TRNG Enemy Action Trigger
Die Zahl bezieht sich auf die Nr. des Action Triggers, nach der man im TE suchen kann.
OCB
79: Enemy. (OCB) Change the OCB value of <#>Moveable with (E)Big Number value
Physics
71: Enemy. (Physics) OVER Mode. Attract to East <#>Moveable with (E)speed
69: Enemy. (Physics) OVER Mode. Attract to North <#>Moveable with (E)speed
70: Enemy. (Physics) OVER Mode. Attract to South <#>Moveable with (E)speed
72: Enemy. (Physics) OVER Mode. Attract to West <#>Moveable with (E)speed
75: Enemy. (Physics) PAD Mode. Attract to East <#>Moveable with (E)speed
73: Enemy. (Physics) PAD Mode. Attract to North <#>Moveable with (E)speed
74: Enemy. (Physics) PAD Mode. Attract to South <#>Moveable with (E)speed
76: Enemy. (Physics) PAD Mode. Attract to West <#>Moveable with (E)speed
Freeze
58: Enemy. Freeze. Freeze <#>Enemy for (E)Seconds
59: Enemy. Freeze. Remove freeze for <#>Enemy in (E)way
Hurt
38: Enemy. Hurth <#>enemy removing (E)Vitality points
Kill
14: Enemy. Kill <#>object in (E) way
Mesh
92: Enemy. Mesh. Flip (E)Mesh of <#>Moveable
50: Enemy. Mesh. Set for <#>enemy the (E)mesh as invisible
51: Enemy. Mesh. Set for <#>enemy the (E)mesh as visible
53: Enemy. Mesh. Set for <#>enmey the (E)transparecy level
Move
40: Enemy. Move immediatly <#>enemy in lara_start_pos with (E)OCB setting
Save, Set, Timer
60: Enemy. Save the coordinates and facing of <#>Moveable in savegame
39: Enemy. Set (E)Next State Id for <#>enemy
52: Enemy. Timer. Show the trigger count-down for <#>enemy using (E)format