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Datei
Tomb Engine 1.2
TEN base wad:
TEN: Version 1.2
- Integrated new pushable animations.
- Update names for ID_LARA_EXTRA_ANIMS.
- Add YETI_DEATH to LARA_EXTRA_ANIMS.
- Remove ANIMATING2 as that was the old minecart switch, which now has its own dedicated switch (ID_MINECART_SWITCH).
- Remove PUZZLE_ITEM1 (Jeep keys) as they are not used anymore.
- Add example pushable block object (ID_PUSHABLE_OBJECT_CLIMBABLE).
TEN: Version 1.2
- Fix burning torch not working properly if there are more than 256 objects in a level.
- Fix grenade and rocket projectiles
l.m.
ZitatAlles anzeigenTEN base wad:
- Integrated new pushable animations.
- Update names for ID_LARA_EXTRA_ANIMS.
- Add YETI_DEATH to LARA_EXTRA_ANIMS.
- Remove ANIMATING2 as that was the old minecart switch, which now has its own dedicated switch (ID_MINECART_SWITCH).
- Remove PUZZLE_ITEM1 (Jeep keys) as they are not used anymore.
- Add example pushable block object (ID_PUSHABLE_OBJECT_CLIMBABLE).
TEN: Version 1.2
- Fix burning torch not working properly if there are more than 256 objects in a level.
- Fix grenade and rocket projectiles smoke offset in certain directions.
- Fix projectiles flying through animating objects.
- Fix harpoon gun doing enormous damage on enemies.
- Fix train death animation.
- Fix various camera issues with unique death animations.
- Fix zipline not following correct trajectory.
- Fix TR1 wolf damage value inflicted on a close bite attack.
- Fix TR1 bear various original AI issues.
- Fix TR2 knife thrower AI.
- Fix TR2 doberman crashing the game when killed by explosive weapons.
- Fix random crashes when killing exploding enemies.
- Fix random crashes in battle with more than 8 enemies.
- Fix volume change in settings not affecting voice track.
- Fix several lighting bugs.
- Fix double drawing additive faces.
- Fix savegame count not properly increasing.
- Fix regeneration of non-ammo pickups with OCB 128.
- Fix vault bug preventing the player from climbing onto ledges out of deeper sections of wade-depth water.
- Fix cold exposure status not recovering in non-cold wade-depth water.
- Fix non-elevated combat camera.
- Fix camera snap when disengaging the look-around mode.
- Fix TR4 mapper not being visible.
- Improve head-on wall collision.
- Overhaul pushables:
- Separate climbable and non-climbable pushable object slots.
- Add new pushable OCB to manipulate pushable properties.
- Add new animations for pushing pushables off edges (TR1-3 and TR4-5 versions).
- Fix pushables not working with raising blocks.
- Fix miscellaneous pushable bugs.- Overhaul look-around feature:
- Allow for more consistent and wider viewing angles while crawling, crouching, and hanging.
- Improve look camera movement and control.
- Re-enable looking while performing up jump, backward jump, or backward crawl.
- Add functionality to rotate slowly when holding Walk while using binoculars or lasersight.- Add target highlighter system with toggle in Sound and Gameplay settings.
- Add sprint slide state 191.
- Add swinging blade.
- Add crumbling platform and add new OCBs for behaviour:
- OCB 0: Default behaviour. When the player steps on the platform, it will shake and crumble after 1.2 seconds.
- OCB > 0: When the player steps on the platform, it will crumble after the number of frames set in the OCB.
- A positive value results in activation via player collision.
- A negative value requires a trigger to activate.- Add basic mouse input handling. Allows for binding of mouse inputs in control settings.
- Add settings for Mouse Sensitivity and Mouse Smoothing (not used in-game yet).