- Offizieller Beitrag
ZitatAlles anzeigenThis is the end of a road that has started in late 2016, even if first lines of code were written in 2011. We spent thousands of hours on making this editor and its related tools great, and we are happy that you liked it.
One thing that is common in this community is the lack of support. Tools are created, widely adopted, and then original developers go away (it's their right, of course! ) without releasing the code. So, nobody can fix bugs. Or, source code is simply lost.
Since the beginning we wanted to do something different. I and other developers will go away one day, for sure, but Tomb Editor will survive. Because from today, Tomb Editor is totally open source.
In the repository you will find the 1.3.4 version, the last for a while that targets classic engines. From now, development will move actively to TR5Main. However, if new bugs are found, we'll release of course more updates. But this repository will be locked to 1.3.4 version, for historic memory and personal study.
Commits are locked and only pull requests are allowed. But if you want to contribute, just PM me and I will introduce you in our Discord server where you will access to private - and actively developed - repository.
You are free to download it and do what you want with the code, BUT NO COMMERCIAL USAGE. I just ask to not release modded versions of the editor or of the tools because it's better to not raise confusion in the community.
If you have fixes or improvements, please do a pull request. It will be evaluated and eventually added to our main private repository for official release.
Tomb Editor had a great success also because we were able to keep control over it and give it an uniform direction with development. The same thing that is happening with TR5Main.
Here is the link:
https://www.tombraiderforums.com/showthread.php?t=224682
Tomb Editor ist jetzt Open Source. Wen jemand entwickeln kann, kann dieser mithelfen den Tomb Editor weiter zu entwickeln.