Hey guys, new TE + TEN update came out which includes a lot of bug fixes plus some new features like ledge jumps (optional don't worry), HK TR5 behaviour (3 modes), backport of Damocles sword, fixed sas_drag_bloke and more. For full changelog please read here:
https://github.com/Lwmte/TombE…eases/releases/tag/v1.6.1
https://www.tombraiderforums.c…php?p=8382146#post8382146

TEN 1.0.3 update
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Ja
das sind großartige Neuigkeiten. die Updates werden auch bald in Trlevel verfügbar sein.
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Super!!!!
Und seit l.m und Nemoel mitmachen, sind auch die dringend notwendigen Lara Lua Funktionen hinzugekommen.
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Ich habe das Update gerade installiert und jetzt lädt mein Level nicht mehr. Ohne Fehlermeldung zurück ins Hauptmenü.
Mein TENLog:
Quote[2022-Nov-18 20:47:46] [info] Starting TombEngine version 1.0.3
[2022-Nov-18 20:47:46] [info] Creating DX11 renderer device...
[2022-Nov-18 20:47:46] [info] Initializing DX11...
[2022-Nov-18 20:47:51] [info] Initializing BASS sound device: success
[2022-Nov-18 20:47:51] [info] Initializing FX plugin: success
[2022-Nov-18 20:47:51] [info] Starting 3D mixdown: success
[2022-Nov-18 20:47:51] [info] Attaching environmental FX: success
[2022-Nov-18 20:47:51] [info] Attaching compressor: success
[2022-Nov-18 20:47:51] [info] Initializing input system...
[2022-Nov-18 20:47:51] [info] Starting GameMain...
[2022-Nov-18 20:47:53] [info] DoTitle
[2022-Nov-18 20:47:53] [info] Loading level file...
[2022-Nov-18 20:47:53] [info] Loading level file: Data\title.ten
[2022-Nov-18 20:47:54] [info] Level compiler version: 1.5.2
[2022-Nov-18 20:47:54] [warning] Level version is different from TEN version.
[2022-Nov-18 20:47:54] [info] Loading textures...
[2022-Nov-18 20:47:54] [info] Num room textures: 1
[2022-Nov-18 20:47:54] [info] Num object textures: 1
[2022-Nov-18 20:47:54] [info] Num static textures: 1
[2022-Nov-18 20:47:54] [info] Num anim textures: 0
[2022-Nov-18 20:47:54] [info] Num sprite textures: 152
[2022-Nov-18 20:47:54] [info] Loading rooms...
[2022-Nov-18 20:47:54] [info] Num rooms: 1
[2022-Nov-18 20:47:54] [info] Num meshes: 491
[2022-Nov-18 20:47:54] [info] Num animations: 810
[2022-Nov-18 20:47:54] [info] Num models: 111
[2022-Nov-18 20:47:54] [info] Initializing objects...
[2022-Nov-18 20:47:54] [info] Num statics: 22
[2022-Nov-18 20:47:54] [info] Num sprites: 152
[2022-Nov-18 20:47:54] [info] Num sprite sequences: 20
[2022-Nov-18 20:47:54] [info] Num cameras: 0
[2022-Nov-18 20:47:54] [info] Num sinks: 0
[2022-Nov-18 20:47:54] [info] Num sound sources: 0
[2022-Nov-18 20:47:54] [info] Num boxes: 1
[2022-Nov-18 20:47:54] [info] Num overlaps: 0
[2022-Nov-18 20:47:54] [info] Num anim textures: 0
[2022-Nov-18 20:47:54] [info] Num items: 1
[2022-Nov-18 20:47:54] [info] Num AI objects: 0
[2022-Nov-18 20:47:54] [info] Num level sets: 0
[2022-Nov-18 20:47:54] [info] Loading samples...
[2022-Nov-18 20:47:54] [info] Sound map size: 4096
[2022-Nov-18 20:47:54] [info] Initializing level...
[2022-Nov-18 20:47:54] [info] Preparing renderer...
[2022-Nov-18 20:47:54] [info] Level loading complete.
[2022-Nov-18 20:47:55] [info] Loading node scripts...
[2022-Nov-18 20:47:55] [info] 12 node catalogs were found and loaded.
[2022-Nov-18 20:47:55] [error] Couldn't find string level_test
[2022-Nov-18 20:47:56] [info] Loading level file...
[2022-Nov-18 20:47:56] [info] Loading level file: Data\New_Level.ten
[2022-Nov-18 20:47:56] [warning] Texture file not found: Screens\rome.jpg
[2022-Nov-18 20:47:57] [error] Error while loading level: Unable to read level file: Data\New_Level.ten
[2022-Nov-18 20:47:57] [info] DoTitle
[2022-Nov-18 20:47:57] [info] Loading level file...
[2022-Nov-18 20:47:57] [info] Loading level file: Data\title.ten
[2022-Nov-18 20:47:57] [info] Level compiler version: 1.5.2
[2022-Nov-18 20:47:57] [warning] Level version is different from TEN version.
[2022-Nov-18 20:47:57] [info] Loading textures...
[2022-Nov-18 20:47:57] [info] Num room textures: 1
[2022-Nov-18 20:47:57] [info] Num object textures: 1
[2022-Nov-18 20:47:57] [info] Num static textures: 1
[2022-Nov-18 20:47:57] [info] Num anim textures: 0
[2022-Nov-18 20:47:57] [info] Num sprite textures: 152
[2022-Nov-18 20:47:57] [info] Loading rooms...
[2022-Nov-18 20:47:57] [info] Num rooms: 1
[2022-Nov-18 20:47:58] [info] Num meshes: 491
[2022-Nov-18 20:47:58] [info] Num animations: 810
[2022-Nov-18 20:47:58] [info] Num models: 111
[2022-Nov-18 20:47:58] [info] Initializing objects...
[2022-Nov-18 20:47:58] [info] Num statics: 22
[2022-Nov-18 20:47:58] [info] Num sprites: 152
[2022-Nov-18 20:47:58] [info] Num sprite sequences: 20
[2022-Nov-18 20:47:58] [info] Num cameras: 0
[2022-Nov-18 20:47:58] [info] Num sinks: 0
[2022-Nov-18 20:47:58] [info] Num sound sources: 0
[2022-Nov-18 20:47:58] [info] Num boxes: 1
[2022-Nov-18 20:47:58] [info] Num overlaps: 0
[2022-Nov-18 20:47:58] [info] Num anim textures: 0
[2022-Nov-18 20:47:58] [info] Num items: 1
[2022-Nov-18 20:47:58] [info] Num AI objects: 0
[2022-Nov-18 20:47:58] [info] Num level sets: 0
[2022-Nov-18 20:47:58] [info] Loading samples...
[2022-Nov-18 20:47:58] [info] Sound map size: 4096
[2022-Nov-18 20:47:58] [info] Initializing level...
[2022-Nov-18 20:47:58] [info] Preparing renderer...
[2022-Nov-18 20:47:58] [info] Level loading complete.
[2022-Nov-18 20:47:58] [info] Loading node scripts...
[2022-Nov-18 20:47:58] [info] 12 node catalogs were found and loaded.
[2022-Nov-18 20:48:04] [info] Shutting down BASS...
[2022-Nov-18 20:48:04] [info] Cleaning up and exiting...
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kannst du mal dein Lua File posten?
Durch das Update wurde das gameflow.lua geupdated - es kann sein, dass du da diese neu machen musst (sofern du das aktuelle gameflow.lua von der neuen version überschrieben hast) sieht dein gameflow.lua so aus:
Code
Display More-- Place in this Lua script all the levels of your game -- Title is mandatory and must be the first level. -- Intro image is a splash screen which appears before actual loading screen. -- If you don't want it to appear, just remove this line. Flow.SetIntroImagePath("Screens\\main.jpg") -- This image should be used for static title screen background (as in TR1-TR3). -- For now it is not implemented. Flow.SetTitleScreenImagePath("Screens\\main.jpg") -- Set overall amount of secrets in game. -- If set to 0, secrets won't be displayed in statistics. Flow.SetTotalSecretCount(5) -- Disable/enable flycheat globally Flow.EnableFlyCheat(true) -------------------------------------------------- -- Title level title = Level.new() title.ambientTrack = "108" title.levelFile = "Data\\title.ten" title.scriptFile = "Scripts\\title.lua" title.loadScreenFile = "Screens\\Main.png" Flow.AddLevel(title) -------------------------------------------------- -- First test level test = Level.new() test.nameKey = "level_test" test.scriptFile = "Scripts\\New_Level.lua" test.ambientTrack = "108" test.levelFile = "Data\\TestLevel.ten" test.loadScreenFile = "Screens\\rome.jpg" -- 0 is no weather, 1 is rain, 2 is snow. -- Strength varies from 0 to 1 (floating-point value, e.g. 0.5 means half-strength). test.weather = 0 test.weatherStrength = 1 test.horizon = true test.farView = 20 test.layer1 = Flow.SkyLayer.new(Color.new(255, 0, 0), 15) test.fog = Flow.Fog.new(Color.new(0, 0, 0), 12, 20) -- Presets for inventory item placement. test.objects = { InventoryItem.new( "tut1_ba_cartouche1", ObjID.PUZZLE_ITEM3_COMBO1, 0, 0.5, Rotation.new(0, 0, 0), RotationAxis.Y, -1, ItemAction.USE ), InventoryItem.new( "tut1_ba_cartouche2", ObjID.PUZZLE_ITEM3_COMBO2, 0, 0.5, Rotation.new(0, 0, 0), RotationAxis.Y, -1, ItemAction.USE ), InventoryItem.new( "tut1_ba_cartouche", ObjID.PUZZLE_ITEM3, 0, 0.5, Rotation.new(0, 0, 0), RotationAxis.Y, -1, ItemAction.USE ), InventoryItem.new( "tut1_hand_orion", ObjID.PUZZLE_ITEM6, 0, 0.5, Rotation.new(270, 180, 0), RotationAxis.Y, -1, ItemAction.USE ), InventoryItem.new( "tut1_hand_sirius", ObjID.PUZZLE_ITEM8, 0, 0.5, Rotation.new(270, 180, 0), RotationAxis.X, -1, ItemAction.USE ) } Flow.AddLevel(test)
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Ich habe den Fehler gerade selber gefunden, was so ein kleiner Bindestrich doch ausmachen kann. Der Levelname war an einigen Stellen "Level Gamma" und "Level_Gamma". Nach der Korrektur startet mein Level wieder.
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