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Level Editor Lexikon

  • Tomb Editor

  • Tools

    • TREP/FLEP
    • WADMerger
    • Strpix
  • NGLE/LE

  • Allgemein

    Hier finden Sie alles andere zum Thema Level Editor.

    • WAD Slots
  • NGEngine

  • A

    • AI

    • Ambient Light

    • Animation Range

    • Arrows

    • Average Ceiling

    • Average Floor

  • B

    • Big Texture

    • Bilinear

    • Bound

    • Box

    • Broken Surface

    • Bump Map

  • C

    • Camera

    • Centre

    • Climb

    • Cold

    • Collison und No Collision

    • Copy

    • Copy Room

    • Crack Mode

    • TRLE Cut

  • D

    • Death

    • Distance Fog

    • Dog

    • Door

    • TRLE/NGLE Double Sided

    • Dozy

    • Draw Doors

  • E

    • Effect Light

    • Extended tomb4.exe size

  • F

    • Face Edit

    • Find Illegal Slope

    • Find Texture

    • Find Untextured

    • TRLE/NGLE Fixed Camera

    • Flatten Ceiling

  • F (Sequel)

    • Flatten Floor

    • FLEP

    • Flip Map

    • Flip Room

    • Floor

    • Fog Bulb

  • H

    • Heavy Trigger

    • Horizon Graphics

  • I

    • Illegal Door

    • Illegal Slope

  • L

    • Lara

    • Lara_Scream

    • Lara_Skin

    • Lara_Skin_Joints

    • Level Editor

    • Level Konverter

    • Light Meshes

    • Load Project

    • Load Texture Sounds

    • Load TGA

  • M

    • Mirror

    • Mist

    • Monkey Swing

  • N

    • NGLE NGLE

    • No Collision

    • Nullmesh

  • O

    • Object

    • OCB

    • Output Wad

  • P

    • Paste

    • Place Target

    • Preview

  • R

    • Random Ceiling Down

    • Random Ceiling Up

    • Random Floor Down

    • Random Floor Up

  • R (Sequel)

    • Redo

    • Refresh

    • RGB Colour

    • Room Editor

    • RTFM

  • S

    • Save Project

    • Save Texture Sounds

    • Select

    • Select All

    • Select Room

    • Show Light Meshes

    • Sink

    • Slope

    • Smooth Ceiling

    • Smooth Floor

    • Split Room

    • Square

  • T

    • TE TE

    • Texture Ceiling

    • Texture Floor

    • Texture Map

    • Texture Sound

    • Texture Walls

    • Toggle Opacity

    • Transparent

    • Trap

    • TREP

    • Trigger

    • Trigger Triggerer

  • U

    • Undo

  • V

    • Volumetric FX

  • W

    • Wad

    • WAS Datei

  • #

    • .tom

    • 2D Map

Latest Tutorials

  • ItemGroup=

    Jörg Nov 16th 2020
  • TriggerGroup= - Teil 1

    Jörg Nov 10th 2020
  • PARAM_PRINT_TEXT

    Jörg Nov 9th 2020
  • WadTool - 01 erster Start

    Jörg Oct 30th 2020
  • Split sector

    Jörg Oct 29th 2020

Latest Edits

  • ItemGroup=

    Jörg Nov 16th 2020
  • TriggerGroup= - Teil 1

    Jörg Nov 10th 2020
  • PARAM_PRINT_TEXT

    Jörg Nov 9th 2020
  • WadTool - 01 erster Start

    Jörg Oct 30th 2020
  • Camera - Teil 1

    Jörg Oct 30th 2020

Categories

  1. Bauen 136
  2. Tools 15
  3. Allgemeine Tipps und Tricks 2
  4. Archiv 4
  5. Level Editor Lexikon 104
    1. Tomb Editor 1
    2. Tools 3
    3. NGLE/LE 97
    4. Allgemein 6
    5. NGEngine 0

Tag Cloud

  • 2D Ansicht
  • Anfänger
  • Anzeige
  • Bewegte Pflanzen
  • camera
  • Collision
  • Distance
  • Download
  • Effekte
  • Einstellung
  • Einstellungen
  • FLEP
  • Fog
  • Ghost block
  • Installation
  • kamera
  • Menu
  • Meta
  • Moveables
  • Nebel
  • NG Center
  • object
  • Objekte
  • OCB
  • Ordner
  • Ordnerstruktur
  • Portal
  • Raumgestaltung
  • Script
  • Scriptbefehl
  • Script Eintrag
  • Sound Tool
  • Static
  • Statics
  • Symbolleiste
  • TE
  • Text
  • Texturen
  • Texturieren
  • Timer
  • Toggle Opacity
  • Tomb Edit
  • Tomb Editor
  • TombIDE
  • Tools
  • Trigger
  • Trigger Menu
  • TRLE
  • TRNG
  • WADs

Statistics

418 articles (1.25 articles / day) - 0 Comments
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