1. TRLevel
  2. Forum
    1. Unresolved Threads
    2. Articles
  3. Members
    1. Recent Activities
    2. Users Online
    3. Team
    4. Trophy
    5. Search Members
  4. Tutorials
  5. Levels
  6. Downloads
  7. Adventskalender
    1. Kalender 2025
    2. Kalender 2024
    3. Kalender 2023
    4. Kalender 2022
    5. Kalender 2021
    6. Kalender 2020
    7. Kalender 2019
    8. Kalender 2018
    9. Kalender 2017
  8. Osterkalender
    1. Osterkalender 2025
    2. Osterkalender 2024
    3. Osterkalender 2023
    4. Osterkalender 2022
    5. Osterkalender 2021
    6. Osterkalender 2020
    7. Osterkalender 2019
    8. Osterkalender 2018
    9. Osterkalender 2017
    10. Osterkalender 2016
  9. Mediathek
    1. Albums
    2. Video channels
  • Login
  • Register
  • Search
Tutorials
  • Everywhere
  • Articles
  • Pages
  • Forum
  • Tutorials
  • Files
  • Images
  • Videos
  • More Options
  1. TRLevel.de
  2. Lexicon

TRNG Cutscene TRNG Flipeffect

  • Jörg
  • April 19, 2022 at 12:56 PM
  • April 19, 2022 at 1:16 PM
  • 959 times viewed

WICHTIG

Diese Tutorials sind beim schreiben immer mit der aktuellsten TEN/TE Version erstellt worden.
Leider kann sich von Version zu Version des Tomb Editor oder der Tomb Engine immer etwas am Code ändern. Daher können manche Teile der Tutorials veraltet sein, bzw. nicht mehr funtkionieren.
Wenn euch hier etwas auffällt, teilt uns dies BITTE mit. Damit man sich das Tutorial ansehen und überarbeiten kann. Dazu bitte einfach ein Thema im "TRLevel Forum" eröffnen.

  • TRNG Cutscene Flipeffect


    Die Zahl bezieht sich auf die Nr. des Flipeffektes, nach der man im TE suchen kann.

    398: Cutscene. AI. Set Von Croy<&>Data with (E)Value

    393: Cutscene. Animations. Swap animations set in data of <&>Parameter command for (E)Actor

    395: Cutscene. Camera. Actor with <&>role will look Lara (enemy subjective view, enemy not visible)

    391: Cutscene. Camera. Freeze cutscene camera for <&>demo frames

    396: Cutscene. Camera. Lara will look Actor with <&>role (lara subjective view, lara not visible)

    382: Cutscene. Camera. Look Extra Actor from <&>View angle and (E)Distance

    383: Cutscene. Camera. Look Lara from <&>View angle and (E)Distance

    381: Cutscene. Camera. Look Leading Actor from <&>View angle and (E)Distance

    386: Cutscene. Camera. Move down cutscene camera of <&>Clicks in (E)demo frames

    385: Cutscene. Camera. Move up cutscene camera of <&>Clicks in (E)demo frames

    392: Cutscene. Camera. Remove freeze from cutscene camera

    384: Cutscene. Camera. Reset cutscene camera and come back to lara's chase camera

    390: Cutscene. Camera. Rotate at left cutscene camera around target by <&>Degrees in (E)demo frames

    389: Cutscene. Camera. Rotate at right cutscene camera around target by <&>Degrees in (E)demo frames

    387: Cutscene. Camera. Zoom-in cutscene camera covering <&>Distance in (E)demo frames

    388: Cutscene. Camera. Zoom-out cutscene camera covering <&>Distance in (E)demo frames

    401: Cutscene. Extra Actor's texts. Set <&>Color and (E)position for extra actor's texts

    394: Cutscene. Free cutscene <&>resources (to call at end of cutscene)

    399: Cutscene. Lara's texts. Set <&>Color and (E)position for lara's texts

    400: Cutscene. Leading Actor's texts. Set <&>Color and (E)position for leading actor's texts

    379: Cutscene. Perform the demo.pak at <&>index of Demo script command

    84: CutScene. Set FadeIn for <&>time

    85: CutScene. Set FadeOut for <&>time in (E)way

    380: Cutscene. Stop the current demo in progress

    397: Cutscene. Swap Von Croy <&>mesh with same mesh of (E)slot

    • TRNG
    • Flipeffect
    • Cutscene

Share

  • Previous entry Custom Bar TRNG Flipeffect
  • Next entry Delay TRNG Flipeffect
  • Changelog
  • PDF

Categories

  1. Archiv 8
    1. Tomb Editor_Alt 2
    2. TRNG_Alt 4
  2. Bauen 239
    1. Tomb Editor (TE) 107
      1. Tipps und Tricks 19
      2. SoundTool 5
      3. TombIDE 6
      4. WadTool 11
      5. NodeEditor 2
    2. Tomb Engine (TEN) 72
      1. Tipps und Tricks 17
      2. Lua Scripting 35
    3. TRNG Engine 194
      1. Scripting 4
      2. NG Center 20
      3. Allgemein 7
      4. Neue TRNG Script Befehle 66
      5. Neue TRNG Trigger 66
      6. Neue TRNG OCB Werte 9
      7. TRNG Plugins 6
      8. Tipps und Tricks 5
      9. TRNG Engine Praktische Beispiele 8
    4. NGLE (Next Generation Level Editor) 12
    5. Tomb Raider Level Editor 86
      1. Licht 4
      2. Geometrie 8
      3. Levelbau 110
      4. Tipps und Tricks 12
      5. Script 3
      6. Sounds 2
      7. Texturen 2
      8. OCB 4
      9. Sonstiges 3
      10. Dxtre3D 1
  3. Tools 21
    1. Metasequoia 5
      1. Metasequoia 3.x 2
      2. Metasequoia 4.x 3
    2. StrPix und WADMerger 4
      1. StrPix 2
      2. WADMerger 2
    3. FLEP 9
    4. Tools 2
    5. TREP 7
      1. Flipeffect Editor 1
      2. Custom Patches 2
    6. TRViewer 1
    7. Blender 0
  4. Allgemeine Tipps und Tricks 3
  5. Level Editor Lexikon 107
    1. Tomb Editor 1
    2. Tools 3
      1. TREP/FLEP 3
      2. WADMerger 0
      3. Strpix 0
    3. NGLE/LE 97
    4. Allgemein 6
      1. WAD Slots 5
    5. NGEngine 0
  1. Privacy Policy
  2. Contact
  3. Legal Notice
Lexicon 7.1.17, developed by www.viecode.com
Powered by WoltLab Suite™ 6.1.16
TRLevel.de in the WSC-Connect App on Google Play
TRLevel.de in the WSC-Connect App on the App Store
Download