• illyaine hat eine neue Version hinzugefügt:

    illyaine
    26. Juli 2023 um 18:33
    Zitat

    Tomb Editor:

    • Add preview button for sound playback node functions.
    • Add nodes to manage timers.
    • Fix current node item list remaining open after scrolling node graph with mouse wheel.
    • Fix legacy triggers wrongly set to switch type in rooms containing "switch" in their name.
    • Fix TEN level compiler producing incorrect normals for imported geometry.
    • Fix TEN level compiler not scaling merged static meshes.
    • Fix particle emitter node not working.

    WadTool:

    • Don't recalculate normals silently when importing mesh through static mesh editor.
    • Fix broken sound remap when copying objects from legacy wads to TEN wad.

    TombIDE:

    • Many minor bugfixes.
    • Update Tomb1Main preset to 2.5.2.

    TEN: Version 1.1.0

    • Fix enemies shooting Lara through static meshes and moveables.
    • Fix skeletons and mummies not being affected by explosive weapons.
    • Fix crash on loading if static meshes with IDs above maximum are present.
    • Fix various crashes specific to 64-bit build.
    • Fix random crashes when playing audio tracks with names longer than 15 symbols.
    • Fix crashes when trying to play .wav audio tracks on some Windows 11 systems.
    • Fix sprint value going below zero.
    • Fix fog bulb density formula.
    • Fix clockwork beetle activation crashing the game.
    • Fix corrupted vehicle positions after savegame reload.
    • Fix default ambience overlapping current one when loading a savegame.
    • Fix doppelganger being limited to a single room.
    • Fix bat AI, damage value, and incorrect collision after death.
    • Fix regeneration for pickups with OCB 128.
    • Fix raising blocks still shaking without OCB.
    • Fix spiky ceiling, improve collision, and allow setting velocity via OCB.
    • Fix TR1 winged mutant pathfinding and damage issues and add new OCBs.
    • Fix TR1 Natla facing angle, bomb and shard projectiles, shooting anim in the second phase.
    • Fix last inventory item position not being saved.
    • Fix some puzzle hole objects crashing the game on item insertion.
    • Fix incorrect harpoon bolt speed and angle when shooting vertically.
    • Fix black shatter debris.
    • Fix Lara's shadow projecting only her joints on some occasions.
    • Fix sun and spot bulbs direction and sheen casts.
    • Fix room collector freezing game on some occasions.
    • Fix incorrect culling for scaled static meshes.
    • Fix normal mapping.
    • Add ability to save screenshot in the "Screenshots" subfolder by pressing the "Print screen" key.
    • Implement separate audio track channel for playing voiceovers with subtitles in .srt format.
    • Don't stop ambience when Lara dies.
    • Pause all sounds when entering inventory or pause menu.
    • Improve deflection against slopes.
    • Move and rotate Lara and activated pickups together with dynamic bridge objects.
    • Reduce camera bounce.
    • Improve spiky wall collision accuracy.
    • Expand control settings page.
    • Allow key bindings for previously hardcoded actions (weapon hotkeys, vehicle controls).
    • Add input actions for weapon scroll.
    • Add splash effect to rockets and grenades when they enter water.
    • Allow multiple doppelgangers by using the same OCB for the origin nullmesh and doppelganger.
    • Add TR1 skateboard kid.
    • Add TR1 Kold.

    Lua API changes:

    • Add soundtrack functions:
      • Misc::GetAudioTrackLoudness() for getting current loudness of a given track type.
      • Misc::IsAudioTrackPlaying() for checking if a given track type is playing.
      • Misc::GetCurrentSubtitle() for getting current subtitle string for the voice track.
  • illyaine hat eine neue Version hinzugefügt:

    illyaine
    11. November 2023 um 23:07
  • illyaine hat eine neue Version hinzugefügt:

    illyaine
    6. Januar 2024 um 22:03
  • illyaine hat eine neue Version hinzugefügt:

    illyaine
    21. April 2024 um 19:05
    Zitat

    Tomb Editor:

    • Added default texture for new rooms (right-click in texture panel to open context menu).
    • Added TEN adjustable step height (can also be enabled for classic engines, but the behavior is unpredictable).
    • Added TEN batch action nodes to change properties or call other node functions for certain group of similar objects.
    • Added TEN timespan action nodes to transform various moveable and static parameters on a specified timespan.
    • Added TEN nodes to check and modify ItemFlags, to check if a flipmap is active and to do a partial check of a moveable name.
    • Added the ability to remap subdivision highlight hotkeys (1-9).
    • Using subdivision highlighting should now allow the user to modify geometry using keyboard only.
    • Copying room geometry will now include texture information with each face.
    • Double-clicking on empty space in node editor will now open node list.
    • Use native Windows dark theme setting for window titles.
    • Fixed autosave file cleanup not working.
    • Fixed undo / redo not working on yellow walls (portals).
    • Fixed issue where creating portals manually would display phantom subdivisions.
    • Fixed issue where slope indicator would mark diagonal steps as slopes if one side is taller than 2 clicks.
    • Fixed TRNG trigger parameters showing up for other engine versions.
    • Fixed TEN OnLoop callback appearing in level script functions list.
    • Fixed TEN nodes not using default values for new arguments, if node wasn't reopened in a node editor.
    • Fixed exception when trying to copy a volume without event set assigned to it.
    • Fixed AI pathfinding not recognizing ghost blocks.
    • Fixed room rotation / mirroring causing textures to disappear at extra subdivisions level.
    • Fixed horizontal room merging yielding wrong results.

    WadTool:

    • Fixed incorrect annotation for set jump reference animcommand.
    • Fixed incorrect animation frame display after switching from null animation in animation editor.

    TombIDE:

    • Added splash screen frame customization dialog.
    • Added Plugin_Video into default TRNG preset.
    • Updated TR1X preset to 3.1.1.
    • Removed real-time directory checking for *.prj2 file changes as it caused too many unpredictable issues and slowdowns.
    • Fixed a rare bug where closing TE caused an infinite level list refresh loop.
    • Fixed a bug where '>' symbols inside comments were taken into consideration when error checking.
    • Fixed a randomly appearing "Out of memory" and "ArgumentException" error when working with TEN projects.

    TEN: Version 1.4

    • Fixed drawing of display sprites in title level.
    • Fixed drawing of smoke sprites and various other sprites.
    • Fixed drawing of transparent surfaces when debris are present in scene.
    • Fixed player holster state and current vehicle not preserved correctly on level jump.
    • Fixed diving when swimming over sinks.
    • Fixed fire item effect not extinguishing in water.
    • Fixed fade-in and fade-out effects not canceling correctly when next level is loaded.
    • Fixed shadows still being visible after shattering a moveable.
    • Fixed dynamic light objects incorrectly using object tint value to specify their colour.
    • Fixed FOV interpolation at the end of the flyby sequence.
    • Fixed sounds resuming in pause mode while switching between apps.
    • Fixed slide directions.
    • Fixed occasional collision warnings in a log when teeth spikes object was activated.
    • Fixed climbable pushables collision during continuous pulling action.
    • Fixed collision for solid static meshes with zero collision box.
    • Fixed bottom collision for solid static meshes.
    • Fixed T-Rex's head rotation.
    • Auto-switch to a crawl state if player start position is in a crawlspace.
    • Allow directional flame emitter (negative OCBs) to be rotated at any angle.
    • Revise wall spikes:
      • Wall spikes now stop when they touch a pushable, another spike wall or a normal wall.
      • Wall spikes will shatter any shatter in its path.
      • Wall spikes can be stopped by normal antitrigger or with a volume.
    • Added hub system to preserve level state on level jumps.
    • Added ember emitter.
    • Added fish emitter.
    • Added laser beam object.
    • Added TR2 dragon.
    • Added TR3 Winston (requires updated TEN .wad2 on TombEngine.com).
    • Added TR4 squishy blocks (requires updated TEN .wad2 on TombEngine.com).

    Lua API changes:

    • Added resetHub flag to Flow.Level, which allows to reset hub data.
    • Added Flow.GetFlipMapStatus() function to get current flipmap status.
    • Added Moveable:GetMeshCount() function to get number of moveable meshes.
    • Added timeout parameter for Moveable:Enable() function.
    • Added Static:GetHP() and Static:SetHP() functions to change shatterable static mesh hit points.
    • Fixed Moveable:SetOnCollidedWithObject() callback.

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