Statics TRNG Flipeffekte
Die Zahl bezieht sich auf die Nr. des Flipeffektes, nach der man im TE suchen kann.
Burning
188: Statics. Burning. Remove burning attribute for <&>static
187: Statics. Burning. Set burning attribute for <&>static
Collision
161: Statics. Collision. Remove collision from <&>static
162: Statics. Collision. Restore collision for <&>static
Color
191: Statics. Color. Change color of static using <&>PARAM_COLOR_ITEM data
Damage
186: Statics. Damage. Remove damage attribute for <&>static
185: Statics. Damage. Set damage attribute for <&>static
Explosion
180: Statics. Explosion. Explosion of <&>static
182: Statics. Explosion. Remove explosive attribute for <&>static
181: Statics. Explosion. Set explosive attribute for <&>static
160: Statics. Explosion. Shatter <&>static
Move
166: Statics. Move. Move static with data in <&>parameters list
177: Statics. Move. Stop the motion of <&>Static
179: Statics. Move. Stop the movements of all statics in <&>Room
Poison
184: Statics. Poison. Remove poison attribute for <&>static
183: Statics. Poison. Set poison attribute for <&>static
Rotation
172: Statics. Rotation. Rotate static with data of <&>Parameters list
174: Statics. Rotation. Stop all rotations for <&>Static
175: Statics. Rotation. Stop all rotations of statics in <&>Room
Scale
352: Statics. Scale a static item using the data in <&>Parameters command
353: Statics. Stop the endless scaling of the static started with the <&>Parameters command
Transparency
165: Statics. Transparency. Remove any transparency from <&>static
164: Statics. Transparency. Set GLASS transparency for <&>static
163: Statics. Transparency. Set ICE transparency for <&>static
Visibility
190: Statics. Visibility. Render newly visibile <&>static
189: Statics. Visibility. Set <&>static as invisible