l.m. hat eine neue Datei hinzugefügt:
Datei
Tomb Engine
Diese Version kann benutzt werden um ein "VORHANDENES" TEN Level Projekt zu aktualisieren (damit das Level Projekt die neueste TEN Version nutzt!).
l.m.
ZitatAlles anzeigenMöchte man ein neues Level Projekt erstellen, reicht es diesen Download zu benutzen:
illyaine6. Januar 2024 um 22:03 Für die Installation einfach alle extrahierten Dateien in das vorhandene TEN Level Projekt Verzeichnis überschreiben.
ACHTUNG:
Vorher bitte ein Backup vom Script Ordner machen, da derzeit noch alle Dateien aus dem Ordner überschrieben werden.
Heisst: Hat man Änderungen zb. in der Gameflow.lua oder Strings.lua gemacht, werden diese beim kopieren überschrieben.
TEN: Version 1.0.4
- Add generic assignable effects for moveables - fire, sparks, smoke and laser / electric ignite.
- Add ability to burn enemies with FLAME_EMITTER_1 and death blocks.
- Add wireframe mode and other visual debug information (switch by F10/F11 debug page scroll hotkeys).
- Activate Lara-bound volume triggers with mounted vehicles.
- Allow multiple individual activators for the same volume at the same time.
- Remove TRC remnant which added HK to inventory if pistols weren't available.
- Change default shatter sound to TR4_SMASH_ROCK (tomb4 default).
- Reduce idle pose time from 30 to 20 seconds.
- Automatically align pickups to floor surface.
- Minecart enhancements:
- Add landing / jump sound.
- Add falldamage.
- Explode in water below 2 click surface.
- Fix jump.
- Templar Knight enhancements:
- Restored spark effects.
- Can destroy statics in shatter slots.
- Fix crash when attacking.
- SAS enhancements:
- Fix grenade shooting.
- Fix AI_MODIFY and AI_GUARD behaviour.
- Fix several renderer performance and room culling issues.
- Fix choppy camera movement in several cases.
- Fix Lara's vertical position when shimmying around steep slope corners.
- Fix legacy pickup triggers not working in certain cases.
- Fix crawl pickup not actually doing any pickups.
- Fix demigod and harpy shooting in incorrect directions.
- Fix particle effects for seth and harpy magic attacks.
- Fix lasersight always displaying with HK, revolver and crossbow.
- Fix rapid ammo spending in HK lasersight mode.
- Fix incorrect string IDs for item combine, HK and revolver with lasersight.
- Fix puzzle holes not swapping to puzzle done objects.
- Fix several collision and sound source issues in flipped rooms.
- Fix several pushable sound and object collision bugs.
- Fix original bug with incorrect climb up behaviour on ladders under sloped ceilings.
- Fix original bug with reassigned control keys still triggering default events.
- Fix TR1 centaur bubble targeting.
- Fix TR5 autogun rotation.
- Fix occasional wrong rollingball collision in narrow pits.
- Fix classic rollingball and big rollingball not behaving properly.
- Fix caustics not turning off in display settings.
- Fix windowed mode not using real resolution when DPI scaling is active.
- Fix control lock not working in flyby sequences.
- Fix empty inventory when using build and play feature in TE.
- Fix non-pickupable thrown flares.
- Fix throwing flare without drawing any weapons if there are no weapons present.
- Fix several incorrect FOV reset issues.
- Fix current soundtrack fading into silence if incoming one doesn't exist.
- Fix crash if there is an attempt to display a string with missing characters.
Lua API changes:
- Add new Volume class and several methods for it.
- Add new Moveable functions: GetEffect, SetEffect and SetCustomEffect (for colored fire).
- Add new Lara functions: GetTarget, GetVehicle and TorchIsLit.
- Remove Lara functions: SetOnFire and GetOnFire (replaced with GetEffect and SetEffect).
- Add Gameflow.lua options:
- Flow.EnableMassPickup for mass pickup functionality.
- Flow.EnableLaraInTitle for displaying Lara in title flyby.
- Flow.EnableLevelSelect for title flyby level selection.
- level.secrets for level-specific secret count.
- Fix level.ambientTrack property not working for title flyby.
- Fix action key script functions not fully working in some cases.
- Fix mounted vehicles ignoring Disable, Shatter and Explode script commands.
- Fix SetPosition command not updating room number correctly.
- Fix Rotation class using integers under the hood which prevented using fractional rotation values.
- Fix distance tests failing on a very high distances.