Posts by ChocolateFan

    As of today, FLEP comes in two workflows.

    The new workflow is intended to be an efficient, simple and robust drop-in replacement for the old workflow. But both workflows will be worked on in the foreseeable future, until the old workflow has no more users. At this point, it will be abandoned and only the new workflow will be updated.

    If you are starting your project now, or started recently, the recommendation is to use the new workflow. On the other hand, if your project is nearing completion, stick with the old workflow.

    As usual, feedback is welcome!

    From the FLEP developers (in alphabetical order): ChocolateFan, Dermahn, Krystian.
    Special thanks to: Troye.

    About

    FLEP (FLExible Patcher) is a revamped and updated derivative of TREP's custom patches module. It is compatible with TRNG version 1.3.0.7.

    New Workflow

    Downloads

    FLEP main program
    Custom patches (all versions)

    Documentation

    User manual

    Old Workflow

    Downloads

    FLEP main program (flep.dll source code)
    Custom patches

    Documentation

    User manual

    Tools

    Leikkuri font converter for FLEP (source code)

    Common Files

    Patch Documentation

    Vertex shader (source code) (MAP files)
    Reverb (source code) (MAP file)

    Additional Files

    Particles testing ground (NOTE: You might get a false positive for this. The files are clean.)
    Mine Cart WAD with sounds

    Source Code

    FLEP main program

    Installation Instructions

    1. Download the FLEP main program and the custom patches from the Downloads section of either one of the workflows.
    2. Unpack everything in your TRLE game folder (replacing tomb4.exe).
    3. Install the plugin through TombIDE or NG Center.
    4. Launch FLEP, apply the patches you want, then press the "Modify" button.
    5. Add new script commands in TombIDE or NG Center if a patch requires it.

    Additional steps for NG Center users

    6. Navigate to your NG Center installation folder.
    7. Enter the "TRNG" folder and delete or rename tomb4.exe! A warning message will appear every time you open NG Center, but your tomb4.exe will no longer be overwritten.

    Transition Guide

    1. Uninstall Plugin_FLEP through TombIDE or NG Center.
    2. Delete the following files:

    flep.dll
    libtcc.dll
    msvcp100.dll
    msvcr100.dll
    patches.bin
    patches.dll

    3. Install the new workflow following the instructions above.

    Changelog