to pass some traps and difficulties.This is a playable demo, you have
In this demo there are demostration about usage of following topics:
If you look carefully, in picture A you can see an hole in the wall with blue lights, well in that hole there is a blue crystal, the only way to save the game in this demo.
Study the script.txt to discover how this method has been realized. You have to remove the common Save Memory Card object from inventory (this disable also the F5 key to save the game) and then create a global trigger to perform a saving only when lara select from inventory a given item: the blue crystal.
In picture C the ceiling move endless up and down.
D) How modify in run-time the weather.
The sky starts from almost clear (D picture) then it becomes cloudy, it starts a light rain (non very visible in E and F pictures) and tunders and lights, at end starts to snow.
Another interesting demostration in this sample, is about how create the effect of snow that, progressivly, get white the meadow that, at start was dark gree (picture D), until to reach a white meadow (picture K)
This "whiting" effect has been get using P-Frames animated textures, where the single texture applied on floor were changed after some time interval, with other whiter textures.
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