
      • Fix for death + climb floordata flag combination
      • Fix invisible objects picking
      • Fix nullref exception with missing sound catalogs
      • Fix item browser reset on paste object action
      • Fix inconsistent texture mirroring on ceiling while using group and grid paint texturing tools
      • Attempt to fix texture sorting exception on resource reload
      • Add texture info diagnostics for possible system-specific compile issues

      WadTool:
      • An option to alphanumerically sort meshes on model/animation import
      • Collect and play custom sounds from reference level in animcommand editor
      • Additional safety measures to prevent potential wad2/prj2 corruption if saving was unsuccessful
      • Fix corruption of EndFrame value with null animations re-saved from pre-1.2.9 wad2s
      • Fix index out of range exception if anim parameters were edited with mousewheel



    Download: Tomb Editor 1.2.11