Variables TRNG Flipeffekte
Die Zahl bezieht sich auf die Nr. des Flipeffektes, nach der man im TE suchen kann.
Boat
366: Variables. Boat. Move <&>fuel to boat tank (Local Long Delta variable) in (E)way
Clear
241: Variables. Clear. Clear the <&>Variable group
Convert
297: Variables. Convert the <&>NGLE Room index in TOMB Room Index to CurrentValue
301: Variables. Convert the NGLE Item Index to Tomb Item Index in CurrentValue
299: Variables. Convert the NGLE Room Index to Tomb Room Index in CurrentValue
300: Variables. Convert the Tomb Item Index to NGLE Item Index in CurrentValue
298: Variables. Convert the Tomb Room Index to NGLE Room Index in CurrentValue
Log
308: Variables. Log. Print in log file the <&>Extra NG String
309: Variables. Log. Print the value of <&>Numeric Variable in (E)Format
Memory
280: Variables. Memory. Add to <&>Code Memory the (E)Value
283: Variables. Memory. Add to <&>Code Memory the CurrentValue
249: Variables. Memory. Add to <&>Savegame Memory the (E)Value
273: Variables. Memory. Add to <&>Savegame Memory the CurrentValue
275: Variables. Memory. Add to <&>Selected Item Memory the CurrentValue
258: Variables. Memory. Add to <&>Selected Item Memory the (E)Value
282: Variables. Memory. Clear in <&>Code Memory the (E)Bit
248: Variables. Memory. Clear in <&>Savegame Memory the (E)Bit
260: Variables. Memory. Clear in <&>Selected Item Memory the (E)Bit
351: Variables. Memory. Convert from item address to item index the value in Current Value variable
295: Variables. Memory. Copy from (E)Selected Animation Memory to <&>Numeric Variable
293: Variables. Memory. Copy from (E)Selected Slot Memory to <&>Numeric Variable
277: Variables. Memory. Copy from <&>Code Memory to CurrentValue
336: Variables. Memory. Copy from <&>Numeric Variable to (E)Inventory Memory
245: Variables. Memory. Copy from <&>Numeric Variable to (E)Savegame Memory
296: Variables. Memory. Copy from <&>Numeric Variable to (E)Selected Animation Memory
257: Variables. Memory. Copy from <&>Numeric Variable to (E)Selected Item Memory
294: Variables. Memory. Copy from <&>Numeric Variable to (E)Selected Slot Memory
278: Variables. Memory. Copy from CurrentValue to <&>Code Memory
256: Variables. Memory. Copy to <&> Numeric Variable the (E)Selected Item Memory
339: Variables. Memory. Copy to <&>Numeric Variable the (E)Inventory Memory
244: Variables. Memory. Copy to <&>Numeric Variable the (E)Savegame Memory value
281: Variables. Memory. Set in <&>Code Memory the (E)Bit
342: Variables. Memory. Set in <&>Code Memory the (E)Negative number
279: Variables. Memory. Set in <&>Code Memory the (E)Value
338: Variables. Memory. Set in <&>Inventory Memory the (E)Big Number value
337: Variables. Memory. Set in <&>Inventory Memory the (E)Value
262: Variables. Memory. Set in <&>Savegame Memory the (E)Big Number value
247: Variables. Memory. Set in <&>Savegame Memory the (E)Bit
254: Variables. Memory. Set in <&>Savegame Memory the (E)Negative Value
246: Variables. Memory. Set in <&>Savegame Memory the (E)Value
261: Variables. Memory. Set in <&>Selected Item Memory the (E)Big Number value
259: Variables. Memory. Set in <&>Selected Item Memory the (E)Bit
255: Variables. Memory. Set in <&>Selected Item memory the (E)Value
307: Variables. Memory. Set the <&>Animation as Seleted Animation Memory
335: Variables. Memory. Set the <&>Inventory item as Selected Inventory Memory
292: Variables. Memory. Set the <&>Slot as Selected Slot Memory
276: Variables. Memory. Subtract from <&>Item Memory the CurrentValue
274: Variables. Memory. Subtract from <&>Savegame Memory the CurrentValue
250: Variables. Memory. Subtract to <&>Savegame Memory the (E)Value
Numeric
231: Variables. Numeric. Add to <&>Variable the (E)value
285: Variables. Numeric. Add to CurrentValue the <&>Numeric Variable
235: Variables. Numeric. Clear in <&>Variable the (E)bit
271: Variables. Numeric. Copy <&>Numeric Variable to CurrentValue
272: Variables. Numeric. Copy CurrentValue to <&>Numeric Variable
291: Variables. Numeric. Copy to<&>Numeric Variable the (E)ColorRGB
253: Variables. Numeric. Divide <&>Numeric Variable by (E)Value
287: Variables. Numeric. Divide CurrentValue by <&>Numeric Variable
304: Variables. Numeric. Generate in <&>Numeric Variable a random CurrentValue
303: Variables. Numeric. Generate in <&>Numeric Variable the (E)random number
284: Variables. Numeric. Invert the sign of <&>Numeric Variable
251: Variables. Numeric. Multiply <&>Numeric Variable by (E)Value
288: Variables. Numeric. Multiply CurrentValue by <&>Numeric Variable
305: Variables. Numeric. Perform operation <&>NumericVariable AND (E)Number
232: Variables. Numeric. Set <&>Variable with (E)value
263: Variables. Numeric. Set in <&>Numeric Variable the (E)Big Number value
252: Variables. Numeric. Set in <&>Numeric Variable the (E)Negative Value
234: Variables. Numeric. Set in <&>Variable the (E)bit
233: Variables. Numeric. Substract from <&>Variable the (E)value
286: Variables. Numeric. Subtract from CurrentValue the <&>Numeric Variable
Save
302: Variables. Save the coordinates and facing of Item index in CurrentValue
Store
237: Variables. Store. Copy <&>Store variable to CurrentValue
236: Variables. Store. Copy CurrentValue to <&>Store variable
Text
240: Variables. Text. Add to Big Text the <&>Extra NG String with (E)Separator
243: Variables. Text. Add to Big Text the <&>Numeric Variable with (E)Separator
242: Variables. Text. Add to Big Text the <&>Text Variable with (E)Separator
410: Variables. Text. Clear <&>Text variable
239: Variables. Text. Copy the <&>NG String to (E)Text Variable.
238: Variables. Text. Copy the <&>Text Variable to (E)Text Variable
Timer
270: Variables. Timer. Hide <&>TRNG Timer in (E)Seconds
267: Variables. Timer. Initialize <&>TRNG Timer to (E)Big Number seconds
268: Variables. Timer. Initialize <&>TRNG Timer to (E)Frame Ticks (1/30 of second)
266: Variables. Timer. Initialize <&>TRNG Timer to (E)Seconds
269: Variables. Timer. Show <&>TRNG Timer in (E)Position
264: Variables. Timer. Start the <&>TRNG Timer in (E)Mode
265: Variables. Timer. Stop the <&>TRNG Timer