• l.m. hat eine neue Datei hinzugefügt:

    l.m.
    11. November 2023 um 23:05
  • illyaine 20. Dezember 2022 um 17:02

    Hat den Titel des Themas von „Tomb Engine 1.0.4 - für bestehende Level Projekt Installationen“ zu „Tomb Engine“ geändert.
  • l.m. hat eine neue Version hinzugefügt:

    l.m.
    1. Januar 2023 um 12:42
    Zitat

    TEN: Version 1.0.5

    • Fix combined items not existing in inventory upon game reload.
    • Fix classic rollingball not behaving properly in rooms beyond the distance of 32 blocks.
    • Fix rollingball not killing Lara under certain movement angles.
    • Fix savegame crashes when rooms with static meshes are flipped.
    • Fix discrepancies between statistics and save / load game time units.
    • Fix draw key incorrectly working in binoculars / lasersight mode.
    • Fix incorrect picking up from plinths concealed by raising blocks.
    • Fix reversed grenade rotation.
    • Fix flame emitter 3 not burning player.
    • Fix TR2 yeti, TR3 civvy and MP with stick vault bugs.
    • Fix TR2 worker with flamethrower and TR3 flamethrower baddy attack ranges and aiming issues.
    • Fix TR3 tribeman with axe not attacking Lara.
    • Fix TR3 tribeman with dart not shooting at Lara's direction.
    • Fix TR3 crow and TR4 harpy death animations not performing correctly.
    • Fix TR4 crocodile attack range and joint rotation speed.
    • Fix TR4 Von Croy not using animation for 2 and 3 step down vaults.
    • Fix TR4 baddies not using animation for 3 step down vaults.
    • Fix TR5 laserhead guardian.
    • Fix crash, water death and meshswap issues for TR5 cyborg.
    • Fix pathfinding problems for first initialized enemy of every slot.
    • Fix pathfinding of flying and water creatures (partial).
    • Fix rare crash when smash item is inside a wall and add warning log for the scenario.
    • Fix bone rotations of some entities.
    • Fix Lara's animation for cog switch release.
    • Add new OCB to cog switch object:
      - Use OCB 0 to have the traditional behaviour.
      - Use any other OCB to can use the Cog Switch without need of any door linked.
    • Allow to freely rotate dart emitter in all directions.
    • Customize dart emitter damage with OCB. Negative number will additionally poison Lara.
    • Draw real mesh for darts.
    • Added warning log when one slot requires another slot which is missing.
  • l.m. hat eine neue Version hinzugefügt:

    l.m.
    28. Februar 2023 um 18:25
    Zitat

    TEN: Version 1.0.7

    • Fix spark particles not being cleared on level reload.
    • Fix visible but inactive enemies (e.g. Shiva or Xian guardians) taking damage.
    • Fix blockable LOT type enemies (e.g. T-Rex and Shiva) not being able to step up 1 click or drop 2 clicks.
    • Fix valve switch unable to untrigger objects.
    • Fix valve and wall hole switches (OCB 5 and 6) not working as a timed switches.
    • Fix incorrect Lara alignment on monkeyswing autojump.
    • Fix silent crash if hair object or skin joints are missing.
    • Fix holster meshes not displaying for Lara's shadow.
    • Use Lara object's own meshes if Lara skin object does not exist in level file.
    • Fix TR3 Shiva not taking explosive damage (should still block it with the sword).
    • Fix TR3 Puna boss not blocking projectiles (grenade, rocket, harpoon, bolt) with the shield.
    • Fix TR3 Puna boss and TR5 Roman statue taking fire when shot by explosive ammo.
    • Fix TR2 sword and spear guardian:
      • Not doing transition from alive to stone and stone to alive.
      • Taking damage in stone mode.
      • Wrong joint index for rotating the head and torso.
      • Spear guardian not using left and right spear attack when walking (had wrong state ID set as target).
      • Killing move for spear used wrong value.
    • Fix TR3 big gun spawning rocket with 0 life which caused an immediate explosion.
    • Fix TR3 Tony and add boss effect for him.
    • Add TR3 civvy.
    • Add TR3 electric cleaner.
    • Add TR3 Sophia Leigh with following OCBs:
      • 0 – Normal mode. Sophia behaves like a regular enemy.
      • 1 – Tower mode. Behaviour matched from Tomb Raider III.
      • 2 – Tower mode with volumes. Same as tower mode, but Sophia's ascent can be controlled using volumes in Tomb Editor.
    • Add airlock switch object. Achieved by putting valve switch trigger and door trigger on the same sector (TR5 submarine door setup).
    • Add OCB 7 for switches to be used with SetItemFlags Lua commands for customizing on/off animations and reachable distance.
    • Add instant headshot to guards.
    • Polish the distance position between Lara and switch objects.
    • Adjust rocket ammo pickup from 10 to 1.
    • Improve behaviour of tiger and lion enemies.
    • Implement more realistic water bubble effects.
    • Implement a new stacked pickup display inspired by OpenLara.
    • Prevent Lara from drawing weapons during parallel bar swinging.
    • Further renderer performance optimizations and bugfixes.

    Lua API changes:

    • Fix Camera:SetPosition not updating camera position when it is played simultaneously.
    • Add Moveable:GetAirborne and Moveable:SetAirborne.
    • Add Moveable:GetLocationAI and Moveable:SetLocationAI.
  • l.m. hat eine neue Version hinzugefügt:

    l.m.
    11. April 2023 um 17:40
  • l.m. hat eine neue Version hinzugefügt:

    l.m.
    8. Juni 2023 um 18:53
    Zitat

    TEN: Version 1.0.9

    • Fix cold bar triggered in non-water rooms.
    • Fix spiky wall speed value and change it via OCB number or Lua (Moveable::SetItemFlags[0]).
    • Fix bats emitter crashing the game if little beetle object does not exist in wad.
    • Fix gunflash rendering and position for entities.
    • Fix snowmobile driver crashing the game.
    • Fix knifethrower not throwing knife.
    • Fix classic rollingball rolling in place into some closed doors.
    • Fix zipline not working properly.
    • Fix missing heavytrigger checks for node events activated from classic triggers.
    • Fix death flag burning enemies underwater.
    • Fix pickups and object collision not working properly in flipped rooms without portals.
    • Fix footprints not being cleared after level change.
    • Fix thumbstick camera option sometimes producing jerky camera movements during object interaction.
    • Fix soundtrack position not restoring if same track is already playing.
    • Fix inventory input interference when entering inventory via puzzle.
    • Fix gamepad still vibrating if Lara was poisoned prior to death.
    • Fix flare brightness.
    • Fix grenade firing angle.
    • Fix rendering for static meshes with custom blending modes and alpha transparency.
    • Fix inconsistent multiline string spacing on different display modes.
    • Remove search object 4 hardcoded meshswap activated with a flipmap.
    • Add TR1 cowboy.
    • Add TR3 wall mounted blade.
    • Add TR3 claw mutant.
    • Add TR5 lasers:
      • Choose colour for the lasers via tint menu.
      • Laser OCB means width of the laser in sectors.
      • Negative OCB laser will trigger heavy trigger.
      • Positive OCB kills Lara.
    • Add removable puzzles from puzzle holes and puzzle dones:
      • Employed by setting the trigger type as "Switch" for either puzzle hole or puzzle done.
      • Can be mixed with puzzle done and puzzle holes of the same or different type.
    • Add reusable keys for key holes:
      • Employed by setting the trigger type as "Switch" for key hole.
    • Allow key hole animation to be played via OCB number:
      • Default OCB 0 will play Lara use key animation.
      • Any positive OCB number will play the animation according to the OCB number.
    • Reimplement fog bulbs.
    • Add missing gunflash for some entities, also include dynamic light and smoke to all gunflashes.
    • Add compass needle wobble in inventory.
    • Add ability to pick up a single inactive flare as an inventory item.
    • Add log reports if title level or other levels don't exist.
    • Add better error handling for missing font, sprites or shaders.
    • Add "Reset to defaults" entry to controls menu and automatically bind XBOX gamepad profile if connected.
    • Add 64-bit executable and place both 32-bit and 64-bit versions into /Bin subdirectory.

    Lua API changes:

    • Add Vec2 class.
    • Add function String::SetTranslated().
    • Add function Misc::IsStringDisplaying().
    • Add the following for use in AddCallback and RemoveCallback:
      • PRESTART, POSTSTART
      • PREEND, POSTEND
      • PRESAVE, POSTSAVE
      • PRELOAD, POSTLOAD
  • l.m. hat eine neue Version hinzugefügt:

    l.m.
    26. Juli 2023 um 18:35
    Zitat

    TEN: Version 1.1.0

    • Fix enemies shooting Lara through static meshes and moveables.
    • Fix skeletons and mummies not being affected by explosive weapons.
    • Fix crash on loading if static meshes with IDs above maximum are present.
    • Fix various crashes specific to 64-bit build.
    • Fix random crashes when playing audio tracks with names longer than 15 symbols.
    • Fix crashes when trying to play .wav audio tracks on some Windows 11 systems.
    • Fix sprint value going below zero.
    • Fix fog bulb density formula.
    • Fix clockwork beetle activation crashing the game.
    • Fix corrupted vehicle positions after savegame reload.
    • Fix default ambience overlapping current one when loading a savegame.
    • Fix doppelganger being limited to a single room.
    • Fix bat AI, damage value, and incorrect collision after death.
    • Fix regeneration for pickups with OCB 128.
    • Fix raising blocks still shaking without OCB.
    • Fix spiky ceiling, improve collision, and allow setting velocity via OCB.
    • Fix TR1 winged mutant pathfinding and damage issues and add new OCBs.
    • Fix TR1 Natla facing angle, bomb and shard projectiles, shooting anim in the second phase.
    • Fix last inventory item position not being saved.
    • Fix some puzzle hole objects crashing the game on item insertion.
    • Fix incorrect harpoon bolt speed and angle when shooting vertically.
    • Fix black shatter debris.
    • Fix Lara's shadow projecting only her joints on some occasions.
    • Fix sun and spot bulbs direction and sheen casts.
    • Fix room collector freezing game on some occasions.
    • Fix incorrect culling for scaled static meshes.
    • Fix normal mapping.
    • Add ability to save screenshot in the "Screenshots" subfolder by pressing the "Print screen" key.
    • Implement separate audio track channel for playing voiceovers with subtitles in .srt format.
    • Don't stop ambience when Lara dies.
    • Pause all sounds when entering inventory or pause menu.
    • Improve deflection against slopes.
    • Move and rotate Lara and activated pickups together with dynamic bridge objects.
    • Reduce camera bounce.
    • Improve spiky wall collision accuracy.
    • Expand control settings page.
    • Allow key bindings for previously hardcoded actions (weapon hotkeys, vehicle controls).
    • Add input actions for weapon scroll.
    • Add splash effect to rockets and grenades when they enter water.
    • Allow multiple doppelgangers by using the same OCB for the origin nullmesh and doppelganger.
    • Add TR1 skateboard kid.
    • Add TR1 Kold.

    Lua API changes:

    • Add soundtrack functions:
      • Misc::GetAudioTrackLoudness() for getting current loudness of a given track type.
      • Misc::IsAudioTrackPlaying() for checking if a given track type is playing.
      • Misc::GetCurrentSubtitle() for getting current subtitle string for the voice track.
  • l.m. hat eine neue Version hinzugefügt:

    l.m.
    11. November 2023 um 23:05

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