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  1. TRLevel.de
  2. Lexicon

1.8 NodeEditor - Befehlsliste

  • illyaine
  • March 31, 2025 at 7:58 PM
  • April 1, 2025 at 8:34 PM
  • 193 times viewed

WICHTIG

Diese Tutorials sind beim schreiben immer mit der aktuellsten TEN/TE Version erstellt worden.
Leider kann sich von Version zu Version des Tomb Editor oder der Tomb Engine immer etwas am Code ändern. Daher können manche Teile der Tutorials veraltet sein, bzw. nicht mehr funtkionieren.
Wenn euch hier etwas auffällt, teilt uns dies BITTE mit. Damit man sich das Tutorial ansehen und überarbeiten kann. Dazu bitte einfach ein Thema im "TRLevel Forum" eröffnen.

  • Eintrag
  • Batch Actions
  • Creature State
  • Diary
  • Dynamic Lights
  • Environment
  • GameFlow
  • Flyby Paths
  • Input
  • Inventory
  • Keypad
  • Lara State
  • Moveable Parameters
  • Moveable State
  • Particles
  • Rooms
  • Sound
  • Sprites
  • Static Mesh Parameters
  • Static Mesh State
  • Timer
  • Timespan Actions
  • Text
  • User Interface
  • Variables
  • View
  • Volumes
  • Hier findet Ihr Stand "TEN 1.8.1" die Liste der NodeEditor Einträge.
    Einfach oben in der Menüleiste die entsprechende Unterkategorie öffnen und anschließend werden euch alle aufgelistet.

Meshswap all moveables
Run volume event for specified moveables
Set animation for specified moveables
Set effect for specified moveables
Set hit points for specified moveables
Set OCB for specified moveables
Set color for specified moveables
Set collision type for specified static meshes

If creature was hit with weapon…

Create a diary from the template file
Start or stop the diary feature
Create a diary
Add background image to a diary#
Customize notifications for a diary
Customize page numbers for a diary
Customize controls for a diary
Add a text entry to the specified page of a diary
Add an image entry to the specified page of a diary
Add or update narration to a diary page
Unlock diary pages till...
Clear a diary page
Show diary at the specified page
Clear a diary

Add point light to moveable
Add point light to static
Add spotlight to a moveable

If minimum fog distance is...
If maximum fog distance is...
If fog color is...
Set fog minimum distance
Set fog maximum distance
Set fog color
Change fog color over time
Change fog distance over time
If draw distance is...
Set draw distance
If lens flare is enabled...
Enable lens flare
Disable lens flare
Change lens flare position over time
Change lens flare color over time
If storm is enabled...
Set storm
If weather is...
Set weather
Change weather strength over time
If starfield is visible...
Set starfield
Change starfield over time
If sky layer color is...
Set sky layer
Change sky layer over time
If horizon is visible...
Enable horizon
Disable horizon
Set position of a horizon
Set rotation of a horizon
Set transparency of a horizon
Change position of a horizon over time
Change rotation of a horizon over time
Change transparency of a horizon over time
Set rotation speed of a horizon
Stop rotation of a horizon
Swap horizon with a crossfade over time

If random event occurs...
End level
Add secret
Set secret count
If game secret count is...
Run volume event
Enable volume event
Disable volume event
Run global event
Enable global event
Disable global event
Run script function
If script function returns...
Save the game
Load the game
Delete savegame
If savegame exists...
If game status is...
If freeze mode is...
Set freeze mode

Set moveable position on a flyby path
Translate moveable over flyby path
Stop the translation of a moveable
Set static mesh position on a flyby path
Translate static mesh over flyby path
Stop the translation of a static mesh

Clear a key
If key is held..
If key is hit…
Push a key
Vibrate game controller

Add item to inventory
If inventory item count is…
If item is present in inventory…
If last chosen item is…
Remove item from inventory
Set last chosen item
Clear last used item

Create a keypad
Run a keypad (triggers)
Run a keypad (volume event)
Run a keypad (script function)

If air value is...
Modify air value
If poison value is...
Modify poison value
If stamina value is...
Modify stamina value
If wetness value is...
Modify wetness value
If Lara is currently airborne...
Undraw weapon
Throw away torch
If current hand status is...
If current weapon is...
If torch is in hand and lit...
Set current weapon
If Lara is on a vehicle...
If current Lara's vehicle is...
If Lara is targeting enemy...

If health of a moveable is...
If ID of a moveable is...
If name of a moveable is...
If name of a moveable contains...
If animation of a moveable is...
If animation slot of a moveable is...
If animation of a moveable is complete...
If frame number of a moveable is...
If state of a moveable is...
If position of a moveable is within range...
If rotation of a moveable is within range...
If speed of a moveable is...
If OCB of a moveable is...
If mesh number of a moveable is visible...
If moveable is on the line of sight...
If distance between moveables is...
If distance between static and moveable is..
Set moveable's animation
Set moveable's animation from another slot"
Set moveable's state
Modify health of a moveable
Modify OCB of a moveable
Modify position of a moveable
Modify rotation of a moveable
Modify scale of a moveable
Move moveable to another moveable
Shift moveable towards its direction
Set moveable color
Set moveable transparency
Set moveable visibility
Set specified moveable mesh visibility
Swap specified moveable mesh with another
Modify ItemFlag of a moveable
If value stored in moveable's ItemFlag is...

If moveable is active...
If moveable is collidable...
Create moveable
Enable moveable
Disable moveable
Set moveable collision state
Shatter moveable
Shatter specified moveable mesh
Explode moveable
Play sound near moveable
If moveable has effect...
Set moveable effect
Set custom moveable effect
Remove moveable effect

Emit lightning arc
Emit shockwave
Particle generator (moveables)
Particle generator (statics)
Particle generator (volumes)

If flipmap is active…
If room flag is set…
If room is enabled…
If room reverb type is…
If room tag is present…
Set property flag for a room
Set property flag for all rooms by tag
Set reverb type for a room
Set reverb type for all rooms by tag
Toggle flipmap

If audio track is playing…
If audio track loudness is…
Play audio track
Stop all audio tracks
Stop audio track

Draw display sprite
Draw display sprite at mouse position

If collision of a static mesh is solid…
If position of a static mesh is within range…
If rotation of a static mesh is within range…
If scale of a static mesh is…
If hit points of a shatterable static mesh is...
If static mesh is collidable…
Modify position of a static mesh
Modify rotation of a static mesh
Modify scale of a static mesh
Shift static mesh towards its direction
Set static mesh collision mode
Set static mesh colour
Set static mesh transparency
Set static mesh collision state
Set hit points for a shatterable static mesh
Shatter static mesh

Disable static mesh
Enable static mesh
If static mesh is visible…
Play sound near static mesh
Shatter static mesh

Create Basic timer
Create timer with function
Create timer with volume event set
Create timer with global event set
Start timer
Stop timer
Pause timer
Set remaining time
Set total time
Set timer loop
Get remaining time (in seconds) in console
Get total time (in seconds) in console
If the timer active...
If the timer is paused...
If timer has expired...
If remaining time is...
If total time is...
If timer exists...

Change colour of a moveable
Change position of a moveable
Change position of a moveable towards its direction
Change position of a static mesh
Change position of a static mesh towards its direction
Change colour of a static mesh
Change scale of a static mesh
Change rotation of a moveable
Change rotation of a static mesh
Revolve a moveable
Stop the revolution of a moveable

Draw text
Draw text for a time span
Draw subtitle for the voice track

Create basic custom bar
Create advanced custom bar
Change custom bar value over time
Set custom bar value over time
Delete custom bar
Show or hide the custom bar
If custom bar is visible...
If custom bar value is...
Draw health bar for all enemies
Draw health bar for specific enemy
Create bars for player stats
Start or stop enemy health bars
Show ammo counter
Remove ammo counter

Delete game variable
Delete level variable
If game variable is…
If level variable is…
Modify or create game variable
Modify or create level variable

If current camera room is...
If current camera room flag is set...
If current camera room tag is present...
If fade out is complete...
Shake camera
Play flyby sequence
Activate camera
Set screen field of view
Flash screen
Fade out screen
Fade in screen
Set cinematic bars
Set display postprocessing mode
Attach camera to moveable
Reset game camera to default position

If volume is enabled...
If volume contains moveable...
Enable volume
Disable volume
Clear volume activators
Modify position of a volume
Modify rotation of a volume
Modify scale of a volume

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  • Next entry Quad Licht anschalten / Add spotlight to a moveable
  • Changelog
  • PDF

Tomb Engine/Tomb Editor

Tomb Engine Version
1.8

Categories

  1. Archiv 8
    1. Tomb Editor_Alt 2
    2. TRNG_Alt 4
  2. Bauen 238
    1. Tomb Editor (TE) 107
      1. Tipps und Tricks 19
      2. SoundTool 5
      3. TombIDE 6
      4. WadTool 11
      5. NodeEditor 2
    2. Tomb Engine (TEN) 72
      1. Tipps und Tricks 17
      2. Lua Scripting 35
    3. TRNG Engine 194
      1. Scripting 4
      2. NG Center 20
      3. Allgemein 7
      4. Neue TRNG Script Befehle 66
      5. Neue TRNG Trigger 66
      6. Neue TRNG OCB Werte 9
      7. TRNG Plugins 6
      8. Tipps und Tricks 5
      9. TRNG Engine Praktische Beispiele 8
    4. NGLE (Next Generation Level Editor) 11
    5. Tomb Raider Level Editor 86
      1. Licht 4
      2. Geometrie 8
      3. Levelbau 110
      4. Tipps und Tricks 12
      5. Script 3
      6. Sounds 2
      7. Texturen 2
      8. OCB 4
      9. Sonstiges 3
      10. Dxtre3D 1
  3. Tools 21
    1. Metasequoia 5
      1. Metasequoia 3.x 2
      2. Metasequoia 4.x 3
    2. StrPix und WADMerger 4
      1. StrPix 2
      2. WADMerger 2
    3. FLEP 9
    4. Tools 2
    5. TREP 7
      1. Flipeffect Editor 1
      2. Custom Patches 2
    6. TRViewer 1
    7. Blender 0
  4. Allgemeine Tipps und Tricks 3
  5. Level Editor Lexikon 107
    1. Tomb Editor 1
    2. Tools 3
      1. TREP/FLEP 3
      2. WADMerger 0
      3. Strpix 0
    3. NGLE/LE 97
    4. Allgemein 6
      1. WAD Slots 5
    5. NGEngine 0
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