Posts by illyaine

    illyaine hat eine neue Version hinzugefügt:

    illyaine hat eine neue Version hinzugefügt:

    illyaine hat eine neue Version hinzugefügt:

    Quote

    List of changes:



    Tomb Editor:

    • Add "Import trigger from script" function to trigger window.
    • Renderer optimizations (now up to 4 times faster in full world view mode).
    • Don't move locked rooms with movement hotkeys.
    • Don't move connected rooms with movement hotkeys if not all connected rooms are selected.
    • Make room sprites replaceable through "Find & Replace" dialog.
    • Prevent room sprite shuffling when adding new sprite sequences.
    • Fix room sprite positioning in TR1-2.
    • Fix EXTRA field not importing correctly from NGLE prj files in some cases.
    • Fix exception on compilation if disjointed portals were found.
    • Fix exceptions after deleting certain objects in find window.
    • Fix another serious memory leak which was happening on project or wad reloading.



    WadTool:

    • Fix empty sprite sequence preview.

    illyaine hat eine neue Version hinzugefügt:

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    Tomb Editor:

    • Added TR1 support.
    • Added room sprites support for TR1-2.
    • Added fog bulb support for TR5.
    • Added 8-bit texture support for TR2-3.
    • Added move timer customization for TR1-2 cameras.
    • Added ability to copy and paste triggers.
    • Added "Export as animcommand" button to trigger window.
    • Added ability to delete objects from search window.
    • Added ability to delete multiple objects at once from object list.
    • Added "Find & replace object" context menu.
    • An option to apply chosen room properties to all selected rooms.
    • Level settings option to safely increase a limit of 255 rooms per level.
    • Allow undo for room ambient light changes.
    • Draw service objects as 2D icons by default.
    • Point to specific trigger area when "Find where is triggered" context menu was engaged.
    • Always resample sounds to proper format.
    • Store last selected room in project file.
    • Store last used tool and texture remap window properties in config file.
    • Define version-specific game limits in TrCatalog.xml.
    • Sort triggers in the same order as in final level file in trigger list.
    • Highlight "special" trigger which is used to setup parameters in trigger list.
    • Better trigger sorting to avoid issues with specific trigger setups.
    • Show warning if orphaned switch/key triggers were found in level.
    • Optimize level compilation speed.
    • Fix UVRotate textures on triangles.
    • Fix incorrect pathfinding generation for TR2-3 which caused crashes and weird NPC behaviour.
    • Fix incorrect animation transitions in TR2-3.
    • Fix light radius calculation in TR2-3.
    • Fix drag-n-drop in find & replace objects dialog.
    • Fix incorrect TR1-3 item names in find & replace objects dialog.
    • Fix incorrect rendering of last imported geometry in a room.
    • Fix infinite loop while compiling pathfinding data for incorrect portal setups.
    • Fix several issues with auto-reloading textures for imported geometry.
    • Fix multiple exceptions when prj import with missing resources is aborted.
    • Fix exception when Lara skin mesh count doesn't correspond to Lara mesh count.
    • Fix epic memory leak which caused abnormally high CPU usage and aburpt crashes over time.



    WadTool:

    • Add recent wads list.
    • Add animation fixer menu entry in animation editor.
    • Add alignment controls in sprite editor (for TR1-3 room and UI sprites).


    General:

    • Allow loading legacy wads without .swd and .was files.
    • Fix distorted texturing on TR1-3 models.


    NOTE: This update is critical, because it addresses serious memory leak that could have caused Tomb Editor to randomly crash after several hours of building.

    Du musst nachdem du dein WAD bzw. Animationen bearbeitest hast im AnimEdit und speichern gedrückt hast, auch noch das WAD Speichern. Ist hier leider doppelt nötig.

    Sounds kannst du so zuweisen:

    Sounds hinzufügen


    Ausgewählt ist immer "No Animations". Aus der Liste kannst dann deine Animationen auswählen welche vorhanden sind in dem Objekt.

    Das mit der Türe ist in der Engine verankert welche für was zuständig ist.


    Animation 0 = Geschlossen (nachdem sie schließt)

    Animation 1 = Schließen Animation

    Animation 2 = Offen

    Animation 3 = Öffnen Animation


    Pfad zu WADs brauchst du eigentlich gar nicht angeben, es öffnet sich eh immer das Windows Durchsuchen Fenster.

    illyaine hat eine neue Version hinzugefügt:

    Quote


    Tomb Editor:

    • Fix MQO importer to accept spaces in texture paths.
    • Fix possible issues with seamless texturing.
    • Fix texture coordinates in TR2-3.
    • Fix texture sounds window picking up wrong texture set if texture from other set is selected.
    • Fix imported geometry light flag being overwritten by static light flag.
    • Allow selecting ghost blocks embedded into walls.
    • Add warnings for box/overlap limits.
    • Prevent loading MAIN.SFX as sound catalog.


    TombIDE:

    • Assign sound sample path correctly for levels generated with TombIDE.
    • Fix exceptions while using F1 key outside of section blocks.



    WadTool:

    • Allow selecting numerical slot ID when copying object to another slot.
    • Load TR level files with animcommands corrupted by FexMerger properly.
    • Show meshswaps properly for different Lara animation objects.



    Wer den ganzen Installer nicht downloaden möchte, kann entsprechend die angehängte Datei in den TE Installations Ordner entpacken, dadurch werden nur die geänderten Dateien ausgetauscht.

    Je mehr ich ihn benutze desto schneller geht es, macht echt Spaß, dass ich nach 14 Jahren mich wieder damit beschäftige hätte ich nicht gedacht. :)

    So ging es mir letztes Jahr auch. Hätte auch nicht gedacht das ich wieder baue ^^