Tomb Engine 1.5 / Tomb Editor 1.7.2 release
The long awaited, newest release of the Tomb Editor suite has been released.
Highlights
- 60FPS for TombEngine projects
- TRNG Plugins now fully supported
The long awaited, newest release of the Tomb Editor suite has been released.
Hey guys,
I am not sure if this is allowed. However a new subreddit was created for TRLE, you can find it here: https://www.reddit.com/r/trle/
You can chat about anything there regarding TRLE
This latest version comes with a slew of improvements and bug fixes across the whole Tomb Editor suite. For the full changelog please see the attached link and the link to download is at the bottom of the page. https://github.com/TombEngine/Tom…ases/tag/v1.7.1
If you have any question or whatsoever, please join the TEN discord server! https://discord.gg/FrsaKHyGNs
Tomb Engine 1.3 and Tomb Editor 1.7 have now been released. This update introduces many renderer improvements for Tomb Engine and up-to 19 wall divisions in Tomb Editor.
https://github.com/TombEngine/Tom…leases/tag/v1.7
So I heard you guys want to turn on bilinear filtering?
I just wish it wasn't Reboot Lara and Jooooonnnnnnaaaaaaaahhhhhh (if you ever played TR2013, then you'll know why I wrote like that )
But the rest sounds promising.
Hi all
Have you guys noticed Aspidetr website being in maintenance for months now? I am not sure what happened, is it offline just like LLB? Is anyone able to get in contact with the website owners? I really hope it's not down otherwise it would be another sad news for TRLE/TE community
hmm strange, have you tried other slots like DEFAULT_SPRITES?
Hi again
This code should be fine (I tested it and works on my end) can you try reloading wad in Tomb Editor? Items -> reload wad
Also check TENLog.
Hello
Change `DisplaySpriteEnum` to View
so: DisplaySpriteEnum.AlignMode.CENTER -> View.AlignMode.CENTER and DisplaySpriteEnum.ScaleMode.FILL -> View.ScaleMode.FILL
Danke für die Information! Meine zwei Objekte habe ich dort nicht gefunden, das erklärt auch, warum sie nicht funktionieren.
Einzige Ausnahme ist das Objekt „Crumbling_Floor“, wenn ich das benutzen will, stürzt das Spiel ab, bevor ich ins Hauptmenü komme. Laut TENLog gibt es keinen Fehler und „Level loading complete“.
Crumbling floor hasn't been ported in 1.1.0 though it has been ported and will be available in TEN 1.1.1
No problem
Join us as we celebrate the engine's 1st Anniversary with a short compilation of movement sets, enhancements, released TEN levels as well as a short compilation of future TEN levels!
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Hab mir schon sowas gedacht… Hatte nach der Hilfestellung nur kein Echo erwartet.
Der Venedig-Teil ist durchgespielt. Ja, gut… ein paar Baustellen sind noch. Den Hinweis auf eine Geheimnis-Rose habe ich nicht gesehen. Wann und durch welche Handlung die Tür im Bogen über dem Kanal aufgeht, hinter der sie liegt, ist mir verborgen geblieben. Ebenso das Öffnen der Tür, die sie beim Start des Levels im Rücken hat. Sie führt auf eine Plattform-Baustelle mit Blick auf – ich denk mal – Venedig.
Die Stadt samt Hubschrauber ist allerdings auch durch eine fehlende Textur im ersten Zimmer auf dem Weg zur zweiten Brechstange zu bewundern. Da wurde geschlampt. Ansonsten: Kann man gut spielen. Der zweite Level dieses Werkes durfte wohl schon mehrfach durch die Spieler getestet werden (Beginn Autowerkstatt, dann Kanalisation). Ich erinnere mich, dass da einiges nicht so richtig funktionierte. Na, mal sehen!
Oh dear, it really shows how Pedro doesn't care about quality of his levels and misses very critical errors like this.
I think the final nail in the coffin is in his TRF thread where he simply brushed off suggestions and feedback from 2 people
Was sollen diese Demos?
Man spielt das Spiel immer wieder neu.
Well apparently he did that because he wants feedback of his "beta" release. But this makes no sense because his testers should test his levels not the players.
Hey
I also had the problem with lanterns poles. I eventually made it by making lara hit the middle of the lantern because of their bad collision.
Unfortunately, Pedro doesn't care about quality of his levels so expect to see more issues along your way.
Hey guys!
New version of TE and TEN came out:
Changelog:
Tomb Editor:
WadTool:
TombIDE:
TEN: Version 1.0.9
Lua API changes:
NOTE: TEN folder structure has changed because of the inclusion of the 64-bit version. If you are updating existing TEN projects, manually remove all *.dll
files and TombEngine.exe
from Engine
subfolder after copying TombEngine109_Update.zip
contents to that folder.
Happy April fool's
Happy April fools
this level is just silly for a purpose (at the end you get hints for teh password). The actual level is in the secret folder, so if you want to play it then the password is:
12115dj_full